Beginning to pull LLVOAvatarSelf out from LLVOAvatar.
This commit is contained in:
@@ -45,7 +45,7 @@
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#include "llviewerobjectlist.h"
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#include "llviewerregion.h"
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#include "llviewerwindow.h"
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#include "llvoavatar.h"
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#include "llvoavatarself.h"
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#include "llwindow.h"
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#include "llworld.h"
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#include "llfloatertools.h" //For gFloaterTools
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@@ -374,7 +374,7 @@ void LLAgentCamera::unlockView()
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{
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if (isAgentAvatarValid())
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{
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setFocusGlobal(LLVector3d::zero, gAgent.getAvatarObject()->mID);
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setFocusGlobal(LLVector3d::zero, gAgentAvatarp->mID);
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}
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setFocusOnAvatar(FALSE, FALSE); // no animation
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}
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@@ -1111,7 +1111,7 @@ void LLAgentCamera::cameraPanUp(F32 meters)
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//-----------------------------------------------------------------------------
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void LLAgentCamera::updateLookAt(const S32 mouse_x, const S32 mouse_y)
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{
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LLVOAvatar *pAvatar = gAgent.getAvatarObject(); // bleh
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LLVOAvatar *pAvatar = gAgentAvatarp; // bleh
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static LLVector3 last_at_axis;
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@@ -1184,7 +1184,7 @@ void LLAgentCamera::updateCamera()
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//static LLFastTimer::DeclareTimer ftm("Camera");
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//LLFastTimer t(ftm);
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LLVOAvatar *pAvatar = gAgent.getAvatarObject();
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LLVOAvatar *pAvatar = gAgentAvatarp;
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// - changed camera_skyward to the new global "mCameraUpVector"
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mCameraUpVector = LLVector3::z_axis;
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@@ -1610,12 +1610,12 @@ LLVector3d LLAgentCamera::calcFocusPositionTargetGlobal()
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{
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LLVector3d at_axis(1.0, 0.0, 0.0);
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LLQuaternion agent_rot = gAgent.getFrameAgent().getQuaternion();
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if (isAgentAvatarValid() && gAgent.getAvatarObject()->getParent())
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if (isAgentAvatarValid() && gAgentAvatarp->getParent())
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{
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LLViewerObject* root_object = (LLViewerObject*)gAgent.getAvatarObject()->getRoot();
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LLViewerObject* root_object = (LLViewerObject*)gAgentAvatarp->getRoot();
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if (!root_object->flagCameraDecoupled())
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{
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agent_rot *= ((LLViewerObject*)(gAgent.getAvatarObject()->getParent()))->getRenderRotation();
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agent_rot *= ((LLViewerObject*)(gAgentAvatarp->getParent()))->getRenderRotation();
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}
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}
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at_axis = at_axis * agent_rot;
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@@ -1665,7 +1665,7 @@ LLVector3d LLAgentCamera::calcFocusPositionTargetGlobal()
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}
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return mFocusTargetGlobal;
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}
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else if (mSitCameraEnabled && isAgentAvatarValid() && gAgent.getAvatarObject()->isSitting() && mSitCameraReferenceObject.notNull())
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else if (mSitCameraEnabled && isAgentAvatarValid() && gAgentAvatarp->isSitting() && mSitCameraReferenceObject.notNull())
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{
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// sit camera
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LLVector3 object_pos = mSitCameraReferenceObject->getRenderPosition();
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@@ -1686,9 +1686,9 @@ LLVector3d LLAgentCamera::calcThirdPersonFocusOffset()
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LLVector3d focus_offset;
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focus_offset.setVec(gSavedSettings.getVector3("FocusOffsetDefault"));
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LLQuaternion agent_rot = gAgent.getFrameAgent().getQuaternion();
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if (isAgentAvatarValid() && gAgent.getAvatarObject()->getParent())
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if (isAgentAvatarValid() && gAgentAvatarp->getParent())
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{
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agent_rot *= ((LLViewerObject*)(gAgent.getAvatarObject()->getParent()))->getRenderRotation();
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agent_rot *= ((LLViewerObject*)(gAgentAvatarp->getParent()))->getRenderRotation();
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}
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//focus_offset = convert_from_llsd<LLVector3d>(mFocusOffsetInitial[mCameraPreset]->get(), TYPE_VEC3D, "");
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@@ -1698,9 +1698,9 @@ LLVector3d LLAgentCamera::calcThirdPersonFocusOffset()
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void LLAgentCamera::setupSitCamera()
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{
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// agent frame entering this function is in world coordinates
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if (isAgentAvatarValid() && gAgent.getAvatarObject()->getParent())
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if (isAgentAvatarValid() && gAgentAvatarp->getParent())
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{
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LLQuaternion parent_rot = ((LLViewerObject*)gAgent.getAvatarObject()->getParent())->getRenderRotation();
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LLQuaternion parent_rot = ((LLViewerObject*)gAgentAvatarp->getParent())->getRenderRotation();
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// slam agent coordinate frame to proper parent local version
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LLVector3 at_axis = gAgent.getFrameAgent().getAtAxis();
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at_axis.mV[VZ] = 0.f;
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@@ -1768,9 +1768,9 @@ LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(BOOL *hit_limit)
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F32 camera_land_height;
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LLVector3d frame_center_global = !isAgentAvatarValid() ?
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gAgent.getPositionGlobal() :
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gAgent.getPosGlobalFromAgent(gAgent.getAvatarObject()->mRoot.getWorldPosition());
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gAgent.getPosGlobalFromAgent(gAgentAvatarp->mRoot.getWorldPosition());
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LLVOAvatar *pAvatar = gAgent.getAvatarObject();
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LLVOAvatar *pAvatar = gAgentAvatarp;
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BOOL isConstrained = FALSE;
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LLVector3d head_offset;
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head_offset.setVec(mThirdPersonHeadOffset);
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@@ -1797,7 +1797,7 @@ LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(BOOL *hit_limit)
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head_offset.mdV[VZ] = pAvatar->mHeadOffset.mV[VZ] + 0.1f;
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const LLMatrix4& mat = ((LLViewerObject*) pAvatar->getParent())->getRenderMatrix();
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camera_position_global = gAgent.getPosGlobalFromAgent
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((gAgent.getAvatarObject()->getPosition()+
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((gAgentAvatarp->getPosition()+
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LLVector3(head_offset)*pAvatar->getRotation()) * mat);
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}
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else
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@@ -1837,7 +1837,7 @@ LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(BOOL *hit_limit)
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// are we sitting down?
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if (isAgentAvatarValid() && pAvatar->getParent())
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{
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LLQuaternion parent_rot = ((LLViewerObject*)gAgent.getAvatarObject()->getParent())->getRenderRotation();
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LLQuaternion parent_rot = ((LLViewerObject*)gAgentAvatarp->getParent())->getRenderRotation();
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// slam agent coordinate frame to proper parent local version
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LLVector3 at_axis = gAgent.getFrameAgent().getAtAxis() * parent_rot;
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at_axis.mV[VZ] = 0.f;
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@@ -2149,8 +2149,8 @@ void LLAgentCamera::changeCameraToMouselook(BOOL animate)
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gSavedSettings.setBOOL("BuildBtnState", FALSE);
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if (isAgentAvatarValid())
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{
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gAgent.getAvatarObject()->stopMotion(ANIM_AGENT_BODY_NOISE);
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gAgent.getAvatarObject()->stopMotion(ANIM_AGENT_BREATHE_ROT);
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gAgentAvatarp->stopMotion(ANIM_AGENT_BODY_NOISE);
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gAgentAvatarp->stopMotion(ANIM_AGENT_BREATHE_ROT);
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}
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//gViewerWindow->stopGrab();
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@@ -2237,9 +2237,9 @@ void LLAgentCamera::changeCameraToFollow(BOOL animate)
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if (isAgentAvatarValid())
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{
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gAgent.getAvatarObject()->mPelvisp->setPosition(LLVector3::zero);
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gAgent.getAvatarObject()->startMotion( ANIM_AGENT_BODY_NOISE );
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gAgent.getAvatarObject()->startMotion( ANIM_AGENT_BREATHE_ROT );
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gAgentAvatarp->mPelvisp->setPosition(LLVector3::zero);
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gAgentAvatarp->startMotion( ANIM_AGENT_BODY_NOISE );
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gAgentAvatarp->startMotion( ANIM_AGENT_BREATHE_ROT );
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}
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gSavedSettings.setBOOL("FirstPersonBtnState", FALSE);
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@@ -2279,12 +2279,12 @@ void LLAgentCamera::changeCameraToThirdPerson(BOOL animate)
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if (isAgentAvatarValid())
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{
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if (!gAgent.getAvatarObject()->isSitting())
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if (!gAgentAvatarp->isSitting())
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{
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gAgent.getAvatarObject()->mPelvisp->setPosition(LLVector3::zero);
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gAgentAvatarp->mPelvisp->setPosition(LLVector3::zero);
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}
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gAgent.getAvatarObject()->startMotion(ANIM_AGENT_BODY_NOISE);
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gAgent.getAvatarObject()->startMotion(ANIM_AGENT_BREATHE_ROT);
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gAgentAvatarp->startMotion(ANIM_AGENT_BODY_NOISE);
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gAgentAvatarp->startMotion(ANIM_AGENT_BREATHE_ROT);
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}
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gSavedSettings.setBOOL("FirstPersonBtnState", FALSE);
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@@ -2322,9 +2322,9 @@ void LLAgentCamera::changeCameraToThirdPerson(BOOL animate)
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}
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// Remove any pitch from the avatar
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if (isAgentAvatarValid() && gAgent.getAvatarObject()->getParent())
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if (isAgentAvatarValid() && gAgentAvatarp->getParent())
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{
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LLQuaternion obj_rot = ((LLViewerObject*)gAgent.getAvatarObject()->getParent())->getRenderRotation();
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LLQuaternion obj_rot = ((LLViewerObject*)gAgentAvatarp->getParent())->getRenderRotation();
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at_axis = LLViewerCamera::getInstance()->getAtAxis();
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at_axis.mV[VZ] = 0.f;
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at_axis.normalize();
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@@ -2411,8 +2411,8 @@ void LLAgentCamera::changeCameraToCustomizeAvatar(BOOL avatar_animate, BOOL came
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gAgent.sendAnimationRequest(ANIM_AGENT_CUSTOMIZE, ANIM_REQUEST_START);
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gAgent.setCustomAnim(TRUE);
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gAgent.getAvatarObject()->startMotion(ANIM_AGENT_CUSTOMIZE);
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LLMotion* turn_motion = gAgent.getAvatarObject()->findMotion(ANIM_AGENT_CUSTOMIZE);
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gAgentAvatarp->startMotion(ANIM_AGENT_CUSTOMIZE);
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LLMotion* turn_motion = gAgentAvatarp->findMotion(ANIM_AGENT_CUSTOMIZE);
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if (turn_motion)
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{
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@@ -2565,7 +2565,7 @@ void LLAgentCamera::setFocusGlobal(const LLVector3d& focus, const LLUUID &object
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{
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if (isAgentAvatarValid())
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{
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mFocusTargetGlobal = gAgent.getPosGlobalFromAgent(gAgent.getAvatarObject()->mHeadp->getWorldPosition());
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mFocusTargetGlobal = gAgent.getPosGlobalFromAgent(gAgentAvatarp->mHeadp->getWorldPosition());
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}
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else
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{
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@@ -2610,7 +2610,7 @@ void LLAgentCamera::setFocusGlobal(const LLVector3d& focus, const LLUUID &object
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{
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if (isAgentAvatarValid())
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{
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mFocusTargetGlobal = gAgent.getPosGlobalFromAgent(gAgent.getAvatarObject()->mHeadp->getWorldPosition());
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mFocusTargetGlobal = gAgent.getPosGlobalFromAgent(gAgentAvatarp->mHeadp->getWorldPosition());
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}
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else
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{
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@@ -2747,9 +2747,9 @@ void LLAgentCamera::setFocusOnAvatar(BOOL focus_on_avatar, BOOL animate)
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if (mCameraMode == CAMERA_MODE_THIRD_PERSON)
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{
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LLVector3 at_axis;
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if (isAgentAvatarValid() && gAgent.getAvatarObject()->getParent())
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if (isAgentAvatarValid() && gAgentAvatarp->getParent())
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{
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LLQuaternion obj_rot = ((LLViewerObject*)gAgent.getAvatarObject()->getParent())->getRenderRotation();
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LLQuaternion obj_rot = ((LLViewerObject*)gAgentAvatarp->getParent())->getRenderRotation();
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at_axis = LLViewerCamera::getInstance()->getAtAxis();
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at_axis.mV[VZ] = 0.f;
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at_axis.normalize();
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@@ -2782,17 +2782,17 @@ BOOL LLAgentCamera::setLookAt(ELookAtType target_type, LLViewerObject *object, L
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if(!mLookAt || mLookAt->isDead())
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return FALSE;
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position.clearVec();
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return mLookAt->setLookAt(LOOKAT_TARGET_NONE, gAgent.getAvatarObject(), position);
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return mLookAt->setLookAt(LOOKAT_TARGET_NONE, gAgentAvatarp, position);
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}
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if(object && object->isAttachment())
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{
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LLViewerObject* parent = object;
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while(parent)
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{
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if (parent == gAgent.getAvatarObject())
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if (parent == gAgentAvatarp)
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{
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// looking at an attachment on ourselves, which we don't want to do
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object = gAgent.getAvatarObject();
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object = gAgentAvatarp;
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position.clearVec();
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}
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parent = (LLViewerObject*)parent->getParent();
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@@ -2801,7 +2801,7 @@ BOOL LLAgentCamera::setLookAt(ELookAtType target_type, LLViewerObject *object, L
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if(!mLookAt || mLookAt->isDead())
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{
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mLookAt = (LLHUDEffectLookAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_LOOKAT);
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mLookAt->setSourceObject(gAgent.getAvatarObject());
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mLookAt->setSourceObject(gAgentAvatarp);
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}
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return mLookAt->setLookAt(target_type, object, position);
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@@ -2822,9 +2822,9 @@ void LLAgentCamera::lookAtObject(LLUUID object_id, ECameraPosition camera_pos)
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if (chatter->isAvatar())
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{
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LLVOAvatar *chatter_av = (LLVOAvatar*)chatter;
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if (!gAgent.getAvatarObject() && chatter_av->mHeadp)
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if (!gAgentAvatarp && chatter_av->mHeadp)
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{
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delta_pos = chatter_av->mHeadp->getWorldPosition() - gAgent.getAvatarObject()->mHeadp->getWorldPosition();
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delta_pos = chatter_av->mHeadp->getWorldPosition() - gAgentAvatarp->mHeadp->getWorldPosition();
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}
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else
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{
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@@ -2836,7 +2836,7 @@ void LLAgentCamera::lookAtObject(LLUUID object_id, ECameraPosition camera_pos)
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changeCameraToThirdPerson();
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LLVector3 new_camera_pos = gAgent.getAvatarObject()->mHeadp->getWorldPosition();
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LLVector3 new_camera_pos = gAgentAvatarp->mHeadp->getWorldPosition();
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LLVector3 left = delta_pos % LLVector3::z_axis;
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left.normVec();
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LLVector3 up = left % delta_pos;
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@@ -2889,7 +2889,7 @@ void LLAgentCamera::lookAtObject(LLUUID object_id, ECameraPosition camera_pos)
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changeCameraToThirdPerson();
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LLVector3 new_camera_pos = gAgent.getAvatarObject()->mHeadp->getWorldPosition();
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LLVector3 new_camera_pos = gAgentAvatarp->mHeadp->getWorldPosition();
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LLVector3 left = delta_pos % LLVector3::z_axis;
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left.normVec();
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LLVector3 up = left % delta_pos;
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@@ -2940,7 +2940,7 @@ void LLAgentCamera::lookAtLastChat()
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LLVOAvatar *chatter_av = (LLVOAvatar*)chatter;
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if (isAgentAvatarValid() && chatter_av->mHeadp)
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{
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delta_pos = chatter_av->mHeadp->getWorldPosition() - gAgent.getAvatarObject()->mHeadp->getWorldPosition();
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delta_pos = chatter_av->mHeadp->getWorldPosition() - gAgentAvatarp->mHeadp->getWorldPosition();
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}
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else
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{
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@@ -2952,7 +2952,7 @@ void LLAgentCamera::lookAtLastChat()
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changeCameraToThirdPerson();
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LLVector3 new_camera_pos = gAgent.getAvatarObject()->mHeadp->getWorldPosition();
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LLVector3 new_camera_pos = gAgentAvatarp->mHeadp->getWorldPosition();
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LLVector3 left = delta_pos % LLVector3::z_axis;
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left.normalize();
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LLVector3 up = left % delta_pos;
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@@ -2984,7 +2984,7 @@ void LLAgentCamera::lookAtLastChat()
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changeCameraToThirdPerson();
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LLVector3 new_camera_pos = gAgent.getAvatarObject()->mHeadp->getWorldPosition();
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LLVector3 new_camera_pos = gAgentAvatarp->mHeadp->getWorldPosition();
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LLVector3 left = delta_pos % LLVector3::z_axis;
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left.normalize();
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LLVector3 up = left % delta_pos;
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@@ -3012,7 +3012,7 @@ BOOL LLAgentCamera::setPointAt(EPointAtType target_type, LLViewerObject *object,
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if (!mPointAt || mPointAt->isDead())
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{
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mPointAt = (LLHUDEffectPointAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINTAT);
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mPointAt->setSourceObject(gAgent.getAvatarObject());
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mPointAt->setSourceObject(gAgentAvatarp);
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}
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return mPointAt->setPointAt(target_type, object, position);
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}
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Reference in New Issue
Block a user