Imported existing code
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262
indra/llrender/llvertexbuffer.h
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262
indra/llrender/llvertexbuffer.h
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/**
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* @file llvertexbuffer.h
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* @brief LLVertexBuffer wrapper for OpengGL vertex buffer objects
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*
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* $LicenseInfo:firstyear=2003&license=viewergpl$
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*
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* Copyright (c) 2003-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLVERTEXBUFFER_H
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#define LL_LLVERTEXBUFFER_H
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#include "llgl.h"
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#include "v2math.h"
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#include "v3math.h"
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#include "v4math.h"
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#include "v4coloru.h"
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#include "llstrider.h"
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#include "llmemory.h"
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#include "llrender.h"
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#include <set>
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#include <vector>
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#include <list>
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//============================================================================
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// NOTES
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// Threading:
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// All constructors should take an 'create' paramater which should only be
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// 'true' when called from the main thread. Otherwise createGLBuffer() will
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// be called as soon as getVertexPointer(), etc is called (which MUST ONLY be
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// called from the main (i.e OpenGL) thread)
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//============================================================================
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// gl name pools for dynamic and streaming buffers
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class LLVBOPool : public LLGLNamePool
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{
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protected:
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virtual GLuint allocateName()
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{
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GLuint name;
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glGenBuffersARB(1, &name);
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return name;
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}
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virtual void releaseName(GLuint name)
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{
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glDeleteBuffersARB(1, &name);
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}
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};
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//============================================================================
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// base class
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class LLVertexBuffer : public LLRefCount
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{
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public:
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static LLVBOPool sStreamVBOPool;
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static LLVBOPool sDynamicVBOPool;
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static LLVBOPool sStreamIBOPool;
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static LLVBOPool sDynamicIBOPool;
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static void initClass(bool use_vbo);
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static void cleanupClass();
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static void setupClientArrays(U32 data_mask);
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static void clientCopy(F64 max_time = 0.005); //copy data from client to GL
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static void unbind(); //unbind any bound vertex buffer
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//get the size of a vertex with the given typemask
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//if offsets is not NULL, its contents will be filled
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//with the offset of each vertex component in the buffer,
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// indexed by the following enum
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static S32 calcStride(const U32& typemask, S32* offsets = NULL);
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enum {
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TYPE_VERTEX,
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TYPE_NORMAL,
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TYPE_TEXCOORD0,
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TYPE_TEXCOORD1,
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TYPE_TEXCOORD2,
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TYPE_TEXCOORD3,
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TYPE_COLOR,
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// These use VertexAttribPointer and should possibly be made generic
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TYPE_BINORMAL,
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TYPE_WEIGHT,
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TYPE_CLOTHWEIGHT,
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TYPE_MAX,
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TYPE_INDEX,
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};
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enum {
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MAP_VERTEX = (1<<TYPE_VERTEX),
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MAP_NORMAL = (1<<TYPE_NORMAL),
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MAP_TEXCOORD0 = (1<<TYPE_TEXCOORD0),
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MAP_TEXCOORD1 = (1<<TYPE_TEXCOORD1),
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MAP_TEXCOORD2 = (1<<TYPE_TEXCOORD2),
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MAP_TEXCOORD3 = (1<<TYPE_TEXCOORD3),
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MAP_COLOR = (1<<TYPE_COLOR),
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// These use VertexAttribPointer and should possibly be made generic
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MAP_BINORMAL = (1<<TYPE_BINORMAL),
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MAP_WEIGHT = (1<<TYPE_WEIGHT),
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MAP_CLOTHWEIGHT = (1<<TYPE_CLOTHWEIGHT),
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};
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protected:
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friend class LLRender;
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virtual ~LLVertexBuffer(); // use unref()
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virtual void setupVertexBuffer(U32 data_mask) const; // pure virtual, called from mapBuffer()
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void genBuffer();
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void genIndices();
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void releaseBuffer();
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void releaseIndices();
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void createGLBuffer();
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void createGLIndices();
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void destroyGLBuffer();
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void destroyGLIndices();
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void updateNumVerts(S32 nverts);
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void updateNumIndices(S32 nindices);
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virtual BOOL useVBOs() const;
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void unmapBuffer();
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public:
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LLVertexBuffer(U32 typemask, S32 usage);
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// map for data access
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U8* mapBuffer(S32 access = -1);
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// set for rendering
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virtual void setBuffer(U32 data_mask); // calls setupVertexBuffer() if data_mask is not 0
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// allocate buffer
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void allocateBuffer(S32 nverts, S32 nindices, bool create);
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virtual void resizeBuffer(S32 newnverts, S32 newnindices);
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// Only call each getVertexPointer, etc, once before calling unmapBuffer()
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// call unmapBuffer() after calls to getXXXStrider() before any cals to setBuffer()
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// example:
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// vb->getVertexBuffer(verts);
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// vb->getNormalStrider(norms);
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// setVertsNorms(verts, norms);
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// vb->unmapBuffer();
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bool getVertexStrider(LLStrider<LLVector3>& strider, S32 index=0);
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bool getIndexStrider(LLStrider<U16>& strider, S32 index=0);
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bool getTexCoord0Strider(LLStrider<LLVector2>& strider, S32 index=0);
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bool getTexCoord1Strider(LLStrider<LLVector2>& strider, S32 index=0);
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bool getNormalStrider(LLStrider<LLVector3>& strider, S32 index=0);
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bool getBinormalStrider(LLStrider<LLVector3>& strider, S32 index=0);
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bool getColorStrider(LLStrider<LLColor4U>& strider, S32 index=0);
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bool getWeightStrider(LLStrider<F32>& strider, S32 index=0);
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bool getClothWeightStrider(LLStrider<LLVector4>& strider, S32 index=0);
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BOOL isEmpty() const { return mEmpty; }
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BOOL isLocked() const { return mLocked; }
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S32 getNumVerts() const { return mNumVerts; }
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S32 getNumIndices() const { return mNumIndices; }
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S32 getRequestedVerts() const { return mRequestedNumVerts; }
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S32 getRequestedIndices() const { return mRequestedNumIndices; }
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U8* getIndicesPointer() const { return useVBOs() ? NULL : mMappedIndexData; }
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U8* getVerticesPointer() const { return useVBOs() ? NULL : mMappedData; }
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S32 getStride() const { return mStride; }
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S32 getTypeMask() const { return mTypeMask; }
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BOOL hasDataType(S32 type) const { return ((1 << type) & getTypeMask()) ? TRUE : FALSE; }
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S32 getSize() const { return mNumVerts*mStride; }
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S32 getIndicesSize() const { return mNumIndices * sizeof(U16); }
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U8* getMappedData() const { return mMappedData; }
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U8* getMappedIndices() const { return mMappedIndexData; }
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S32 getOffset(S32 type) const { return mOffsets[type]; }
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S32 getUsage() const { return mUsage; }
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void setStride(S32 type, S32 new_stride);
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void markDirty(U32 vert_index, U32 vert_count, U32 indices_index, U32 indices_count);
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void draw(U32 mode, U32 count, U32 indices_offset) const;
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void drawArrays(U32 mode, U32 offset, U32 count) const;
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void drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const;
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protected:
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S32 mNumVerts; // Number of vertices allocated
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S32 mNumIndices; // Number of indices allocated
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S32 mRequestedNumVerts; // Number of vertices requested
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S32 mRequestedNumIndices; // Number of indices requested
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S32 mStride;
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U32 mTypeMask;
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S32 mUsage; // GL usage
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U32 mGLBuffer; // GL VBO handle
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U32 mGLIndices; // GL IBO handle
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U8* mMappedData; // pointer to currently mapped data (NULL if unmapped)
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U8* mMappedIndexData; // pointer to currently mapped indices (NULL if unmapped)
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BOOL mLocked; // if TRUE, buffer is being or has been written to in client memory
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BOOL mFinal; // if TRUE, buffer can not be mapped again
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BOOL mFilthy; // if TRUE, entire buffer must be copied (used to prevent redundant dirty flags)
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BOOL mEmpty; // if TRUE, client buffer is empty (or NULL). Old values have been discarded.
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S32 mOffsets[TYPE_MAX];
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BOOL mResized; // if TRUE, client buffer has been resized and GL buffer has not
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BOOL mDynamicSize; // if TRUE, buffer has been resized at least once (and should be padded)
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class DirtyRegion
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{
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public:
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U32 mIndex;
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U32 mCount;
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U32 mIndicesIndex;
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U32 mIndicesCount;
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DirtyRegion(U32 vi, U32 vc, U32 ii, U32 ic)
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: mIndex(vi), mCount(vc), mIndicesIndex(ii), mIndicesCount(ic)
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{ }
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};
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std::vector<DirtyRegion> mDirtyRegions; //vector of dirty regions to rebuild
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public:
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static S32 sCount;
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static S32 sGLCount;
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static S32 sMappedCount;
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static BOOL sMapped;
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static std::vector<U32> sDeleteList;
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typedef std::list<LLVertexBuffer*> buffer_list_t;
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static BOOL sEnableVBOs;
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static S32 sTypeOffsets[TYPE_MAX];
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static U32 sGLMode[LLRender::NUM_MODES];
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static U32 sGLRenderBuffer;
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static U32 sGLRenderIndices;
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static BOOL sVBOActive;
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static BOOL sIBOActive;
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static U32 sLastMask;
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static U32 sAllocatedBytes;
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static U32 sBindCount;
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static U32 sSetCount;
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};
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#endif // LL_LLVERTEXBUFFER_H
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