Imported existing code
This commit is contained in:
148
indra/llmath/v4math.cpp
Normal file
148
indra/llmath/v4math.cpp
Normal file
@@ -0,0 +1,148 @@
|
||||
/**
|
||||
* @file v4math.cpp
|
||||
* @brief LLVector4 class implementation.
|
||||
*
|
||||
* $LicenseInfo:firstyear=2000&license=viewergpl$
|
||||
*
|
||||
* Copyright (c) 2000-2009, Linden Research, Inc.
|
||||
*
|
||||
* Second Life Viewer Source Code
|
||||
* The source code in this file ("Source Code") is provided by Linden Lab
|
||||
* to you under the terms of the GNU General Public License, version 2.0
|
||||
* ("GPL"), unless you have obtained a separate licensing agreement
|
||||
* ("Other License"), formally executed by you and Linden Lab. Terms of
|
||||
* the GPL can be found in doc/GPL-license.txt in this distribution, or
|
||||
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
|
||||
*
|
||||
* There are special exceptions to the terms and conditions of the GPL as
|
||||
* it is applied to this Source Code. View the full text of the exception
|
||||
* in the file doc/FLOSS-exception.txt in this software distribution, or
|
||||
* online at
|
||||
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
|
||||
*
|
||||
* By copying, modifying or distributing this software, you acknowledge
|
||||
* that you have read and understood your obligations described above,
|
||||
* and agree to abide by those obligations.
|
||||
*
|
||||
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
|
||||
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
|
||||
* COMPLETENESS OR PERFORMANCE.
|
||||
* $/LicenseInfo$
|
||||
*/
|
||||
|
||||
#include "linden_common.h"
|
||||
|
||||
//#include "vmath.h"
|
||||
#include "v3math.h"
|
||||
#include "v4math.h"
|
||||
#include "m4math.h"
|
||||
#include "m3math.h"
|
||||
#include "llquaternion.h"
|
||||
|
||||
// LLVector4
|
||||
|
||||
// Axis-Angle rotations
|
||||
|
||||
/*
|
||||
const LLVector4& LLVector4::rotVec(F32 angle, const LLVector4 &vec)
|
||||
{
|
||||
if ( !vec.isExactlyZero() && angle )
|
||||
{
|
||||
*this = *this * LLMatrix4(angle, vec);
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
const LLVector4& LLVector4::rotVec(F32 angle, F32 x, F32 y, F32 z)
|
||||
{
|
||||
LLVector3 vec(x, y, z);
|
||||
if ( !vec.isExactlyZero() && angle )
|
||||
{
|
||||
*this = *this * LLMatrix4(angle, vec);
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
*/
|
||||
|
||||
const LLVector4& LLVector4::rotVec(const LLMatrix4 &mat)
|
||||
{
|
||||
*this = *this * mat;
|
||||
return *this;
|
||||
}
|
||||
|
||||
const LLVector4& LLVector4::rotVec(const LLQuaternion &q)
|
||||
{
|
||||
*this = *this * q;
|
||||
return *this;
|
||||
}
|
||||
|
||||
const LLVector4& LLVector4::scaleVec(const LLVector4& vec)
|
||||
{
|
||||
mV[VX] *= vec.mV[VX];
|
||||
mV[VY] *= vec.mV[VY];
|
||||
mV[VZ] *= vec.mV[VZ];
|
||||
mV[VW] *= vec.mV[VW];
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
// Sets all values to absolute value of their original values
|
||||
// Returns TRUE if data changed
|
||||
BOOL LLVector4::abs()
|
||||
{
|
||||
BOOL ret = FALSE;
|
||||
|
||||
if (mV[0] < 0.f) { mV[0] = -mV[0]; ret = TRUE; }
|
||||
if (mV[1] < 0.f) { mV[1] = -mV[1]; ret = TRUE; }
|
||||
if (mV[2] < 0.f) { mV[2] = -mV[2]; ret = TRUE; }
|
||||
if (mV[3] < 0.f) { mV[3] = -mV[3]; ret = TRUE; }
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
std::ostream& operator<<(std::ostream& s, const LLVector4 &a)
|
||||
{
|
||||
s << "{ " << a.mV[VX] << ", " << a.mV[VY] << ", " << a.mV[VZ] << ", " << a.mV[VW] << " }";
|
||||
return s;
|
||||
}
|
||||
|
||||
|
||||
// Non-member functions
|
||||
|
||||
F32 angle_between( const LLVector4& a, const LLVector4& b )
|
||||
{
|
||||
LLVector4 an = a;
|
||||
LLVector4 bn = b;
|
||||
an.normalize();
|
||||
bn.normalize();
|
||||
F32 cosine = an * bn;
|
||||
F32 angle = (cosine >= 1.0f) ? 0.0f :
|
||||
(cosine <= -1.0f) ? F_PI :
|
||||
acos(cosine);
|
||||
return angle;
|
||||
}
|
||||
|
||||
BOOL are_parallel(const LLVector4 &a, const LLVector4 &b, F32 epsilon)
|
||||
{
|
||||
LLVector4 an = a;
|
||||
LLVector4 bn = b;
|
||||
an.normalize();
|
||||
bn.normalize();
|
||||
F32 dot = an * bn;
|
||||
if ( (1.0f - fabs(dot)) < epsilon)
|
||||
return TRUE;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
||||
LLVector3 vec4to3(const LLVector4 &vec)
|
||||
{
|
||||
return LLVector3( vec.mV[VX], vec.mV[VY], vec.mV[VZ] );
|
||||
}
|
||||
|
||||
LLVector4 vec3to4(const LLVector3 &vec)
|
||||
{
|
||||
return LLVector4(vec.mV[VX], vec.mV[VY], vec.mV[VZ]);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user