Imported existing code
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88
indra/llui/llmodaldialog.h
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88
indra/llui/llmodaldialog.h
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/**
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* @file llmodaldialog.h
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* @brief LLModalDialog base class
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLMODALDIALOG_H
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#define LL_LLMODALDIALOG_H
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#include "llfloater.h"
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#include "llframetimer.h"
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class LLModalDialog;
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// By default, a ModalDialog is modal, i.e. no other window can have focus
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// However, for the sake of code reuse and simplicity, if mModal == false,
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// the dialog behaves like a normal floater
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// https://wiki.lindenlab.com/mediawiki/index.php?title=LLModalDialog&oldid=81385
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class LLModalDialog : public LLFloater
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{
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public:
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LLModalDialog( const std::string& title, S32 width, S32 height, BOOL modal = true );
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/*virtual*/ ~LLModalDialog();
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/*virtual*/ void open(); /* Flawfinder: ignore */
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/*virtual*/ void reshape(S32 width, S32 height, BOOL called_from_parent = TRUE);
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/*virtual*/ void startModal();
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/*virtual*/ void stopModal();
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/*virtual*/ BOOL handleMouseDown(S32 x, S32 y, MASK mask);
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/*virtual*/ BOOL handleMouseUp(S32 x, S32 y, MASK mask);
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/*virtual*/ BOOL handleHover(S32 x, S32 y, MASK mask);
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/*virtual*/ BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
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/*virtual*/ BOOL handleDoubleClick(S32 x, S32 y, MASK mask);
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/*virtual*/ BOOL handleRightMouseDown(S32 x, S32 y, MASK mask);
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/*virtual*/ BOOL handleKeyHere(KEY key, MASK mask );
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/*virtual*/ void onClose(bool app_quitting);
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/*virtual*/ void setVisible(BOOL visible);
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/*virtual*/ void draw();
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BOOL isModal() const { return mModal; }
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static void onAppFocusLost();
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static void onAppFocusGained();
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static S32 activeCount() { return sModalStack.size(); }
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protected:
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void centerOnScreen();
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private:
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LLFrameTimer mVisibleTime;
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const BOOL mModal;
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static std::list<LLModalDialog*> sModalStack; // Top of stack is currently being displayed
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};
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#endif // LL_LLMODALDIALOG_H
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