Imported existing code
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/**
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* @file diffuseV.glsl
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*
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* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
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* $License$
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*/
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varying vec3 vary_normal;
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varying vec4 vary_position;
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void main()
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{
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//transform vertex
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gl_Position = ftransform();
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gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
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vary_position = gl_ModelViewMatrix * gl_Vertex;
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vary_normal = normalize(gl_NormalMatrix * gl_Normal);
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gl_FrontColor = gl_Color;
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}
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