Imported existing code
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indra/llui/llfocusmgr.h
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157
indra/llui/llfocusmgr.h
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/**
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* @file llfocusmgr.h
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* @brief LLFocusMgr base class
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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// Singleton that manages keyboard and mouse focus
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#ifndef LL_LLFOCUSMGR_H
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#define LL_LLFOCUSMGR_H
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#include "llstring.h"
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#include "llframetimer.h"
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#include "llui.h"
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class LLUICtrl;
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class LLMouseHandler;
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class LLView;
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class LLFocusableElement
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{
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friend class LLFocusMgr; // allow access to focus change handlers
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public:
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LLFocusableElement();
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virtual ~LLFocusableElement();
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virtual void setFocus( BOOL b );
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virtual BOOL hasFocus() const;
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void setFocusLostCallback(void (*cb)(LLFocusableElement* caller, void*), void* user_data = NULL) { mFocusLostCallback = cb; mFocusCallbackUserData = user_data; }
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void setFocusReceivedCallback( void (*cb)(LLFocusableElement*, void*), void* user_data = NULL) { mFocusReceivedCallback = cb; mFocusCallbackUserData = user_data; }
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void setFocusChangedCallback( void (*cb)(LLFocusableElement*, void*), void* user_data = NULL ) { mFocusChangedCallback = cb; mFocusCallbackUserData = user_data; }
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// These were brought up the hierarchy from LLView so that we don't have to use dynamic_cast when dealing with keyboard focus.
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virtual BOOL handleKey(KEY key, MASK mask, BOOL called_from_parent);
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virtual BOOL handleUnicodeChar(llwchar uni_char, BOOL called_from_parent);
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protected:
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virtual void onFocusReceived();
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virtual void onFocusLost();
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void (*mFocusLostCallback)( LLFocusableElement* caller, void* userdata );
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void (*mFocusReceivedCallback)( LLFocusableElement* ctrl, void* userdata );
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void (*mFocusChangedCallback)( LLFocusableElement* ctrl, void* userdata );
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void* mFocusCallbackUserData;
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};
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class LLFocusMgr
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{
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public:
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LLFocusMgr();
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~LLFocusMgr() { mFocusHistory.clear(); }
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// Mouse Captor
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void setMouseCapture(LLMouseHandler* new_captor); // new_captor = NULL to release the mouse.
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LLMouseHandler* getMouseCapture() const { return mMouseCaptor; }
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void removeMouseCaptureWithoutCallback( const LLMouseHandler* captor );
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BOOL childHasMouseCapture( const LLView* parent ) const;
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// Keyboard Focus
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void setKeyboardFocus(LLFocusableElement* new_focus, BOOL lock = FALSE, BOOL keystrokes_only = FALSE); // new_focus = NULL to release the focus.
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LLFocusableElement* getKeyboardFocus() const { return mKeyboardFocus; }
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LLFocusableElement* getLastKeyboardFocus() const { return mLastKeyboardFocus; }
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BOOL childHasKeyboardFocus( const LLView* parent ) const;
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void removeKeyboardFocusWithoutCallback( const LLFocusableElement* focus );
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BOOL getKeystrokesOnly() { return mKeystrokesOnly; }
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void setKeystrokesOnly(BOOL keystrokes_only) { mKeystrokesOnly = keystrokes_only; }
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F32 getFocusTime() const { return mFocusTimer.getElapsedTimeF32(); }
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F32 getFocusFlashAmt() const;
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S32 getFocusFlashWidth() const { return llround(lerp(1.f, 3.f, getFocusFlashAmt())); }
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LLColor4 getFocusColor() const;
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void triggerFocusFlash();
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BOOL getAppHasFocus() const { return mAppHasFocus; }
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void setAppHasFocus(BOOL focus);
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LLUICtrl* getLastFocusForGroup(LLView* subtree_root) const;
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void clearLastFocusForGroup(LLView* subtree_root);
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// If setKeyboardFocus(NULL) is called, and there is a non-NULL default
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// keyboard focus view, focus goes there. JC
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void setDefaultKeyboardFocus(LLFocusableElement* default_focus) { mDefaultKeyboardFocus = default_focus; }
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LLFocusableElement* getDefaultKeyboardFocus() const { return mDefaultKeyboardFocus; }
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// Top View
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void setTopCtrl(LLUICtrl* new_top);
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LLUICtrl* getTopCtrl() const { return mTopCtrl; }
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void removeTopCtrlWithoutCallback( const LLUICtrl* top_view );
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BOOL childIsTopCtrl( const LLView* parent ) const;
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// All Three
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void releaseFocusIfNeeded( const LLView* top_view );
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void lockFocus();
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void unlockFocus();
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BOOL focusLocked() const { return mLockedView != NULL; }
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private:
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LLUICtrl* mLockedView;
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// Mouse Captor
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LLMouseHandler* mMouseCaptor; // Mouse events are premptively routed to this object
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// Keyboard Focus
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LLFocusableElement* mKeyboardFocus; // Keyboard events are preemptively routed to this object
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LLFocusableElement* mLastKeyboardFocus; // who last had focus
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LLFocusableElement* mDefaultKeyboardFocus;
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BOOL mKeystrokesOnly;
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// Top View
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LLUICtrl* mTopCtrl;
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LLFrameTimer mFocusTimer;
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F32 mFocusWeight;
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BOOL mAppHasFocus;
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typedef std::map<LLHandle<LLView>, LLHandle<LLView> > focus_history_map_t;
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focus_history_map_t mFocusHistory;
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#ifdef _DEBUG
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std::string mMouseCaptorName;
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std::string mKeyboardFocusName;
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std::string mTopCtrlName;
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#endif
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};
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extern LLFocusMgr gFocusMgr;
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#endif // LL_LLFOCUSMGR_H
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