Imported existing code
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92
indra/llrender/llcubemap.h
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92
indra/llrender/llcubemap.h
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/**
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* @file llcubemap.h
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* @brief LLCubeMap class definition
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLCUBEMAP_H
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#define LL_LLCUBEMAP_H
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#include "llgl.h"
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#include <vector>
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class LLVector3;
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// Environment map hack!
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class LLCubeMap : public LLRefCount
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{
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public:
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LLCubeMap();
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void init(const std::vector<LLPointer<LLImageRaw> >& rawimages);
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void initGL();
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void initRawData(const std::vector<LLPointer<LLImageRaw> >& rawimages);
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void initGLData();
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void bind();
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void enable(S32 stage);
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void enableTexture(S32 stage);
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void enableTextureCoords(S32 stage);
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S32 getStage(void) { return mTextureStage; }
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void disable(void);
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void disableTexture(void);
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void disableTextureCoords(void);
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void setMatrix(S32 stage);
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void restoreMatrix();
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void setReflection (void);
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void finishPaint();
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GLuint getGLName();
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LLVector3 map(U8 side, U16 v_val, U16 h_val) const;
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BOOL project(F32& v_val, F32& h_val, BOOL& outside,
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U8 side, const LLVector3& dir) const;
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BOOL project(F32& v_min, F32& v_max, F32& h_min, F32& h_max,
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U8 side, LLVector3 dir[4]) const;
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void paintIn(LLVector3 dir[4], const LLColor4U& col);
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void destroyGL();
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public:
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static bool sUseCubeMaps;
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protected:
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friend class LLTexUnit;
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~LLCubeMap();
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LLGLenum mTargets[6];
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LLPointer<LLImageGL> mImages[6];
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LLPointer<LLImageRaw> mRawImages[6];
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S32 mTextureStage;
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S32 mTextureCoordStage;
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S32 mMatrixStage;
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};
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#endif
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