Imported existing code
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/**
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* @file highlightV.glsl
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*
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* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
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* $License$
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*/
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void main()
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{
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//transform vertex
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gl_Position = ftransform();
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vec3 pos = (gl_ModelViewMatrix * gl_Vertex).xyz;
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pos = normalize(pos);
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float d = dot(pos, normalize(gl_NormalMatrix * gl_Normal));
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d *= d;
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d = 1.0 - d;
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d *= d;
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d = min(d, gl_Color.a*2.0);
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gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
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gl_FrontColor.rgb = gl_Color.rgb;
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gl_FrontColor.a = max(d, gl_Color.a);
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}
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