Imported existing code
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120
indra/llcharacter/llgesture.h
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120
indra/llcharacter/llgesture.h
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/**
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* @file llgesture.h
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* @brief A gesture is a combination of a triggering chat phrase or
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* key, a sound, an animation, and a chat string.
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLGESTURE_H
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#define LL_LLGESTURE_H
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#include "llanimationstates.h"
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#include "lluuid.h"
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#include "llstring.h"
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#include "lldarray.h"
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class LLGesture
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{
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public:
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LLGesture();
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LLGesture(KEY key, MASK mask, const std::string &trigger,
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const LLUUID &sound_item_id, const std::string &animation,
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const std::string &output_string);
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LLGesture(U8 **buffer, S32 max_size); // deserializes, advances buffer
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LLGesture(const LLGesture &gesture);
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const LLGesture &operator=(const LLGesture &rhs);
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virtual ~LLGesture() {};
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// Accessors
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KEY getKey() const { return mKey; }
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MASK getMask() const { return mMask; }
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const std::string& getTrigger() const { return mTrigger; }
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const LLUUID& getSound() const { return mSoundItemID; }
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const std::string& getAnimation() const { return mAnimation; }
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const std::string& getOutputString() const { return mOutputString; }
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// Triggers if a key/mask matches it
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virtual BOOL trigger(KEY key, MASK mask);
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// Triggers if case-insensitive substring matches (assumes string is lowercase)
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virtual BOOL trigger(const std::string &string);
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// non-endian-neutral serialization
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U8 *serialize(U8 *buffer) const;
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U8 *deserialize(U8 *buffer, S32 max_size);
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static S32 getMaxSerialSize();
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protected:
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KEY mKey; // usually a function key
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MASK mMask; // usually MASK_NONE, or MASK_SHIFT
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std::string mTrigger; // string, no whitespace allowed
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std::string mTriggerLower; // lowercase version of mTrigger
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LLUUID mSoundItemID; // ItemID of sound to play, LLUUID::null if none
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std::string mAnimation; // canonical name of animation or face animation
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std::string mOutputString; // string to say
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static const S32 MAX_SERIAL_SIZE;
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};
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class LLGestureList
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{
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public:
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LLGestureList();
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virtual ~LLGestureList();
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// Triggers if a key/mask matches one in the list
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BOOL trigger(KEY key, MASK mask);
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// Triggers if substring matches and generates revised string.
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BOOL triggerAndReviseString(const std::string &string, std::string* revised_string);
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// Used for construction from UI
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S32 count() const { return mList.count(); }
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virtual LLGesture* get(S32 i) const { return mList.get(i); }
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virtual void put(LLGesture* gesture) { mList.put( gesture ); }
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void deleteAll();
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// non-endian-neutral serialization
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U8 *serialize(U8 *buffer) const;
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U8 *deserialize(U8 *buffer, S32 max_size);
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S32 getMaxSerialSize();
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protected:
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// overridden by child class to use local LLGesture implementation
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virtual LLGesture *create_gesture(U8 **buffer, S32 max_size);
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protected:
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LLDynamicArray<LLGesture*> mList;
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static const S32 SERIAL_HEADER_SIZE;
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};
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#endif
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