Imported existing code
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150
indra/llcharacter/llkeyframefallmotion.cpp
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150
indra/llcharacter/llkeyframefallmotion.cpp
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/**
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* @file llkeyframefallmotion.cpp
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* @brief Implementation of LLKeyframeFallMotion class.
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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//-----------------------------------------------------------------------------
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// Header Files
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//-----------------------------------------------------------------------------
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#include "linden_common.h"
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#include "llkeyframefallmotion.h"
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#include "llcharacter.h"
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#include "m3math.h"
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//-----------------------------------------------------------------------------
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// Macros
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//-----------------------------------------------------------------------------
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#define GO_TO_KEY_POSE 1
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#define MIN_TRACK_SPEED 0.01f
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//-----------------------------------------------------------------------------
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// LLKeyframeFallMotion()
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// Class Constructor
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//-----------------------------------------------------------------------------
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LLKeyframeFallMotion::LLKeyframeFallMotion(const LLUUID &id) : LLKeyframeMotion(id)
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{
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mVelocityZ = 0.f;
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mCharacter = NULL;
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}
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//-----------------------------------------------------------------------------
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// ~LLKeyframeFallMotion()
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// Class Destructor
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//-----------------------------------------------------------------------------
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LLKeyframeFallMotion::~LLKeyframeFallMotion()
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{
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}
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//-----------------------------------------------------------------------------
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// LLKeyframeFallMotion::onInitialize()
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//-----------------------------------------------------------------------------
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LLMotion::LLMotionInitStatus LLKeyframeFallMotion::onInitialize(LLCharacter *character)
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{
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// save character pointer for later use
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mCharacter = character;
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// load keyframe data, setup pose and joint states
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LLMotion::LLMotionInitStatus result = LLKeyframeMotion::onInitialize(character);
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for (U32 jm=0; jm<mJointMotionList->getNumJointMotions(); jm++)
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{
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if (!mJointStates[jm]->getJoint())
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continue;
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if (mJointStates[jm]->getJoint()->getName() == std::string("mPelvis"))
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{
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mPelvisState = mJointStates[jm];
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}
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}
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return result;
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}
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//-----------------------------------------------------------------------------
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// LLKeyframeFallMotion::onActivate()
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//-----------------------------------------------------------------------------
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BOOL LLKeyframeFallMotion::onActivate()
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{
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LLVector3 ground_pos;
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LLVector3 ground_normal;
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LLQuaternion inverse_pelvis_rot;
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LLVector3 fwd_axis(1.f, 0.f, 0.f);
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mVelocityZ = -mCharacter->getCharacterVelocity().mV[VZ];
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mCharacter->getGround( mCharacter->getCharacterPosition(), ground_pos, ground_normal);
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ground_normal.normVec();
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inverse_pelvis_rot = mCharacter->getCharacterRotation();
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inverse_pelvis_rot.transQuat();
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// find ground normal in pelvis space
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ground_normal = ground_normal * inverse_pelvis_rot;
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// calculate new foward axis
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fwd_axis = fwd_axis - (ground_normal * (ground_normal * fwd_axis));
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fwd_axis.normVec();
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mRotationToGroundNormal = LLQuaternion(fwd_axis, ground_normal % fwd_axis, ground_normal);
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return LLKeyframeMotion::onActivate();
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}
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//-----------------------------------------------------------------------------
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// LLKeyframeFallMotion::onUpdate()
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//-----------------------------------------------------------------------------
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BOOL LLKeyframeFallMotion::onUpdate(F32 activeTime, U8* joint_mask)
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{
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BOOL result = LLKeyframeMotion::onUpdate(activeTime, joint_mask);
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F32 slerp_amt = clamp_rescale(activeTime / getDuration(), 0.5f, 0.75f, 0.f, 1.f);
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if (mPelvisState.notNull())
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{
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mPelvisState->setRotation(mPelvisState->getRotation() * slerp(slerp_amt, mRotationToGroundNormal, LLQuaternion()));
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}
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return result;
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}
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//-----------------------------------------------------------------------------
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// LLKeyframeFallMotion::getEaseInDuration()
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//-----------------------------------------------------------------------------
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F32 LLKeyframeFallMotion::getEaseInDuration()
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{
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if (mVelocityZ == 0.f)
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{
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// we've already hit the ground
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return 0.4f;
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}
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return mCharacter->getPreferredPelvisHeight() / mVelocityZ;
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}
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// End
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