Imported existing code
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146
indra/llui/llfunctorregistry.h
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146
indra/llui/llfunctorregistry.h
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/**
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* @file llfunctorregistry.h
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* @author Kent Quirk
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* @brief Maintains a registry of named callback functors taking a single LLSD parameter
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*
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* $LicenseInfo:firstyear=2008&license=viewergpl$
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*
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* Copyright (c) 2008-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLFUNCTORREGISTRY_H
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#define LL_LLFUNCTORREGISTRY_H
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#include <string>
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#include <map>
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#include <boost/function.hpp>
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#include "llsd.h"
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#include "llmemory.h"
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/**
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* @class LLFunctorRegistry
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* @brief Maintains a collection of named functors for remote binding
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* (mainly for use in callbacks from notifications and other signals)
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* @see LLNotifications
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*
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* This class maintains a collection of named functors in a singleton.
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* We wanted to be able to persist notifications with their callbacks
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* across restarts of the viewer; we couldn't store functors that way.
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* Using this registry, systems that require a functor to be maintained
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* long term can register it at system startup, and then pass in the
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* functor by name.
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*/
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template <typename FUNCTOR_TYPE>
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class LLFunctorRegistry : public LLSingleton<LLFunctorRegistry<FUNCTOR_TYPE> >
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{
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friend class LLSingleton<LLFunctorRegistry>;
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LOG_CLASS(LLFunctorRegistry);
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private:
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LLFunctorRegistry() : LOGFUNCTOR("LogFunctor"), DONOTHING("DoNothing")
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{
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mMap[LOGFUNCTOR] = log_functor;
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mMap[DONOTHING] = do_nothing;
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}
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public:
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typedef FUNCTOR_TYPE ResponseFunctor;
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typedef typename std::map<std::string, FUNCTOR_TYPE> FunctorMap;
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bool registerFunctor(const std::string& name, ResponseFunctor f)
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{
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bool retval = true;
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typename FunctorMap::iterator it = mMap.find(name);
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if (mMap.count(name) == 0)
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{
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mMap[name] = f;
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}
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else
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{
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llerrs << "attempt to store duplicate name '" << name << "' in LLFunctorRegistry. NOT ADDED." << llendl;
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retval = false;
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}
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return retval;
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}
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bool unregisterFunctor(const std::string& name)
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{
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if (mMap.count(name) == 0)
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{
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llwarns << "trying to remove '" << name << "' from LLFunctorRegistry but it's not there." << llendl;
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return false;
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}
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mMap.erase(name);
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return true;
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}
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FUNCTOR_TYPE getFunctor(const std::string& name)
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{
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typename FunctorMap::iterator it = mMap.find(name);
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if (mMap.count(name) != 0)
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{
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return mMap[name];
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}
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else
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{
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llwarns << "tried to find '" << name << "' in LLFunctorRegistry, but it wasn't there." << llendl;
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return mMap[LOGFUNCTOR];
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}
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}
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const std::string LOGFUNCTOR;
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const std::string DONOTHING;
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private:
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static void log_functor(const LLSD& notification, const LLSD& payload)
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{
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llwarns << "log_functor called with payload: " << payload << llendl;
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}
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static void do_nothing(const LLSD& notification, const LLSD& payload)
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{
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// what the sign sez
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}
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FunctorMap mMap;
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};
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template <typename FUNCTOR_TYPE>
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class LLFunctorRegistration
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{
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public:
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LLFunctorRegistration(const std::string& name, FUNCTOR_TYPE functor)
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{
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LLFunctorRegistry<FUNCTOR_TYPE>::instance().registerFunctor(name, functor);
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}
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};
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#endif//LL_LLFUNCTORREGISTRY_H
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