Imported existing code
This commit is contained in:
182
indra/newview/llaudiosourcevo.cpp
Normal file
182
indra/newview/llaudiosourcevo.cpp
Normal file
@@ -0,0 +1,182 @@
|
||||
/**
|
||||
* @file llaudiosourcevo.cpp
|
||||
* @author Douglas Soo, James Cook
|
||||
* @brief Audio sources attached to viewer objects
|
||||
*
|
||||
* $LicenseInfo:firstyear=2006&license=viewergpl$
|
||||
*
|
||||
* Copyright (c) 2006-2009, Linden Research, Inc.
|
||||
*
|
||||
* Second Life Viewer Source Code
|
||||
* The source code in this file ("Source Code") is provided by Linden Lab
|
||||
* to you under the terms of the GNU General Public License, version 2.0
|
||||
* ("GPL"), unless you have obtained a separate licensing agreement
|
||||
* ("Other License"), formally executed by you and Linden Lab. Terms of
|
||||
* the GPL can be found in doc/GPL-license.txt in this distribution, or
|
||||
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
|
||||
*
|
||||
* There are special exceptions to the terms and conditions of the GPL as
|
||||
* it is applied to this Source Code. View the full text of the exception
|
||||
* in the file doc/FLOSS-exception.txt in this software distribution, or
|
||||
* online at
|
||||
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
|
||||
*
|
||||
* By copying, modifying or distributing this software, you acknowledge
|
||||
* that you have read and understood your obligations described above,
|
||||
* and agree to abide by those obligations.
|
||||
*
|
||||
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
|
||||
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
|
||||
* COMPLETENESS OR PERFORMANCE.
|
||||
* $/LicenseInfo$
|
||||
*/
|
||||
|
||||
#include "llviewerprecompiledheaders.h"
|
||||
|
||||
#include "llaudiosourcevo.h"
|
||||
|
||||
#include "llagent.h"
|
||||
#include "llmutelist.h"
|
||||
#include "llviewerparcelmgr.h"
|
||||
|
||||
LLAudioSourceVO::LLAudioSourceVO(const LLUUID &sound_id, const LLUUID& owner_id, const F32 gain, LLViewerObject *objectp)
|
||||
: LLAudioSource(sound_id, owner_id, gain, LLAudioEngine::AUDIO_TYPE_SFX),
|
||||
mObjectp(objectp)
|
||||
{
|
||||
update();
|
||||
}
|
||||
|
||||
LLAudioSourceVO::~LLAudioSourceVO()
|
||||
{
|
||||
if (mObjectp)
|
||||
{
|
||||
mObjectp->clearAttachedSound();
|
||||
}
|
||||
mObjectp = NULL;
|
||||
}
|
||||
|
||||
void LLAudioSourceVO::setGain(const F32 gain)
|
||||
{
|
||||
mGain = llclamp(gain, 0.f, 1.f);
|
||||
}
|
||||
|
||||
void LLAudioSourceVO::updateMute()
|
||||
{
|
||||
if (!mObjectp || mObjectp->isDead())
|
||||
{
|
||||
mSourceMuted = true;
|
||||
return;
|
||||
}
|
||||
|
||||
bool mute = false;
|
||||
LLVector3d pos_global;
|
||||
|
||||
if (mObjectp->isAttachment())
|
||||
{
|
||||
LLViewerObject* parent = mObjectp;
|
||||
while (parent && !parent->isAvatar())
|
||||
{
|
||||
parent = (LLViewerObject*)parent->getParent();
|
||||
}
|
||||
if (parent)
|
||||
{
|
||||
pos_global = parent->getPositionGlobal();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
pos_global = mObjectp->getPositionGlobal();
|
||||
}
|
||||
|
||||
if (!LLViewerParcelMgr::getInstance()->canHearSound(pos_global))
|
||||
{
|
||||
mute = true;
|
||||
}
|
||||
|
||||
if (!mute)
|
||||
{
|
||||
if (LLMuteList::getInstance()->isMuted(mObjectp->getID()))
|
||||
{
|
||||
mute = true;
|
||||
}
|
||||
else if (LLMuteList::getInstance()->isMuted(mOwnerID, LLMute::flagObjectSounds))
|
||||
{
|
||||
mute = true;
|
||||
}
|
||||
else if (mObjectp->isAttachment())
|
||||
{
|
||||
LLViewerObject* parent = mObjectp;
|
||||
while (parent && !parent->isAvatar())
|
||||
{
|
||||
parent = (LLViewerObject*)parent->getParent();
|
||||
}
|
||||
if (parent
|
||||
&& LLMuteList::getInstance()->isMuted(parent->getID()))
|
||||
{
|
||||
mute = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (mute != mSourceMuted)
|
||||
{
|
||||
mSourceMuted = mute;
|
||||
if (mSourceMuted)
|
||||
{
|
||||
// Stop the sound.
|
||||
this->play(LLUUID::null);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Muted sounds keep there data at all times, because
|
||||
// it's the place where the audio UUID is stored.
|
||||
// However, it's possible that mCurrentDatap is
|
||||
// NULL when this source did only preload sounds.
|
||||
if (mCurrentDatap)
|
||||
{
|
||||
// Restart the sound.
|
||||
this->play(mCurrentDatap->getID());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LLAudioSourceVO::update()
|
||||
{
|
||||
updateMute();
|
||||
|
||||
if (!mObjectp)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (mObjectp->isDead())
|
||||
{
|
||||
mObjectp = NULL;
|
||||
return;
|
||||
}
|
||||
|
||||
if (mSourceMuted)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (mObjectp->isHUDAttachment())
|
||||
{
|
||||
mPositionGlobal = gAgent.getCameraPositionGlobal();
|
||||
}
|
||||
else
|
||||
{
|
||||
mPositionGlobal = mObjectp->getPositionGlobal();
|
||||
}
|
||||
if (mObjectp->getSubParent())
|
||||
{
|
||||
mVelocity = mObjectp->getSubParent()->getVelocity();
|
||||
}
|
||||
else
|
||||
{
|
||||
mVelocity = mObjectp->getVelocity();
|
||||
}
|
||||
|
||||
LLAudioSource::update();
|
||||
}
|
||||
Reference in New Issue
Block a user