Imported existing code
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114
indra/llaudio/llaudioengine_openal.h
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114
indra/llaudio/llaudioengine_openal.h
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/**
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* @file audioengine_openal.cpp
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* @brief implementation of audio engine using OpenAL
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* support as a OpenAL 3D implementation
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*
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_AUDIOENGINE_OPENAL_H
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#define LL_AUDIOENGINE_OPENAL_H
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#include "llaudioengine.h"
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#include "lllistener_openal.h"
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#include "llwindgen.h"
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class LLAudioEngine_OpenAL : public LLAudioEngine
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{
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public:
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LLAudioEngine_OpenAL();
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virtual ~LLAudioEngine_OpenAL();
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virtual bool init(const S32 num_channels, void *user_data);
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virtual std::string getDriverName(bool verbose);
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virtual void allocateListener();
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virtual void shutdown();
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void setInternalGain(F32 gain);
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LLAudioBuffer* createBuffer();
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LLAudioChannel* createChannel();
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/*virtual*/ bool initWind();
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/*virtual*/ void cleanupWind();
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/*virtual*/ void updateWind(LLVector3 direction, F32 camera_altitude);
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private:
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void * windDSP(void *newbuffer, int length);
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typedef S16 WIND_SAMPLE_T;
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LLWindGen<WIND_SAMPLE_T> *mWindGen;
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S16 *mWindBuf;
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U32 mWindBufFreq;
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U32 mWindBufSamples;
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U32 mWindBufBytes;
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ALuint mWindSource;
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int mNumEmptyWindALBuffers;
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static const int MAX_NUM_WIND_BUFFERS = 80;
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static const float WIND_BUFFER_SIZE_SEC = 0.05f; // 1/20th sec
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};
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class LLAudioChannelOpenAL : public LLAudioChannel
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{
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public:
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LLAudioChannelOpenAL();
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virtual ~LLAudioChannelOpenAL();
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protected:
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/*virtual*/ void play();
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/*virtual*/ void playSynced(LLAudioChannel *channelp);
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/*virtual*/ void cleanup();
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/*virtual*/ bool isPlaying();
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/*virtual*/ bool updateBuffer();
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/*virtual*/ void update3DPosition();
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/*virtual*/ void updateLoop();
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ALuint mALSource;
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ALint mLastSamplePos;
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};
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class LLAudioBufferOpenAL : public LLAudioBuffer{
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public:
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LLAudioBufferOpenAL();
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virtual ~LLAudioBufferOpenAL();
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bool loadWAV(const std::string& filename);
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U32 getLength();
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friend class LLAudioChannelOpenAL;
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protected:
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void cleanup();
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ALuint getBuffer() {return mALBuffer;}
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ALuint mALBuffer;
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};
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#endif
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