Imported existing code
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86
indra/llmath/llv4vector3.h
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86
indra/llmath/llv4vector3.h
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/**
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* @file llviewerjointmesh.cpp
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* @brief LLV4* class header file - vector processor enabled math
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*
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* $LicenseInfo:firstyear=2007&license=viewergpl$
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*
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* Copyright (c) 2007-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLV4VECTOR3_H
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#define LL_LLV4VECTOR3_H
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#include "llv4math.h"
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// LLV4Vector3
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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LL_LLV4MATH_ALIGN_PREFIX
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class LLV4Vector3
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{
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public:
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union {
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F32 mV[LLV4_NUM_AXIS];
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V4F32 v;
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};
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enum {
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ALIGNMENT = 16
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};
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void setVec(F32 x, F32 y, F32 z);
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void setVec(F32 a);
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}
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LL_LLV4MATH_ALIGN_POSTFIX;
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// LLV4Vector3
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void LLV4Vector3::setVec(F32 x, F32 y, F32 z)
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{
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mV[VX] = x;
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mV[VY] = y;
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mV[VZ] = z;
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}
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inline void LLV4Vector3::setVec(F32 a)
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{
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#if LL_VECTORIZE
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v = _mm_set1_ps(a);
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#else
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setVec(a, a, a);
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#endif
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}
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#endif
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