Imported existing code
This commit is contained in:
398
indra/llwindow/llkeyboard.cpp
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398
indra/llwindow/llkeyboard.cpp
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/**
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* @file llkeyboard.cpp
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* @brief Handler for assignable key bindings
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "linden_common.h"
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#include "indra_constants.h"
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#include "llkeyboard.h"
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#include "llwindow.h"
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//
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// Globals
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//
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LLKeyboard *gKeyboard = NULL;
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//static
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std::map<KEY,std::string> LLKeyboard::sKeysToNames;
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std::map<std::string,KEY> LLKeyboard::sNamesToKeys;
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//
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// Class Implementation
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//
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LLKeyboard::LLKeyboard() : mCallbacks(NULL), mNumpadDistinct(ND_NUMLOCK_OFF)
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{
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S32 i;
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// Constructor for LLTimer inits each timer. We want them to
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// be constructed without being initialized, so we shut them down here.
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for (i = 0; i < KEY_COUNT; i++)
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{
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mKeyLevelFrameCount[i] = 0;
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mKeyLevel[i] = FALSE;
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mKeyUp[i] = FALSE;
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mKeyDown[i] = FALSE;
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mKeyRepeated[i] = FALSE;
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}
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mInsertMode = LL_KIM_INSERT;
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mCurTranslatedKey = KEY_NONE;
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mCurScanKey = KEY_NONE;
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addKeyName(' ', "Space" );
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addKeyName(KEY_RETURN, "Enter" );
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addKeyName(KEY_LEFT, "Left" );
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addKeyName(KEY_RIGHT, "Right" );
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addKeyName(KEY_UP, "Up" );
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addKeyName(KEY_DOWN, "Down" );
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addKeyName(KEY_ESCAPE, "Esc" );
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addKeyName(KEY_HOME, "Home" );
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addKeyName(KEY_END, "End" );
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addKeyName(KEY_PAGE_UP, "PgUp" );
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addKeyName(KEY_PAGE_DOWN, "PgDn" );
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addKeyName(KEY_F1, "F1" );
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addKeyName(KEY_F2, "F2" );
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addKeyName(KEY_F3, "F3" );
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addKeyName(KEY_F4, "F4" );
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addKeyName(KEY_F5, "F5" );
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addKeyName(KEY_F6, "F6" );
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addKeyName(KEY_F7, "F7" );
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addKeyName(KEY_F8, "F8" );
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addKeyName(KEY_F9, "F9" );
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addKeyName(KEY_F10, "F10" );
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addKeyName(KEY_F11, "F11" );
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addKeyName(KEY_F12, "F12" );
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addKeyName(KEY_TAB, "Tab" );
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addKeyName(KEY_ADD, "Add" );
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addKeyName(KEY_SUBTRACT, "Subtract" );
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addKeyName(KEY_MULTIPLY, "Multiply" );
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addKeyName(KEY_DIVIDE, "Divide" );
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addKeyName(KEY_PAD_DIVIDE, "PAD_DIVIDE" );
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addKeyName(KEY_PAD_LEFT, "PAD_LEFT" );
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addKeyName(KEY_PAD_RIGHT, "PAD_RIGHT" );
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addKeyName(KEY_PAD_DOWN, "PAD_DOWN" );
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addKeyName(KEY_PAD_UP, "PAD_UP" );
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addKeyName(KEY_PAD_HOME, "PAD_HOME" );
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addKeyName(KEY_PAD_END, "PAD_END" );
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addKeyName(KEY_PAD_PGUP, "PAD_PGUP" );
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addKeyName(KEY_PAD_PGDN, "PAD_PGDN" );
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addKeyName(KEY_PAD_CENTER, "PAD_CENTER" );
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addKeyName(KEY_PAD_INS, "PAD_INS" );
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addKeyName(KEY_PAD_DEL, "PAD_DEL" );
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addKeyName(KEY_PAD_RETURN, "PAD_Enter" );
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addKeyName(KEY_BUTTON0, "PAD_BUTTON0" );
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addKeyName(KEY_BUTTON1, "PAD_BUTTON1" );
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addKeyName(KEY_BUTTON2, "PAD_BUTTON2" );
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addKeyName(KEY_BUTTON3, "PAD_BUTTON3" );
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addKeyName(KEY_BUTTON4, "PAD_BUTTON4" );
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addKeyName(KEY_BUTTON5, "PAD_BUTTON5" );
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addKeyName(KEY_BUTTON6, "PAD_BUTTON6" );
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addKeyName(KEY_BUTTON7, "PAD_BUTTON7" );
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addKeyName(KEY_BUTTON8, "PAD_BUTTON8" );
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addKeyName(KEY_BUTTON9, "PAD_BUTTON9" );
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addKeyName(KEY_BUTTON10, "PAD_BUTTON10" );
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addKeyName(KEY_BUTTON11, "PAD_BUTTON11" );
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addKeyName(KEY_BUTTON12, "PAD_BUTTON12" );
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addKeyName(KEY_BUTTON13, "PAD_BUTTON13" );
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addKeyName(KEY_BUTTON14, "PAD_BUTTON14" );
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addKeyName(KEY_BUTTON15, "PAD_BUTTON15" );
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addKeyName(KEY_BACKSPACE, "Backsp" );
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addKeyName(KEY_DELETE, "Del" );
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addKeyName(KEY_SHIFT, "Shift" );
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addKeyName(KEY_CONTROL, "Ctrl" );
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addKeyName(KEY_ALT, "Alt" );
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addKeyName(KEY_HYPHEN, "-" );
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addKeyName(KEY_EQUALS, "=" );
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addKeyName(KEY_INSERT, "Ins" );
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addKeyName(KEY_CAPSLOCK, "CapsLock" );
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}
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LLKeyboard::~LLKeyboard()
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{
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// nothing
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}
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void LLKeyboard::addKeyName(KEY key, const std::string& name)
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{
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sKeysToNames[key] = name;
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std::string nameuc = name;
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LLStringUtil::toUpper(nameuc);
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sNamesToKeys[nameuc] = key;
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}
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// BUG this has to be called when an OS dialog is shown, otherwise modifier key state
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// is wrong because the keyup event is never received by the main window. JC
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void LLKeyboard::resetKeys()
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{
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S32 i;
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for (i = 0; i < KEY_COUNT; i++)
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{
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if( mKeyLevel[i] )
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{
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mKeyLevel[i] = FALSE;
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}
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}
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for (i = 0; i < KEY_COUNT; i++)
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{
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mKeyUp[i] = FALSE;
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}
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for (i = 0; i < KEY_COUNT; i++)
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{
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mKeyDown[i] = FALSE;
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}
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for (i = 0; i < KEY_COUNT; i++)
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{
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mKeyRepeated[i] = FALSE;
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}
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}
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BOOL LLKeyboard::translateKey(const U16 os_key, KEY *out_key)
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{
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std::map<U16, KEY>::iterator iter;
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// Only translate keys in the map, ignore all other keys for now
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iter = mTranslateKeyMap.find(os_key);
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if (iter == mTranslateKeyMap.end())
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{
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//llwarns << "Unknown virtual key " << os_key << llendl;
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*out_key = 0;
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return FALSE;
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}
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else
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{
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*out_key = iter->second;
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return TRUE;
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}
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}
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U16 LLKeyboard::inverseTranslateKey(const KEY translated_key)
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{
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std::map<KEY, U16>::iterator iter;
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iter = mInvTranslateKeyMap.find(translated_key);
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if (iter == mInvTranslateKeyMap.end())
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{
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return 0;
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}
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else
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{
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return iter->second;
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}
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}
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BOOL LLKeyboard::handleTranslatedKeyDown(KEY translated_key, U32 translated_mask)
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{
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BOOL handled = FALSE;
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BOOL repeated = FALSE;
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// is this the first time the key went down?
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// if so, generate "character" message
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if( !mKeyLevel[translated_key] )
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{
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mKeyLevel[translated_key] = TRUE;
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mKeyLevelTimer[translated_key].reset();
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mKeyLevelFrameCount[translated_key] = 0;
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mKeyRepeated[translated_key] = FALSE;
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}
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else
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{
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// Level is already down, assume it's repeated.
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repeated = TRUE;
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mKeyRepeated[translated_key] = TRUE;
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}
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mKeyDown[translated_key] = TRUE;
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mCurTranslatedKey = (KEY)translated_key;
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handled = mCallbacks->handleTranslatedKeyDown(translated_key, translated_mask, repeated);
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return handled;
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}
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BOOL LLKeyboard::handleTranslatedKeyUp(KEY translated_key, U32 translated_mask)
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{
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BOOL handled = FALSE;
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if( mKeyLevel[translated_key] )
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{
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mKeyLevel[translated_key] = FALSE;
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// Only generate key up events if the key is thought to
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// be down. This allows you to call resetKeys() in the
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// middle of a frame and ignore subsequent KEY_UP
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// messages in the same frame. This was causing the
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// sequence W<return> in chat to move agents forward. JC
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mKeyUp[translated_key] = TRUE;
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handled = mCallbacks->handleTranslatedKeyUp(translated_key, translated_mask);
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}
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lldebugst(LLERR_USER_INPUT) << "keyup -" << translated_key << "-" << llendl;
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return handled;
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}
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void LLKeyboard::toggleInsertMode()
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{
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if (LL_KIM_INSERT == mInsertMode)
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{
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mInsertMode = LL_KIM_OVERWRITE;
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}
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else
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{
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mInsertMode = LL_KIM_INSERT;
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}
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}
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// Returns time in seconds since key was pressed.
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F32 LLKeyboard::getKeyElapsedTime(KEY key)
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{
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return mKeyLevelTimer[key].getElapsedTimeF32();
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}
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// Returns time in frames since key was pressed.
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S32 LLKeyboard::getKeyElapsedFrameCount(KEY key)
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{
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return mKeyLevelFrameCount[key];
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}
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// static
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BOOL LLKeyboard::keyFromString(const std::string& str, KEY *key)
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{
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std::string instring(str);
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size_t length = instring.size();
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if (length < 1)
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{
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return FALSE;
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}
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if (length == 1)
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{
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char ch = toupper(instring[0]);
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if (('0' <= ch && ch <= '9') ||
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('A' <= ch && ch <= 'Z') ||
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('!' <= ch && ch <= '/') || // !"#$%&'()*+,-./
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(':' <= ch && ch <= '@') || // :;<=>?@
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('[' <= ch && ch <= '`') || // [\]^_`
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('{' <= ch && ch <= '~')) // {|}~
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{
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*key = ch;
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return TRUE;
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}
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}
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LLStringUtil::toUpper(instring);
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KEY res = get_if_there(sNamesToKeys, instring, (KEY)0);
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if (res != 0)
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{
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*key = res;
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return TRUE;
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}
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llwarns << "keyFromString failed: " << str << llendl;
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return FALSE;
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}
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// static
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std::string LLKeyboard::stringFromKey(KEY key)
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{
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std::string res = get_if_there(sKeysToNames, key, std::string());
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if (res.empty())
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{
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char buffer[2]; /* Flawfinder: ignore */
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buffer[0] = key;
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buffer[1] = '\0';
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res = std::string(buffer);
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}
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return res;
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}
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//static
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BOOL LLKeyboard::maskFromString(const std::string& str, MASK *mask)
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{
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std::string instring(str);
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if (instring == "NONE")
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{
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*mask = MASK_NONE;
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return TRUE;
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}
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else if (instring == "SHIFT")
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{
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*mask = MASK_SHIFT;
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return TRUE;
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}
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else if (instring == "CTL")
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{
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*mask = MASK_CONTROL;
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return TRUE;
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}
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else if (instring == "ALT")
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{
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*mask = MASK_ALT;
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return TRUE;
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}
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else if (instring == "CTL_SHIFT")
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{
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*mask = MASK_CONTROL | MASK_SHIFT;
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return TRUE;
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}
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else if (instring == "ALT_SHIFT")
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{
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*mask = MASK_ALT | MASK_SHIFT;
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return TRUE;
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}
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else if (instring == "CTL_ALT")
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{
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*mask = MASK_CONTROL | MASK_ALT;
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return TRUE;
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}
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else if (instring == "CTL_ALT_SHIFT")
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{
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*mask = MASK_CONTROL | MASK_ALT | MASK_SHIFT;
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return TRUE;
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}
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else
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{
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return FALSE;
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}
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}
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Reference in New Issue
Block a user