Imported existing code
This commit is contained in:
566
indra/llmessage/llthrottle.cpp
Normal file
566
indra/llmessage/llthrottle.cpp
Normal file
@@ -0,0 +1,566 @@
|
||||
/**
|
||||
* @file llthrottle.cpp
|
||||
* @brief LLThrottle class used for network bandwidth control.
|
||||
*
|
||||
* $LicenseInfo:firstyear=2001&license=viewergpl$
|
||||
*
|
||||
* Copyright (c) 2001-2009, Linden Research, Inc.
|
||||
*
|
||||
* Second Life Viewer Source Code
|
||||
* The source code in this file ("Source Code") is provided by Linden Lab
|
||||
* to you under the terms of the GNU General Public License, version 2.0
|
||||
* ("GPL"), unless you have obtained a separate licensing agreement
|
||||
* ("Other License"), formally executed by you and Linden Lab. Terms of
|
||||
* the GPL can be found in doc/GPL-license.txt in this distribution, or
|
||||
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
|
||||
*
|
||||
* There are special exceptions to the terms and conditions of the GPL as
|
||||
* it is applied to this Source Code. View the full text of the exception
|
||||
* in the file doc/FLOSS-exception.txt in this software distribution, or
|
||||
* online at
|
||||
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
|
||||
*
|
||||
* By copying, modifying or distributing this software, you acknowledge
|
||||
* that you have read and understood your obligations described above,
|
||||
* and agree to abide by those obligations.
|
||||
*
|
||||
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
|
||||
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
|
||||
* COMPLETENESS OR PERFORMANCE.
|
||||
* $/LicenseInfo$
|
||||
*/
|
||||
|
||||
#include "linden_common.h"
|
||||
|
||||
#include "llthrottle.h"
|
||||
#include "llmath.h"
|
||||
#include "lldatapacker.h"
|
||||
#include "message.h"
|
||||
|
||||
|
||||
LLThrottle::LLThrottle(const F32 rate)
|
||||
{
|
||||
mRate = rate;
|
||||
mAvailable = 0.f;
|
||||
mLookaheadSecs = 0.25f;
|
||||
mLastSendTime = LLMessageSystem::getMessageTimeSeconds(TRUE);
|
||||
}
|
||||
|
||||
|
||||
void LLThrottle::setRate(const F32 rate)
|
||||
{
|
||||
// Need to accumulate available bits when adjusting the rate.
|
||||
mAvailable = getAvailable();
|
||||
mLastSendTime = LLMessageSystem::getMessageTimeSeconds();
|
||||
mRate = rate;
|
||||
}
|
||||
|
||||
F32 LLThrottle::getAvailable()
|
||||
{
|
||||
// use a temporary bits_available
|
||||
// since we don't want to change mBitsAvailable every time
|
||||
F32 elapsed_time = (F32)(LLMessageSystem::getMessageTimeSeconds() - mLastSendTime);
|
||||
return mAvailable + (mRate * elapsed_time);
|
||||
}
|
||||
|
||||
BOOL LLThrottle::checkOverflow(const F32 amount)
|
||||
{
|
||||
BOOL retval = TRUE;
|
||||
|
||||
F32 lookahead_amount = mRate * mLookaheadSecs;
|
||||
|
||||
// use a temporary bits_available
|
||||
// since we don't want to change mBitsAvailable every time
|
||||
F32 elapsed_time = (F32)(LLMessageSystem::getMessageTimeSeconds() - mLastSendTime);
|
||||
F32 amount_available = mAvailable + (mRate * elapsed_time);
|
||||
|
||||
if ((amount_available >= lookahead_amount) || (amount_available > amount))
|
||||
{
|
||||
// ...enough space to send this message
|
||||
// Also do if > lookahead so we can use if amount > capped amount.
|
||||
retval = FALSE;
|
||||
}
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
BOOL LLThrottle::throttleOverflow(const F32 amount)
|
||||
{
|
||||
F32 elapsed_time;
|
||||
F32 lookahead_amount;
|
||||
BOOL retval = TRUE;
|
||||
|
||||
lookahead_amount = mRate * mLookaheadSecs;
|
||||
|
||||
F64 mt_sec = LLMessageSystem::getMessageTimeSeconds();
|
||||
elapsed_time = (F32)(mt_sec - mLastSendTime);
|
||||
mLastSendTime = mt_sec;
|
||||
|
||||
mAvailable += mRate * elapsed_time;
|
||||
|
||||
if (mAvailable >= lookahead_amount)
|
||||
{
|
||||
// ...channel completely open, so allow send regardless
|
||||
// of size. This allows sends on very low BPS channels.
|
||||
mAvailable = lookahead_amount;
|
||||
retval = FALSE;
|
||||
}
|
||||
else if (mAvailable > amount)
|
||||
{
|
||||
// ...enough space to send this message
|
||||
retval = FALSE;
|
||||
}
|
||||
|
||||
// We actually already sent the bits.
|
||||
mAvailable -= amount;
|
||||
|
||||
// What if bitsavailable goes negative?
|
||||
// That's OK, because it means someone is banging on the channel,
|
||||
// so we need some time to recover.
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
|
||||
|
||||
const F32 THROTTLE_LOOKAHEAD_TIME = 1.f; // seconds
|
||||
|
||||
// Make sure that we don't set above these
|
||||
// values, even if the client asks to be set
|
||||
// higher
|
||||
// Note that these values are replicated on the
|
||||
// client side to set max bandwidth throttling there,
|
||||
// in llviewerthrottle.cpp. These values are the sum
|
||||
// of the top two tiers of bandwidth there.
|
||||
|
||||
F32 gThrottleMaximumBPS[TC_EOF] =
|
||||
{
|
||||
150000.f, // TC_RESEND
|
||||
170000.f, // TC_LAND
|
||||
34000.f, // TC_WIND
|
||||
34000.f, // TC_CLOUD
|
||||
446000.f, // TC_TASK
|
||||
446000.f, // TC_TEXTURE
|
||||
220000.f, // TC_ASSET
|
||||
};
|
||||
|
||||
// Start low until viewer informs us of capability
|
||||
// Asset and resend get high values, since they
|
||||
// aren't used JUST by the viewer necessarily.
|
||||
// This is a HACK and should be dealt with more properly on
|
||||
// circuit creation.
|
||||
|
||||
F32 gThrottleDefaultBPS[TC_EOF] =
|
||||
{
|
||||
100000.f, // TC_RESEND
|
||||
4000.f, // TC_LAND
|
||||
4000.f, // TC_WIND
|
||||
4000.f, // TC_CLOUD
|
||||
4000.f, // TC_TASK
|
||||
4000.f, // TC_TEXTURE
|
||||
100000.f, // TC_ASSET
|
||||
};
|
||||
|
||||
// Don't throttle down lower than this
|
||||
// This potentially wastes 50 kbps, but usually
|
||||
// wont.
|
||||
F32 gThrottleMinimumBPS[TC_EOF] =
|
||||
{
|
||||
10000.f, // TC_RESEND
|
||||
10000.f, // TC_LAND
|
||||
4000.f, // TC_WIND
|
||||
4000.f, // TC_CLOUD
|
||||
20000.f, // TC_TASK
|
||||
10000.f, // TC_TEXTURE
|
||||
10000.f, // TC_ASSET
|
||||
};
|
||||
|
||||
const char* THROTTLE_NAMES[TC_EOF] =
|
||||
{
|
||||
"Resend ",
|
||||
"Land ",
|
||||
"Wind ",
|
||||
"Cloud ",
|
||||
"Task ",
|
||||
"Texture",
|
||||
"Asset "
|
||||
};
|
||||
|
||||
LLThrottleGroup::LLThrottleGroup()
|
||||
{
|
||||
S32 i;
|
||||
for (i = 0; i < TC_EOF; i++)
|
||||
{
|
||||
mThrottleTotal[i] = gThrottleDefaultBPS[i];
|
||||
mNominalBPS[i] = gThrottleDefaultBPS[i];
|
||||
}
|
||||
|
||||
resetDynamicAdjust();
|
||||
}
|
||||
|
||||
void LLThrottleGroup::packThrottle(LLDataPacker &dp) const
|
||||
{
|
||||
S32 i;
|
||||
for (i = 0; i < TC_EOF; i++)
|
||||
{
|
||||
dp.packF32(mThrottleTotal[i], "Throttle");
|
||||
}
|
||||
}
|
||||
|
||||
void LLThrottleGroup::unpackThrottle(LLDataPacker &dp)
|
||||
{
|
||||
S32 i;
|
||||
for (i = 0; i < TC_EOF; i++)
|
||||
{
|
||||
F32 temp_throttle;
|
||||
dp.unpackF32(temp_throttle, "Throttle");
|
||||
temp_throttle = llclamp(temp_throttle, 0.f, 2250000.f);
|
||||
mThrottleTotal[i] = temp_throttle;
|
||||
if(mThrottleTotal[i] > gThrottleMaximumBPS[i])
|
||||
{
|
||||
mThrottleTotal[i] = gThrottleMaximumBPS[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Call this whenever mNominalBPS changes. Need to reset
|
||||
// the measurement systems. In the future, we should look
|
||||
// into NOT resetting the system.
|
||||
void LLThrottleGroup::resetDynamicAdjust()
|
||||
{
|
||||
F64 mt_sec = LLMessageSystem::getMessageTimeSeconds();
|
||||
S32 i;
|
||||
for (i = 0; i < TC_EOF; i++)
|
||||
{
|
||||
mCurrentBPS[i] = mNominalBPS[i];
|
||||
mBitsAvailable[i] = mNominalBPS[i] * THROTTLE_LOOKAHEAD_TIME;
|
||||
mLastSendTime[i] = mt_sec;
|
||||
mBitsSentThisPeriod[i] = 0;
|
||||
mBitsSentHistory[i] = 0;
|
||||
}
|
||||
mDynamicAdjustTime = mt_sec;
|
||||
}
|
||||
|
||||
|
||||
BOOL LLThrottleGroup::setNominalBPS(F32* throttle_vec)
|
||||
{
|
||||
BOOL changed = FALSE;
|
||||
S32 i;
|
||||
for (i = 0; i < TC_EOF; i++)
|
||||
{
|
||||
if (mNominalBPS[i] != throttle_vec[i])
|
||||
{
|
||||
changed = TRUE;
|
||||
mNominalBPS[i] = throttle_vec[i];
|
||||
}
|
||||
}
|
||||
|
||||
// If we changed the nominal settings, reset the dynamic
|
||||
// adjustment subsystem.
|
||||
if (changed)
|
||||
{
|
||||
resetDynamicAdjust();
|
||||
}
|
||||
|
||||
return changed;
|
||||
}
|
||||
|
||||
|
||||
BOOL LLThrottleGroup::checkOverflow(S32 throttle_cat, F32 bits)
|
||||
{
|
||||
BOOL retval = TRUE;
|
||||
|
||||
F32 category_bps = mCurrentBPS[throttle_cat];
|
||||
F32 lookahead_bits = category_bps * THROTTLE_LOOKAHEAD_TIME;
|
||||
|
||||
// use a temporary bits_available
|
||||
// since we don't want to change mBitsAvailable every time
|
||||
F32 elapsed_time = (F32)(LLMessageSystem::getMessageTimeSeconds() - mLastSendTime[throttle_cat]);
|
||||
F32 bits_available = mBitsAvailable[throttle_cat] + (category_bps * elapsed_time);
|
||||
|
||||
if (bits_available >= lookahead_bits)
|
||||
{
|
||||
// ...channel completely open, so allow send regardless
|
||||
// of size. This allows sends on very low BPS channels.
|
||||
mBitsAvailable[throttle_cat] = lookahead_bits;
|
||||
retval = FALSE;
|
||||
}
|
||||
else if ( bits_available > bits )
|
||||
{
|
||||
// ...enough space to send this message
|
||||
retval = FALSE;
|
||||
}
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
BOOL LLThrottleGroup::throttleOverflow(S32 throttle_cat, F32 bits)
|
||||
{
|
||||
F32 elapsed_time;
|
||||
F32 category_bps;
|
||||
F32 lookahead_bits;
|
||||
BOOL retval = TRUE;
|
||||
|
||||
category_bps = mCurrentBPS[throttle_cat];
|
||||
lookahead_bits = category_bps * THROTTLE_LOOKAHEAD_TIME;
|
||||
|
||||
F64 mt_sec = LLMessageSystem::getMessageTimeSeconds();
|
||||
elapsed_time = (F32)(mt_sec - mLastSendTime[throttle_cat]);
|
||||
mLastSendTime[throttle_cat] = mt_sec;
|
||||
mBitsAvailable[throttle_cat] += category_bps * elapsed_time;
|
||||
|
||||
if (mBitsAvailable[throttle_cat] >= lookahead_bits)
|
||||
{
|
||||
// ...channel completely open, so allow send regardless
|
||||
// of size. This allows sends on very low BPS channels.
|
||||
mBitsAvailable[throttle_cat] = lookahead_bits;
|
||||
retval = FALSE;
|
||||
}
|
||||
else if ( mBitsAvailable[throttle_cat] > bits )
|
||||
{
|
||||
// ...enough space to send this message
|
||||
retval = FALSE;
|
||||
}
|
||||
|
||||
// We actually already sent the bits.
|
||||
mBitsAvailable[throttle_cat] -= bits;
|
||||
|
||||
mBitsSentThisPeriod[throttle_cat] += bits;
|
||||
|
||||
// What if bitsavailable goes negative?
|
||||
// That's OK, because it means someone is banging on the channel,
|
||||
// so we need some time to recover.
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
|
||||
BOOL LLThrottleGroup::dynamicAdjust()
|
||||
{
|
||||
const F32 DYNAMIC_ADJUST_TIME = 1.0f; // seconds
|
||||
const F32 CURRENT_PERIOD_WEIGHT = .25f; // how much weight to give to last period while determining BPS utilization
|
||||
const F32 BUSY_PERCENT = 0.75f; // if use more than this fraction of BPS, you are busy
|
||||
const F32 IDLE_PERCENT = 0.70f; // if use less than this fraction, you are "idle"
|
||||
const F32 TRANSFER_PERCENT = 0.90f; // how much unused bandwidth to take away each adjustment
|
||||
const F32 RECOVER_PERCENT = 0.25f; // how much to give back during recovery phase
|
||||
|
||||
S32 i;
|
||||
|
||||
F64 mt_sec = LLMessageSystem::getMessageTimeSeconds();
|
||||
|
||||
// Only dynamically adjust every few seconds
|
||||
if ((mt_sec - mDynamicAdjustTime) < DYNAMIC_ADJUST_TIME)
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
mDynamicAdjustTime = mt_sec;
|
||||
|
||||
S32 total = 0;
|
||||
// Update historical information
|
||||
for (i = 0; i < TC_EOF; i++)
|
||||
{
|
||||
if (mBitsSentHistory[i] == 0)
|
||||
{
|
||||
// first run, just copy current period
|
||||
mBitsSentHistory[i] = mBitsSentThisPeriod[i];
|
||||
}
|
||||
else
|
||||
{
|
||||
// have some history, so weight accordingly
|
||||
mBitsSentHistory[i] = (1.f - CURRENT_PERIOD_WEIGHT) * mBitsSentHistory[i]
|
||||
+ CURRENT_PERIOD_WEIGHT * mBitsSentThisPeriod[i];
|
||||
}
|
||||
|
||||
mBitsSentThisPeriod[i] = 0;
|
||||
total += llround(mBitsSentHistory[i]);
|
||||
}
|
||||
|
||||
// Look for busy channels
|
||||
// TODO: Fold into loop above.
|
||||
BOOL channels_busy = FALSE;
|
||||
F32 busy_nominal_sum = 0;
|
||||
BOOL channel_busy[TC_EOF];
|
||||
BOOL channel_idle[TC_EOF];
|
||||
BOOL channel_over_nominal[TC_EOF];
|
||||
|
||||
for (i = 0; i < TC_EOF; i++)
|
||||
{
|
||||
// Is this a busy channel?
|
||||
if (mBitsSentHistory[i] >= BUSY_PERCENT * DYNAMIC_ADJUST_TIME * mCurrentBPS[i])
|
||||
{
|
||||
// this channel is busy
|
||||
channels_busy = TRUE;
|
||||
busy_nominal_sum += mNominalBPS[i]; // use for allocation of pooled idle bandwidth
|
||||
channel_busy[i] = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
channel_busy[i] = FALSE;
|
||||
}
|
||||
|
||||
// Is this an idle channel?
|
||||
if ((mBitsSentHistory[i] < IDLE_PERCENT * DYNAMIC_ADJUST_TIME * mCurrentBPS[i]) &&
|
||||
(mBitsAvailable[i] > 0))
|
||||
{
|
||||
channel_idle[i] = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
channel_idle[i] = FALSE;
|
||||
}
|
||||
|
||||
// Is this an overpumped channel?
|
||||
if (mCurrentBPS[i] > mNominalBPS[i])
|
||||
{
|
||||
channel_over_nominal[i] = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
channel_over_nominal[i] = FALSE;
|
||||
}
|
||||
|
||||
//if (total)
|
||||
//{
|
||||
// llinfos << i << ": B" << channel_busy[i] << " I" << channel_idle[i] << " N" << channel_over_nominal[i];
|
||||
// llcont << " Nom: " << mNominalBPS[i] << " Cur: " << mCurrentBPS[i] << " BS: " << mBitsSentHistory[i] << llendl;
|
||||
//}
|
||||
}
|
||||
|
||||
if (channels_busy)
|
||||
{
|
||||
// Some channels are busy. Let's see if we can get them some bandwidth.
|
||||
F32 used_bps;
|
||||
F32 avail_bps;
|
||||
F32 transfer_bps;
|
||||
|
||||
F32 pool_bps = 0;
|
||||
|
||||
for (i = 0; i < TC_EOF; i++)
|
||||
{
|
||||
if (channel_idle[i] || channel_over_nominal[i] )
|
||||
{
|
||||
// Either channel i is idle, or has been overpumped.
|
||||
// Therefore it's a candidate to give up some bandwidth.
|
||||
// Figure out how much bandwidth it has been using, and how
|
||||
// much is available to steal.
|
||||
used_bps = mBitsSentHistory[i] / DYNAMIC_ADJUST_TIME;
|
||||
|
||||
// CRO make sure to keep a minimum amount of throttle available
|
||||
// CRO NB: channels set to < MINIMUM_BPS will never give up bps,
|
||||
// which is correct I think
|
||||
if (used_bps < gThrottleMinimumBPS[i])
|
||||
{
|
||||
used_bps = gThrottleMinimumBPS[i];
|
||||
}
|
||||
|
||||
if (channel_over_nominal[i])
|
||||
{
|
||||
F32 unused_current = mCurrentBPS[i] - used_bps;
|
||||
avail_bps = llmax(mCurrentBPS[i] - mNominalBPS[i], unused_current);
|
||||
}
|
||||
else
|
||||
{
|
||||
avail_bps = mCurrentBPS[i] - used_bps;
|
||||
}
|
||||
|
||||
//llinfos << i << " avail " << avail_bps << llendl;
|
||||
|
||||
// Historically, a channel could have used more than its current share,
|
||||
// even if it's idle right now.
|
||||
// Make sure we don't steal too much.
|
||||
if (avail_bps < 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Transfer some bandwidth from this channel into the global pool.
|
||||
transfer_bps = avail_bps * TRANSFER_PERCENT;
|
||||
mCurrentBPS[i] -= transfer_bps;
|
||||
pool_bps += transfer_bps;
|
||||
}
|
||||
}
|
||||
|
||||
//llinfos << "Pool BPS: " << pool_bps << llendl;
|
||||
// Now redistribute the bandwidth to busy channels.
|
||||
F32 unused_bps = 0.f;
|
||||
|
||||
for (i = 0; i < TC_EOF; i++)
|
||||
{
|
||||
if (channel_busy[i])
|
||||
{
|
||||
F32 add_amount = pool_bps * (mNominalBPS[i] / busy_nominal_sum);
|
||||
//llinfos << "Busy " << i << " gets " << pool_bps << llendl;
|
||||
mCurrentBPS[i] += add_amount;
|
||||
|
||||
// CRO: make sure this doesn't get too huge
|
||||
// JC - Actually, need to let mCurrentBPS go less than nominal, otherwise
|
||||
// you aren't allowing bandwidth to actually be moved from one channel
|
||||
// to another.
|
||||
// *TODO: If clamping high end, would be good to re-
|
||||
// allocate to other channels in the above code.
|
||||
const F32 MAX_BPS = 4 * mNominalBPS[i];
|
||||
if (mCurrentBPS[i] > MAX_BPS)
|
||||
{
|
||||
F32 overage = mCurrentBPS[i] - MAX_BPS;
|
||||
mCurrentBPS[i] -= overage;
|
||||
unused_bps += overage;
|
||||
}
|
||||
|
||||
// Paranoia
|
||||
if (mCurrentBPS[i] < gThrottleMinimumBPS[i])
|
||||
{
|
||||
mCurrentBPS[i] = gThrottleMinimumBPS[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// For fun, add the overage back in to objects
|
||||
if (unused_bps > 0.f)
|
||||
{
|
||||
mCurrentBPS[TC_TASK] += unused_bps;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// No one is busy.
|
||||
// Make the channel allocations seek toward nominal.
|
||||
|
||||
// Look for overpumped channels
|
||||
F32 starved_nominal_sum = 0;
|
||||
F32 avail_bps = 0;
|
||||
F32 transfer_bps = 0;
|
||||
F32 pool_bps = 0;
|
||||
for (i = 0; i < TC_EOF; i++)
|
||||
{
|
||||
if (mCurrentBPS[i] > mNominalBPS[i])
|
||||
{
|
||||
avail_bps = (mCurrentBPS[i] - mNominalBPS[i]);
|
||||
transfer_bps = avail_bps * RECOVER_PERCENT;
|
||||
|
||||
mCurrentBPS[i] -= transfer_bps;
|
||||
pool_bps += transfer_bps;
|
||||
}
|
||||
}
|
||||
|
||||
// Evenly distribute bandwidth to channels currently
|
||||
// using less than nominal.
|
||||
for (i = 0; i < TC_EOF; i++)
|
||||
{
|
||||
if (mCurrentBPS[i] < mNominalBPS[i])
|
||||
{
|
||||
// We're going to weight allocations by nominal BPS.
|
||||
starved_nominal_sum += mNominalBPS[i];
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < TC_EOF; i++)
|
||||
{
|
||||
if (mCurrentBPS[i] < mNominalBPS[i])
|
||||
{
|
||||
// Distribute bandwidth according to nominal allocation ratios.
|
||||
mCurrentBPS[i] += pool_bps * (mNominalBPS[i] / starved_nominal_sum);
|
||||
}
|
||||
}
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
Reference in New Issue
Block a user