Imported existing code
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indra/llinventory/llparcelflags.h
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136
indra/llinventory/llparcelflags.h
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/**
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* @file llparcelflags.h
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLPARCEL_FLAGS_H
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#define LL_LLPARCEL_FLAGS_H
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//---------------------------------------------------------------------------
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// Parcel Flags (PF) constants
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//---------------------------------------------------------------------------
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const U32 PF_ALLOW_FLY = 1 << 0;// Can start flying
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const U32 PF_ALLOW_OTHER_SCRIPTS= 1 << 1;// Scripts by others can run.
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const U32 PF_FOR_SALE = 1 << 2;// Can buy this land
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const U32 PF_FOR_SALE_OBJECTS = 1 << 7;// Can buy all objects on this land
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const U32 PF_ALLOW_LANDMARK = 1 << 3;
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const U32 PF_ALLOW_TERRAFORM = 1 << 4;
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const U32 PF_ALLOW_DAMAGE = 1 << 5;
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const U32 PF_CREATE_OBJECTS = 1 << 6;
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// 7 is moved above
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const U32 PF_USE_ACCESS_GROUP = 1 << 8;
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const U32 PF_USE_ACCESS_LIST = 1 << 9;
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const U32 PF_USE_BAN_LIST = 1 << 10;
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const U32 PF_USE_PASS_LIST = 1 << 11;
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const U32 PF_SHOW_DIRECTORY = 1 << 12;
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const U32 PF_ALLOW_DEED_TO_GROUP = 1 << 13;
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const U32 PF_CONTRIBUTE_WITH_DEED = 1 << 14;
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const U32 PF_SOUND_LOCAL = 1 << 15; // Hear sounds in this parcel only
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const U32 PF_SELL_PARCEL_OBJECTS = 1 << 16; // Objects on land are included as part of the land when the land is sold
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const U32 PF_ALLOW_PUBLISH = 1 << 17; // Allow publishing of parcel information on the web
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const U32 PF_MATURE_PUBLISH = 1 << 18; // The information on this parcel is mature
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const U32 PF_URL_WEB_PAGE = 1 << 19; // The "media URL" is an HTML page
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const U32 PF_URL_RAW_HTML = 1 << 20; // The "media URL" is a raw HTML string like <H1>Foo</H1>
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const U32 PF_RESTRICT_PUSHOBJECT = 1 << 21; // Restrict push object to either on agent or on scripts owned by parcel owner
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const U32 PF_DENY_ANONYMOUS = 1 << 22; // Deny all non identified/transacted accounts
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// const U32 PF_DENY_IDENTIFIED = 1 << 23; // Deny identified accounts
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// const U32 PF_DENY_TRANSACTED = 1 << 24; // Deny identified accounts
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const U32 PF_ALLOW_GROUP_SCRIPTS = 1 << 25; // Allow scripts owned by group
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const U32 PF_CREATE_GROUP_OBJECTS = 1 << 26; // Allow object creation by group members or objects
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const U32 PF_ALLOW_ALL_OBJECT_ENTRY = 1 << 27; // Allow all objects to enter a parcel
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const U32 PF_ALLOW_GROUP_OBJECT_ENTRY = 1 << 28; // Only allow group (and owner) objects to enter the parcel
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const U32 PF_ALLOW_VOICE_CHAT = 1 << 29; // Allow residents to use voice chat on this parcel
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const U32 PF_USE_ESTATE_VOICE_CHAN = 1 << 30;
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const U32 PF_DENY_AGEUNVERIFIED = 1 << 31; // Prevent residents who aren't age-verified
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// NOTE: At one point we have used all of the bits.
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// We have deprecated two of them in 1.19.0 which *could* be reused,
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// but only after we are certain there are no simstates using those bits.
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//const U32 PF_RESERVED = 1U << 31;
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// If any of these are true the parcel is restricting access in some maner.
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const U32 PF_USE_RESTRICTED_ACCESS = PF_USE_ACCESS_GROUP
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| PF_USE_ACCESS_LIST
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| PF_USE_BAN_LIST
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| PF_USE_PASS_LIST
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| PF_DENY_ANONYMOUS
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| PF_DENY_AGEUNVERIFIED;
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const U32 PF_NONE = 0x00000000;
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const U32 PF_ALL = 0xFFFFFFFF;
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const U32 PF_DEFAULT = PF_ALLOW_FLY
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| PF_ALLOW_OTHER_SCRIPTS
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| PF_ALLOW_GROUP_SCRIPTS
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| PF_ALLOW_LANDMARK
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| PF_CREATE_OBJECTS
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| PF_CREATE_GROUP_OBJECTS
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| PF_USE_BAN_LIST
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| PF_ALLOW_ALL_OBJECT_ENTRY
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| PF_ALLOW_GROUP_OBJECT_ENTRY
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| PF_ALLOW_VOICE_CHAT
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| PF_USE_ESTATE_VOICE_CHAN;
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// Access list flags
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const U32 AL_ACCESS = (1 << 0);
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const U32 AL_BAN = (1 << 1);
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//const U32 AL_RENTER = (1 << 2);
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// Block access return values. BA_ALLOWED is the only success case
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// since some code in the simulator relies on that assumption. All
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// other BA_ values should be reasons why you are not allowed.
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const S32 BA_ALLOWED = 0;
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const S32 BA_NOT_IN_GROUP = 1;
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const S32 BA_NOT_ON_LIST = 2;
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const S32 BA_BANNED = 3;
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const S32 BA_NO_ACCESS_LEVEL = 4;
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const S32 BA_NOT_AGE_VERIFIED = 5;
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// ParcelRelease flags
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const U32 PR_NONE = 0x0;
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const U32 PR_GOD_FORCE = (1 << 0);
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enum EObjectCategory
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{
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OC_INVALID = -1,
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OC_NONE = 0,
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OC_TOTAL = 0, // yes zero, like OC_NONE
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OC_OWNER,
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OC_GROUP,
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OC_OTHER,
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OC_SELECTED,
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OC_TEMP,
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OC_COUNT
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};
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const S32 PARCEL_DETAILS_NAME = 0;
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const S32 PARCEL_DETAILS_DESC = 1;
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const S32 PARCEL_DETAILS_OWNER = 2;
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const S32 PARCEL_DETAILS_GROUP = 3;
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const S32 PARCEL_DETAILS_AREA = 4;
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#endif
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