Added super-temporary debug settings to help determine cause of textures baking as solid white for some users.
This commit is contained in:
@@ -215,7 +215,9 @@ BOOL LLViewerDynamicTexture::updateAllInstances()
|
||||
LLVertexBuffer::unbind();
|
||||
|
||||
bool no_ff = LLGLSLShader::sNoFixedFunction;
|
||||
LLGLSLShader::sNoFixedFunction = false;
|
||||
static const LLCachedControl<bool> force_fixed_functions("ShyotlUseLegacyDynamicTexture",false);
|
||||
if(force_fixed_functions)
|
||||
LLGLSLShader::sNoFixedFunction = false;
|
||||
|
||||
BOOL result = FALSE;
|
||||
BOOL ret = FALSE ;
|
||||
|
||||
Reference in New Issue
Block a user