Beginning to pull LLVOAvatarSelf out from LLVOAvatar.
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162
indra/newview/llvoavatarself.h
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162
indra/newview/llvoavatarself.h
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/**
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* @file llvoavatarself.h
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* @brief Declaration of LLVOAvatar class which is a derivation fo
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* LLViewerObject
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLVOAVATARSELF_H
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#define LL_LLVOAVATARSELF_H
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#include "llviewertexture.h"
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#include "llvoavatar.h"
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// LLVOAvatarSelf
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//
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class LLVOAvatarSelf :
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public LLVOAvatar
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{
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/********************************************************************************
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** **
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** INITIALIZATION
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**/
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public:
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LLVOAvatarSelf(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
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virtual ~LLVOAvatarSelf();
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virtual void markDead();
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virtual void initInstance(); // Called after construction to initialize the class.
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void cleanup();
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protected:
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/*virtual*/ BOOL loadAvatar();
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BOOL loadAvatarSelf();
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BOOL buildSkeletonSelf(const LLVOAvatarSkeletonInfo *info);
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BOOL buildMenus();
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/** Initialization
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** **
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*******************************************************************************/
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/********************************************************************************
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** **
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** INHERITED
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**/
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//--------------------------------------------------------------------
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// LLViewerObject interface and related
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//--------------------------------------------------------------------
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public:
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/*virtual*/ void updateRegion(LLViewerRegion *regionp);
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/*virtual*/ BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
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//--------------------------------------------------------------------
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// LLCharacter interface and related
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//--------------------------------------------------------------------
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public:
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/*virtual*/ void stopMotionFromSource(const LLUUID& source_id);
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/*virtual*/ void requestStopMotion(LLMotion* motion);
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/*virtual*/ LLJoint* getJoint(const std::string &name);
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void resetJointPositions( void );
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/** Initialization
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** **
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*******************************************************************************/
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/********************************************************************************
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** **
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** STATE
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**/
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public:
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/*virtual*/ bool isSelf() const { return true; }
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//--------------------------------------------------------------------
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// Updates
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//--------------------------------------------------------------------
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public:
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/*virtual*/ BOOL updateCharacter(LLAgent &agent);
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/*virtual*/ void idleUpdateTractorBeam();
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private:
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U64 mLastRegionHandle;
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LLFrameTimer mRegionCrossingTimer;
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S32 mRegionCrossingCount;
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/** State
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** **
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*******************************************************************************/
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/********************************************************************************
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** **
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** RENDERING
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**/
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//--------------------------------------------------------------------
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// Render beam
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//--------------------------------------------------------------------
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protected:
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BOOL needsRenderBeam();
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private:
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LLPointer<LLHUDEffectSpiral> mBeam;
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LLFrameTimer mBeamTimer;
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/** Rendering
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** **
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*******************************************************************************/
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/********************************************************************************
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** **
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** MESHES
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**/
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protected:
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/*virtual*/ void restoreMeshData();
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/** Meshes
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** **
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*******************************************************************************/
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//--------------------------------------------------------------------
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// HUDs
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//--------------------------------------------------------------------
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private:
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LLViewerJoint* mScreenp; // special purpose joint for HUD attachments
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/** Attachments
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** **
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*******************************************************************************/
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};
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extern LLVOAvatarSelf *gAgentAvatarp;
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BOOL isAgentAvatarValid();
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#endif // LL_VO_AVATARSELF_H
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