Some nice dist^2 vector length checks to save from squarerooting.
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@@ -53,7 +53,7 @@ const S32 PKT_SIZE = 57;
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// throttle
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const F32 MAX_SENDS_PER_SEC = 4.f;
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const F32 MIN_DELTAPOS_FOR_UPDATE = 0.05f;
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const F32 MIN_DELTAPOS_FOR_UPDATE_SQUARED = 0.05f * 0.05f;
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// timeouts
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// can't use actual F32_MAX, because we add this to the current frametime
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@@ -251,7 +251,7 @@ BOOL LLHUDEffectPointAt::setPointAt(EPointAtType target_type, LLViewerObject *ob
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BOOL targetTypeChanged = (target_type != mTargetType) ||
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(object != mTargetObject);
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BOOL targetPosChanged = (dist_vec(position, mLastSentOffsetGlobal) > MIN_DELTAPOS_FOR_UPDATE) &&
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BOOL targetPosChanged = (dist_vec_squared(position, mLastSentOffsetGlobal) > MIN_DELTAPOS_FOR_UPDATE_SQUARED) &&
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((current_time - mLastSendTime) > (1.f / MAX_SENDS_PER_SEC));
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if (targetTypeChanged || targetPosChanged)
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