Massive sunshine/viewer-dev catchup. Further implemented serverside baking and added/updated metrics feedback.

This commit is contained in:
Shyotl
2013-02-19 01:50:46 -06:00
parent c3c34deb10
commit 76f3dc9e19
72 changed files with 3945 additions and 994 deletions

View File

@@ -26,22 +26,26 @@
ATTRIBUTE vec4 weight4;
uniform mat4 matrixPalette[32];
uniform mat4 matrixPalette[64];
mat4 getObjectSkinnedTransform()
{
int i;
float w0 = fract(weight4.x);
float w1 = fract(weight4.y);
float w2 = fract(weight4.z);
float w3 = fract(weight4.w);
vec4 w = fract(weight4);
vec4 index = floor(weight4);
int i0 = int(floor(weight4.x));
int i1 = int(floor(weight4.y));
int i2 = int(floor(weight4.z));
int i3 = int(floor(weight4.w));
float scale = 1.0/(w.x+w.y+w.z+w.w);
w *= scale;
mat4 mat = matrixPalette[int(index.x)]*w.x;
mat += matrixPalette[int(index.y)]*w.y;
mat += matrixPalette[int(index.z)]*w.z;
mat += matrixPalette[int(index.w)]*w.w;
//float scale = 1.0/(w.x+w.y+w.z+w.w);
//w *= scale;
mat4 mat = matrixPalette[i0]*w0;
mat += matrixPalette[i1]*w1;
mat += matrixPalette[i2]*w2;
mat += matrixPalette[i3]*w3;
return mat;
}