Force running AIMeshUpload in the main thread.
I don't think it did -- but theoretically it could run in any thread the way it was.
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@@ -212,7 +212,7 @@ class AIStateMachine : public LLThreadSafeRefCount
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public:
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// These functions may be called directly after creation, or from within finish_impl(), or from the call back function.
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void run(LLPointer<AIStateMachine> parent, state_type new_parent_state, bool abort_parent = true, bool on_abort_signal_parent = true, AIEngine* default_engine = &gMainThreadEngine);
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void run(AIStateMachine* parent, state_type new_parent_state, bool abort_parent = true, bool on_abort_signal_parent = true, AIEngine* default_engine = &gMainThreadEngine);
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void run(callback_type::signal_type::slot_type const& slot, AIEngine* default_engine = &gMainThreadEngine);
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void run(void) { run(NULL, 0, false, true, mDefaultEngine); }
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