Imported existing code
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217
indra/llcommon/llqueuedthread.h
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217
indra/llcommon/llqueuedthread.h
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/**
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* @file llqueuedthread.h
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* @brief
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*
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* $LicenseInfo:firstyear=2004&license=viewergpl$
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*
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* Copyright (c) 2004-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLQUEUEDTHREAD_H
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#define LL_LLQUEUEDTHREAD_H
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#include <queue>
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#include <string>
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#include <map>
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#include <set>
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#include "llapr.h"
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#include "llthread.h"
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#include "llsimplehash.h"
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//============================================================================
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// Note: ~LLQueuedThread is O(N) N=# of queued threads, assumed to be small
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// It is assumed that LLQueuedThreads are rarely created/destroyed.
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class LLQueuedThread : public LLThread
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{
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//------------------------------------------------------------------------
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public:
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enum priority_t {
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PRIORITY_IMMEDIATE = 0x7FFFFFFF,
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PRIORITY_URGENT = 0x40000000,
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PRIORITY_HIGH = 0x30000000,
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PRIORITY_NORMAL = 0x20000000,
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PRIORITY_LOW = 0x10000000,
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PRIORITY_LOWBITS = 0x0FFFFFFF,
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PRIORITY_HIGHBITS = 0x70000000
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};
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enum status_t {
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STATUS_EXPIRED = -1,
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STATUS_UNKNOWN = 0,
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STATUS_QUEUED = 1,
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STATUS_INPROGRESS = 2,
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STATUS_COMPLETE = 3,
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STATUS_ABORTED = 4,
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STATUS_DELETE = 5
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};
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enum flags_t {
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FLAG_AUTO_COMPLETE = 1,
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FLAG_AUTO_DELETE = 2, // child-class dependent
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FLAG_ABORT = 4
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};
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typedef U32 handle_t;
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//------------------------------------------------------------------------
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public:
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class QueuedRequest : public LLSimpleHashEntry<handle_t>
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{
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friend class LLQueuedThread;
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protected:
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virtual ~QueuedRequest(); // use deleteRequest()
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public:
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QueuedRequest(handle_t handle, U32 priority, U32 flags = 0);
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status_t getStatus()
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{
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return mStatus;
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}
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U32 getPriority() const
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{
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return mPriority;
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}
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U32 getFlags() const
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{
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return mFlags;
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}
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bool higherPriority(const QueuedRequest& second) const
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{
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if ( mPriority == second.mPriority)
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return mHashKey < second.mHashKey;
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else
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return mPriority > second.mPriority;
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}
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protected:
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status_t setStatus(status_t newstatus)
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{
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status_t oldstatus = mStatus;
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mStatus = newstatus;
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return oldstatus;
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}
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void setFlags(U32 flags)
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{
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// NOTE: flags are |'d
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mFlags |= flags;
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}
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virtual bool processRequest() = 0; // Return true when request has completed
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virtual void finishRequest(bool completed); // Always called from thread after request has completed or aborted
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virtual void deleteRequest(); // Only method to delete a request
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void setPriority(U32 pri)
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{
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// Only do this on a request that is not in a queued list!
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mPriority = pri;
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};
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protected:
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LLAtomic32<status_t> mStatus;
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U32 mPriority;
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U32 mFlags;
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};
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protected:
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struct queued_request_less
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{
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bool operator()(const QueuedRequest* lhs, const QueuedRequest* rhs) const
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{
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return lhs->higherPriority(*rhs); // higher priority in front of queue (set)
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}
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};
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//------------------------------------------------------------------------
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public:
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static handle_t nullHandle() { return handle_t(0); }
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public:
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LLQueuedThread(const std::string& name, bool threaded = true);
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virtual ~LLQueuedThread();
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virtual void shutdown();
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private:
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// No copy constructor or copy assignment
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LLQueuedThread(const LLQueuedThread&);
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LLQueuedThread& operator=(const LLQueuedThread&);
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virtual bool runCondition(void);
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virtual void run(void);
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virtual void startThread(void);
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virtual void endThread(void);
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virtual void threadedUpdate(void);
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protected:
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handle_t generateHandle();
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bool addRequest(QueuedRequest* req);
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S32 processNextRequest(void);
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void incQueue();
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public:
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bool waitForResult(handle_t handle, bool auto_complete = true);
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virtual S32 update(U32 max_time_ms);
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S32 updateQueue(U32 max_time_ms);
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void waitOnPending();
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void printQueueStats();
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S32 getPending();
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bool getThreaded() { return mThreaded ? true : false; }
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// Request accessors
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status_t getRequestStatus(handle_t handle);
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void abortRequest(handle_t handle, bool autocomplete);
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void setFlags(handle_t handle, U32 flags);
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void setPriority(handle_t handle, U32 priority);
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bool completeRequest(handle_t handle);
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// This is public for support classes like LLWorkerThread,
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// but generally the methods above should be used.
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QueuedRequest* getRequest(handle_t handle);
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// debug (see source)
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bool check();
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protected:
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BOOL mThreaded; // if false, run on main thread and do updates during update()
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LLAtomic32<BOOL> mIdleThread; // request queue is empty (or we are quitting) and the thread is idle
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typedef std::set<QueuedRequest*, queued_request_less> request_queue_t;
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request_queue_t mRequestQueue;
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enum { REQUEST_HASH_SIZE = 512 }; // must be power of 2
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typedef LLSimpleHash<handle_t, REQUEST_HASH_SIZE> request_hash_t;
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request_hash_t mRequestHash;
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handle_t mNextHandle;
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};
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#endif // LL_LLQUEUEDTHREAD_H
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