Imported existing code
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67
indra/newview/llagentlanguage.cpp
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67
indra/newview/llagentlanguage.cpp
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/**
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* @file llagentlanguage.cpp
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* @brief Transmit language information to server
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*
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* $LicenseInfo:firstyear=2006&license=viewergpl$
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*
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* Copyright (c) 2006-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llagentlanguage.h"
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// viewer includes
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#include "llagent.h"
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#include "llviewercontrol.h"
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#include "llviewerregion.h"
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// library includes
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#include "llui.h" // getLanguage()
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LLAgentLanguage::LLAgentLanguage()
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{
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gSavedSettings.getControl("Language")->getSignal()->connect(boost::bind(&update));
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gSavedSettings.getControl("InstallLanguage")->getSignal()->connect(boost::bind(&update));
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gSavedSettings.getControl("SystemLanguage")->getSignal()->connect(boost::bind(&update));
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gSavedSettings.getControl("LanguageIsPublic")->getSignal()->connect(boost::bind(&update));
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}
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// send language settings to the sim
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// static
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bool LLAgentLanguage::update()
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{
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LLSD body;
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std::string url = gAgent.getRegion()->getCapability("UpdateAgentLanguage");
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if (!url.empty())
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{
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std::string language = LLUI::getLanguage();
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body["language"] = language;
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body["language_is_public"] = gSavedSettings.getBOOL("LanguageIsPublic");
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LLHTTPClient::post(url, body, new LLHTTPClient::Responder);
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}
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return true;
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}
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