Imported existing code
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285
indra/llrender/llglstates.h
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285
indra/llrender/llglstates.h
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/**
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* @file llglstates.h
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* @brief LLGL states definitions
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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//THIS HEADER SHOULD ONLY BE INCLUDED FROM llgl.h
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#ifndef LL_LLGLSTATES_H
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#define LL_LLGLSTATES_H
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#include "llimagegl.h"
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//----------------------------------------------------------------------------
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class LLGLDepthTest
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{
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// Enabled by default
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public:
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LLGLDepthTest(GLboolean depth_enabled, GLboolean write_enabled = GL_TRUE, GLenum depth_func = GL_LEQUAL);
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~LLGLDepthTest();
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GLboolean mPrevDepthEnabled;
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GLenum mPrevDepthFunc;
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GLboolean mPrevWriteEnabled;
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private:
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static GLboolean sDepthEnabled; // defaults to GL_FALSE
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static GLenum sDepthFunc; // defaults to GL_LESS
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static GLboolean sWriteEnabled; // defaults to GL_TRUE
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};
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//----------------------------------------------------------------------------
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class LLGLSDefault
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{
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protected:
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LLGLEnable mColorMaterial;
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LLGLDisable mAlphaTest, mBlend, mCullFace, mDither, mFog,
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mLineSmooth, mLineStipple, mNormalize, mPolygonSmooth,
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mTextureGenQ, mTextureGenR, mTextureGenS, mTextureGenT,
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mGLMultisample;
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public:
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LLGLSDefault()
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:
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// Enable
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mColorMaterial(GL_COLOR_MATERIAL),
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// Disable
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mAlphaTest(GL_ALPHA_TEST),
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mBlend(GL_BLEND),
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mCullFace(GL_CULL_FACE),
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mDither(GL_DITHER),
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mFog(GL_FOG),
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mLineSmooth(GL_LINE_SMOOTH),
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mLineStipple(GL_LINE_STIPPLE),
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mNormalize(GL_NORMALIZE),
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mPolygonSmooth(GL_POLYGON_SMOOTH),
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mTextureGenQ(GL_TEXTURE_GEN_Q),
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mTextureGenR(GL_TEXTURE_GEN_R),
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mTextureGenS(GL_TEXTURE_GEN_S),
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mTextureGenT(GL_TEXTURE_GEN_T),
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mGLMultisample(GL_MULTISAMPLE_ARB)
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{ }
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};
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class LLGLSObjectSelect
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{
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protected:
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LLGLDisable mBlend, mFog, mAlphaTest;
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LLGLEnable mCullFace;
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public:
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LLGLSObjectSelect()
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: mBlend(GL_BLEND), mFog(GL_FOG),
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mAlphaTest(GL_ALPHA_TEST),
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mCullFace(GL_CULL_FACE)
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{ }
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};
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class LLGLSObjectSelectAlpha
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{
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protected:
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LLGLEnable mAlphaTest;
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public:
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LLGLSObjectSelectAlpha()
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: mAlphaTest(GL_ALPHA_TEST)
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{}
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};
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//----------------------------------------------------------------------------
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class LLGLSUIDefault
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{
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protected:
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LLGLEnable mBlend, mAlphaTest;
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LLGLDisable mCullFace;
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LLGLDepthTest mDepthTest;
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public:
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LLGLSUIDefault()
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: mBlend(GL_BLEND), mAlphaTest(GL_ALPHA_TEST),
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mCullFace(GL_CULL_FACE),
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mDepthTest(GL_FALSE, GL_TRUE, GL_LEQUAL)
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{}
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};
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class LLGLSNoAlphaTest // : public LLGLSUIDefault
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{
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protected:
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LLGLDisable mAlphaTest;
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public:
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LLGLSNoAlphaTest()
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: mAlphaTest(GL_ALPHA_TEST)
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{}
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};
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//----------------------------------------------------------------------------
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class LLGLSFog
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{
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protected:
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LLGLEnable mFog;
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public:
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LLGLSFog()
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: mFog(GL_FOG)
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{}
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};
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class LLGLSNoFog
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{
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protected:
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LLGLDisable mFog;
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public:
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LLGLSNoFog()
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: mFog(GL_FOG)
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{}
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};
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//----------------------------------------------------------------------------
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class LLGLSPipeline
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{
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protected:
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LLGLEnable mCullFace;
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LLGLDepthTest mDepthTest;
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public:
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LLGLSPipeline()
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: mCullFace(GL_CULL_FACE),
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mDepthTest(GL_TRUE, GL_TRUE, GL_LEQUAL)
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{ }
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};
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class LLGLSPipelineAlpha // : public LLGLSPipeline
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{
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protected:
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LLGLEnable mBlend, mAlphaTest;
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public:
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LLGLSPipelineAlpha()
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: mBlend(GL_BLEND),
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mAlphaTest(GL_ALPHA_TEST)
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{ }
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};
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class LLGLSPipelineEmbossBump
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{
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protected:
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LLGLDisable mFog;
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public:
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LLGLSPipelineEmbossBump()
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: mFog(GL_FOG)
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{ }
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};
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class LLGLSPipelineSelection
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{
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protected:
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LLGLDisable mCullFace;
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public:
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LLGLSPipelineSelection()
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: mCullFace(GL_CULL_FACE)
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{}
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};
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class LLGLSPipelineAvatar
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{
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protected:
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LLGLEnable mNormalize;
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public:
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LLGLSPipelineAvatar()
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: mNormalize(GL_NORMALIZE)
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{}
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};
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class LLGLSPipelineSkyBox
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{
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protected:
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LLGLDisable mAlphaTest, mCullFace, mFog;
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public:
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LLGLSPipelineSkyBox()
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: mAlphaTest(GL_ALPHA_TEST), mCullFace(GL_CULL_FACE), mFog(GL_FOG)
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{ }
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};
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class LLGLSTracker
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{
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protected:
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LLGLEnable mCullFace, mBlend, mAlphaTest;
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public:
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LLGLSTracker() :
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mCullFace(GL_CULL_FACE),
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mBlend(GL_BLEND),
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mAlphaTest(GL_ALPHA_TEST)
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{ }
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};
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//----------------------------------------------------------------------------
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class LLGLSSpecular
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{
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public:
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LLGLSSpecular(const LLColor4& color, F32 shininess)
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{
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if (shininess > 0.0f)
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{
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glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, color.mV);
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S32 shiny = (S32)(shininess*128.f);
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shiny = llclamp(shiny,0,128);
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glMateriali(GL_FRONT_AND_BACK, GL_SHININESS, shiny);
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}
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}
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~LLGLSSpecular()
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{
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glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, LLColor4(0.f,0.f,0.f,0.f).mV);
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glMateriali(GL_FRONT_AND_BACK, GL_SHININESS, 0);
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}
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};
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//----------------------------------------------------------------------------
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class LLGLSBlendFunc : public LLGLSPipeline {
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protected:
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GLint mSavedSrc, mSavedDst;
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LLGLEnable mBlend;
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public:
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LLGLSBlendFunc(GLenum srcFunc, GLenum dstFunc) :
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mBlend(GL_BLEND)
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{
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glGetIntegerv(GL_BLEND_SRC, &mSavedSrc);
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glGetIntegerv(GL_BLEND_DST, &mSavedDst);
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glBlendFunc(srcFunc, dstFunc);
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}
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~LLGLSBlendFunc(void) {
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glBlendFunc(mSavedSrc, mSavedDst);
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}
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};
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#endif
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