Imported existing code
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180
indra/llui/llundo.cpp
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180
indra/llui/llundo.cpp
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/**
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* @file llundo.cpp
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "linden_common.h"
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#include "llundo.h"
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// TODO:
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// implement doubly linked circular list for ring buffer
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// this will allow us to easily change the size of an undo buffer on the fly
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//-----------------------------------------------------------------------------
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// LLUndoBuffer()
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//-----------------------------------------------------------------------------
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LLUndoBuffer::LLUndoBuffer( LLUndoAction (*create_func()), S32 initial_count )
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{
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mNextAction = 0;
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mLastAction = 0;
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mFirstAction = 0;
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mOperationID = 0;
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mNumActions = initial_count;
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mActions = new LLUndoAction *[initial_count];
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//initialize buffer with actions
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for (S32 i = 0; i < initial_count; i++)
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{
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mActions[i] = create_func();
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if (!mActions[i])
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{
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llerrs << "Unable to create action for undo buffer" << llendl;
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}
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}
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}
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//-----------------------------------------------------------------------------
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// ~LLUndoBuffer()
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//-----------------------------------------------------------------------------
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LLUndoBuffer::~LLUndoBuffer()
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{
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for (S32 i = 0; i < mNumActions; i++)
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{
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delete mActions[i];
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}
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delete [] mActions;
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}
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//-----------------------------------------------------------------------------
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// getNextAction()
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//-----------------------------------------------------------------------------
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LLUndoBuffer::LLUndoAction* LLUndoBuffer::getNextAction(BOOL setClusterBegin)
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{
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LLUndoAction *nextAction = mActions[mNextAction];
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if (setClusterBegin)
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{
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mOperationID++;
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}
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mActions[mNextAction]->mClusterID = mOperationID;
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mNextAction = (mNextAction + 1) % mNumActions;
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mLastAction = mNextAction;
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if (mNextAction == mFirstAction)
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{
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mActions[mFirstAction]->cleanup();
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mFirstAction = (mFirstAction + 1) % mNumActions;
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}
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return nextAction;
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}
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//-----------------------------------------------------------------------------
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// undoAction()
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//-----------------------------------------------------------------------------
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BOOL LLUndoBuffer::undoAction()
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{
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if (!canUndo())
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{
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return FALSE;
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}
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S32 prevAction = (mNextAction + mNumActions - 1) % mNumActions;
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while(mActions[prevAction]->mClusterID == mOperationID)
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{
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// go ahead and decrement action index
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mNextAction = prevAction;
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// undo this action
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mActions[mNextAction]->undo();
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// we're at the first action, so we don't know if we've actually undid everything
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if (mNextAction == mFirstAction)
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{
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mOperationID--;
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return FALSE;
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}
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// do wrap-around of index, but avoid negative numbers for modulo operator
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prevAction = (mNextAction + mNumActions - 1) % mNumActions;
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}
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mOperationID--;
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return TRUE;
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}
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//-----------------------------------------------------------------------------
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// redoAction()
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//-----------------------------------------------------------------------------
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BOOL LLUndoBuffer::redoAction()
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{
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if (!canRedo())
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{
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return FALSE;
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}
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mOperationID++;
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while(mActions[mNextAction]->mClusterID == mOperationID)
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{
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if (mNextAction == mLastAction)
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{
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return FALSE;
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}
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mActions[mNextAction]->redo();
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// do wrap-around of index
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mNextAction = (mNextAction + 1) % mNumActions;
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}
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return TRUE;
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}
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//-----------------------------------------------------------------------------
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// flushActions()
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//-----------------------------------------------------------------------------
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void LLUndoBuffer::flushActions()
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{
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for (S32 i = 0; i < mNumActions; i++)
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{
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mActions[i]->cleanup();
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}
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mNextAction = 0;
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mLastAction = 0;
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mFirstAction = 0;
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mOperationID = 0;
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}
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