Merchant Outbox!
Enter: LLFloaterOutbox, floater_merchant_outbox, LLMarketplaceFunctions, LLPanelMarketplaceOutboxInventory, and panel_outbox_inventory
LLView now has childFromPoint() from v-d.
LLInventoryBridge{
Sync includes with v-d.
Let's ENABLE_MERCHANT_SEND_TO_MARKETPLACE_CONTEXT_MENU for ease of access and tweak it to work.
Uncomment related code.
Catch if we're moving objects into the outbox during pasteFromClipboard()
}
LLInventoryPanel: start_folder attribute for inventory_panels, this could be quite useful in the future
Sync LLToolDragAndDrop with Catznip/v-d
Add the outbox to the World menu, since that seems to involve most commerce. Perhaps we should add a menu entry to the outbox itself to open its floater?
Fix the inventory merchant menu entries, thanks Shyotl..
Merchant Outbox Strings!
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@@ -139,6 +139,7 @@
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#include "llfloatermute.h"
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#include "llfloateropenobject.h"
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#include "llfloateroutbox.h"
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#include "llfloaterpermissionsmgr.h"
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#include "llfloaterperms.h"
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#include "llfloaterpostprocess.h"
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@@ -6537,6 +6538,10 @@ class LLShowFloater : public view_listener_t
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{
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LLFloaterPerms::toggleInstance(LLSD());
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}
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else if (floater_name == "outbox")
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{
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LLFloaterOutbox::toggleInstance(LLSD());
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}
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return true;
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}
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};
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@@ -6611,6 +6616,10 @@ class LLFloaterVisible : public view_listener_t
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if (!instn) new_value = false;
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else new_value = instn->getVisible();
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}
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else if (floater_name == "outbox")
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{
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new_value = LLFloaterOutbox::instanceVisible(LLSD());
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}
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gMenuHolder->findControl(control_name)->setValue(new_value);
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return true;
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}
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