Imported existing code
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134
indra/llcharacter/lljointstate.h
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134
indra/llcharacter/lljointstate.h
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/**
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* @file lljointstate.h
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* @brief Implementation of LLJointState class.
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLJOINTSTATE_H
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#define LL_LLJOINTSTATE_H
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//-----------------------------------------------------------------------------
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// Header Files
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//-----------------------------------------------------------------------------
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#include "lljoint.h"
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#include "llmemory.h"
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//-----------------------------------------------------------------------------
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// class LLJointState
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//-----------------------------------------------------------------------------
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class LLJointState : public LLRefCount
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{
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public:
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enum BlendPhase
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{
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INACTIVE,
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EASE_IN,
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ACTIVE,
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EASE_OUT
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};
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protected:
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// associated joint
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LLJoint *mJoint;
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// indicates which members are used
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U32 mUsage;
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// indicates weighted effect of this joint
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F32 mWeight;
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// transformation members
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LLVector3 mPosition; // position relative to parent joint
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LLQuaternion mRotation; // joint rotation relative to parent joint
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LLVector3 mScale; // scale relative to rotated frame
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LLJoint::JointPriority mPriority; // how important this joint state is relative to others
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public:
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// Constructor
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LLJointState()
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{
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mUsage = 0;
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mJoint = NULL;
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mUsage = 0;
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mWeight = 0.f;
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mPriority = LLJoint::USE_MOTION_PRIORITY;
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}
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LLJointState(LLJoint* joint)
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{
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mUsage = 0;
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mJoint = joint;
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mUsage = 0;
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mWeight = 0.f;
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mPriority = LLJoint::USE_MOTION_PRIORITY;
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}
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// joint that this state is applied to
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LLJoint* getJoint() { return mJoint; }
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const LLJoint* getJoint() const { return mJoint; }
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BOOL setJoint( LLJoint *joint ) { mJoint = joint; return mJoint != NULL; }
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// transform type (bitwise flags can be combined)
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// Note that these are set automatically when various
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// member setPos/setRot/setScale functions are called.
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enum Usage
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{
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POS = 1,
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ROT = 2,
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SCALE = 4,
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};
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U32 getUsage() const { return mUsage; }
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void setUsage( U32 usage ) { mUsage = usage; }
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F32 getWeight() const { return mWeight; }
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void setWeight( F32 weight ) { mWeight = weight; }
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// get/set position
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const LLVector3& getPosition() const { return mPosition; }
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void setPosition( const LLVector3& pos ) { llassert(mUsage & POS); mPosition = pos; }
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// get/set rotation
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const LLQuaternion& getRotation() const { return mRotation; }
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void setRotation( const LLQuaternion& rot ) { llassert(mUsage & ROT); mRotation = rot; }
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// get/set scale
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const LLVector3& getScale() const { return mScale; }
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void setScale( const LLVector3& scale ) { llassert(mUsage & SCALE); mScale = scale; }
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// get/set priority
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LLJoint::JointPriority getPriority() const { return mPriority; }
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void setPriority( LLJoint::JointPriority priority ) { mPriority = priority; }
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protected:
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// Destructor
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virtual ~LLJointState()
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{
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}
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};
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#endif // LL_LLJOINTSTATE_H
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