Massive sunshine/viewer-dev catchup. Further implemented serverside baking and added/updated metrics feedback.
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@@ -1025,17 +1025,6 @@ public:
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LLVector3* normal = NULL,
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LLVector3* bi_normal = NULL);
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// The following cleans up vertices and triangles,
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// getting rid of degenerate triangles and duplicate vertices,
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// and allocates new arrays with the clean data.
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static BOOL cleanupTriangleData( const S32 num_input_vertices,
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const std::vector<Point> &input_vertices,
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const S32 num_input_triangles,
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S32 *input_triangles,
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S32 &num_output_vertices,
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LLVector3 **output_vertices,
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S32 &num_output_triangles,
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S32 **output_triangles);
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LLFaceID generateFaceMask();
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BOOL isFaceMaskValid(LLFaceID face_mask);
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@@ -1045,7 +1034,7 @@ public:
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friend std::ostream& operator<<(std::ostream &s, const LLVolume *volumep); // HACK to bypass Windoze confusion over
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// conversion if *(LLVolume*) to LLVolume&
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const LLVolumeFace &getVolumeFace(const S32 f) const {return mVolumeFaces[f];} // DO NOT DELETE VOLUME WHILE USING THIS REFERENCE, OR HOLD A POINTER TO THIS VOLUMEFACE
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U32 mFaceMask; // bit array of which faces exist in this volume
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LLVector3 mLODScaleBias; // vector for biasing LOD based on scale
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