Imported existing code
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125
indra/llinventory/lllandmark.h
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125
indra/llinventory/lllandmark.h
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/**
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* @file lllandmark.h
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* @brief Landmark asset class
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLLANDMARK_H
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#define LL_LLLANDMARK_H
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#include <map>
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#include "llframetimer.h"
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#include "lluuid.h"
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#include "v3dmath.h"
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class LLMessageSystem;
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class LLHost;
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// virutal base class used for calling back interested parties when a
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// region handle comes back.
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class LLRegionHandleCallback
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{
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public:
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LLRegionHandleCallback() {}
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virtual ~LLRegionHandleCallback() {}
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virtual bool dataReady(
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const LLUUID& region_id,
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const U64& region_handle)
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{
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return true;
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}
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};
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class LLLandmark
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{
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public:
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~LLLandmark() {}
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// returns true if the position is known.
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bool getGlobalPos(LLVector3d& pos);
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// setter used in conjunction if more information needs to be
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// collected from the server.
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void setGlobalPos(const LLVector3d& pos);
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// return true if the region is known
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bool getRegionID(LLUUID& region_id);
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// return the local coordinates if known
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LLVector3 getRegionPos() const;
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// constructs a new LLLandmark from a string
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// return NULL if there's an error
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static LLLandmark* constructFromString(const char *buffer);
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// register callbacks that this class handles
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static void registerCallbacks(LLMessageSystem* msg);
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// request information about region_id to region_handle.Pass in a
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// callback pointer which will be erase but NOT deleted after the
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// callback is made. This function may call into the message
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// system to get the information.
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static void requestRegionHandle(
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LLMessageSystem* msg,
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const LLHost& upstream_host,
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const LLUUID& region_id,
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LLRegionHandleCallback* callback);
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// Call this method to create a lookup for this region. This
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// simplifies a lot of the code.
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static void setRegionHandle(const LLUUID& region_id, U64 region_handle);
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private:
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LLLandmark();
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LLLandmark(const LLVector3d& pos);
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static void processRegionIDAndHandle(LLMessageSystem* msg, void**);
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static void expireOldEntries();
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private:
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LLUUID mRegionID;
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LLVector3 mRegionPos;
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bool mGlobalPositionKnown;
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LLVector3d mGlobalPos;
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struct CacheInfo
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{
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U64 mRegionHandle;
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LLFrameTimer mTimer;
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};
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static std::pair<LLUUID, U64> mLocalRegion;
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typedef std::map<LLUUID, CacheInfo> region_map_t;
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static region_map_t mRegions;
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typedef std::multimap<LLUUID, LLRegionHandleCallback*> region_callback_t;
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static region_callback_t mRegionCallback;
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};
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#endif
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