Imported existing code
This commit is contained in:
145
indra/llcharacter/llhandmotion.h
Normal file
145
indra/llcharacter/llhandmotion.h
Normal file
@@ -0,0 +1,145 @@
|
||||
/**
|
||||
* @file llhandmotion.h
|
||||
* @brief Implementation of LLHandMotion class.
|
||||
*
|
||||
* $LicenseInfo:firstyear=2001&license=viewergpl$
|
||||
*
|
||||
* Copyright (c) 2001-2009, Linden Research, Inc.
|
||||
*
|
||||
* Second Life Viewer Source Code
|
||||
* The source code in this file ("Source Code") is provided by Linden Lab
|
||||
* to you under the terms of the GNU General Public License, version 2.0
|
||||
* ("GPL"), unless you have obtained a separate licensing agreement
|
||||
* ("Other License"), formally executed by you and Linden Lab. Terms of
|
||||
* the GPL can be found in doc/GPL-license.txt in this distribution, or
|
||||
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
|
||||
*
|
||||
* There are special exceptions to the terms and conditions of the GPL as
|
||||
* it is applied to this Source Code. View the full text of the exception
|
||||
* in the file doc/FLOSS-exception.txt in this software distribution, or
|
||||
* online at
|
||||
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
|
||||
*
|
||||
* By copying, modifying or distributing this software, you acknowledge
|
||||
* that you have read and understood your obligations described above,
|
||||
* and agree to abide by those obligations.
|
||||
*
|
||||
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
|
||||
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
|
||||
* COMPLETENESS OR PERFORMANCE.
|
||||
* $/LicenseInfo$
|
||||
*/
|
||||
|
||||
#ifndef LL_LLHANDMOTION_H
|
||||
#define LL_LLHANDMOTION_H
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Header files
|
||||
//-----------------------------------------------------------------------------
|
||||
#include "llmotion.h"
|
||||
#include "lltimer.h"
|
||||
|
||||
#define MIN_REQUIRED_PIXEL_AREA_HAND 10000.f;
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// class LLHandMotion
|
||||
//-----------------------------------------------------------------------------
|
||||
class LLHandMotion :
|
||||
public LLMotion
|
||||
{
|
||||
public:
|
||||
typedef enum e_hand_pose
|
||||
{
|
||||
HAND_POSE_SPREAD,
|
||||
HAND_POSE_RELAXED,
|
||||
HAND_POSE_POINT,
|
||||
HAND_POSE_FIST,
|
||||
HAND_POSE_RELAXED_L,
|
||||
HAND_POSE_POINT_L,
|
||||
HAND_POSE_FIST_L,
|
||||
HAND_POSE_RELAXED_R,
|
||||
HAND_POSE_POINT_R,
|
||||
HAND_POSE_FIST_R,
|
||||
HAND_POSE_SALUTE_R,
|
||||
HAND_POSE_TYPING,
|
||||
HAND_POSE_PEACE_R,
|
||||
HAND_POSE_PALM_R,
|
||||
NUM_HAND_POSES
|
||||
} eHandPose;
|
||||
|
||||
// Constructor
|
||||
LLHandMotion(const LLUUID &id);
|
||||
|
||||
// Destructor
|
||||
virtual ~LLHandMotion();
|
||||
|
||||
public:
|
||||
//-------------------------------------------------------------------------
|
||||
// functions to support MotionController and MotionRegistry
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
// static constructor
|
||||
// all subclasses must implement such a function and register it
|
||||
static LLMotion *create(const LLUUID &id) { return new LLHandMotion(id); }
|
||||
|
||||
public:
|
||||
//-------------------------------------------------------------------------
|
||||
// animation callbacks to be implemented by subclasses
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
// motions must specify whether or not they loop
|
||||
virtual BOOL getLoop() { return TRUE; }
|
||||
|
||||
// motions must report their total duration
|
||||
virtual F32 getDuration() { return 0.0; }
|
||||
|
||||
// motions must report their "ease in" duration
|
||||
virtual F32 getEaseInDuration() { return 0.0; }
|
||||
|
||||
// motions must report their "ease out" duration.
|
||||
virtual F32 getEaseOutDuration() { return 0.0; }
|
||||
|
||||
// called to determine when a motion should be activated/deactivated based on avatar pixel coverage
|
||||
virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_HAND; }
|
||||
|
||||
// motions must report their priority
|
||||
virtual LLJoint::JointPriority getPriority() { return LLJoint::MEDIUM_PRIORITY; }
|
||||
|
||||
virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; }
|
||||
|
||||
// run-time (post constructor) initialization,
|
||||
// called after parameters have been set
|
||||
// must return true to indicate success and be available for activation
|
||||
virtual LLMotionInitStatus onInitialize(LLCharacter *character);
|
||||
|
||||
// called when a motion is activated
|
||||
// must return TRUE to indicate success, or else
|
||||
// it will be deactivated
|
||||
virtual BOOL onActivate();
|
||||
|
||||
// called per time step
|
||||
// must return TRUE while it is active, and
|
||||
// must return FALSE when the motion is completed.
|
||||
virtual BOOL onUpdate(F32 time, U8* joint_mask);
|
||||
|
||||
// called when a motion is deactivated
|
||||
virtual void onDeactivate();
|
||||
|
||||
virtual BOOL canDeprecate() { return FALSE; }
|
||||
|
||||
static std::string getHandPoseName(eHandPose pose);
|
||||
static eHandPose getHandPose(std::string posename);
|
||||
|
||||
public:
|
||||
//-------------------------------------------------------------------------
|
||||
// joint states to be animated
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
LLCharacter *mCharacter;
|
||||
|
||||
F32 mLastTime;
|
||||
eHandPose mCurrentPose;
|
||||
eHandPose mNewPose;
|
||||
};
|
||||
#endif // LL_LLHANDMOTION_H
|
||||
|
||||
Reference in New Issue
Block a user