Use LLGLShader::sIndexTextureChannels instead of mNumTextureImageUnits directly.. also check that channel value isn't invalid. Also make super-sure shaders are disabled on pre opengl 2.0 hardware.
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@@ -58,6 +58,7 @@ using std::string;
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GLhandleARB LLGLSLShader::sCurBoundShader = 0;
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LLGLSLShader* LLGLSLShader::sCurBoundShaderPtr = NULL;
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S32 LLGLSLShader::sIndexedTextureChannels = 0;
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bool LLGLSLShader::sNoFixedFunction = false;
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//UI shader -- declared here so llui_libtest will link properly
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@@ -77,6 +77,7 @@ public:
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static GLhandleARB sCurBoundShader;
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static LLGLSLShader* sCurBoundShaderPtr;
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static S32 sIndexedTextureChannels;
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static bool sNoFixedFunction;
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void unload();
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@@ -250,7 +250,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
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return FALSE;
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}
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}
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shader->mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits-1;
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shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
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}
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}
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@@ -289,7 +289,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
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return FALSE;
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}
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}
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shader->mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits-1;
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shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
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}
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}
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}
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@@ -313,7 +313,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
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{
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return FALSE;
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}
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shader->mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits-1;
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shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
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}
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}
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else if (features->hasWaterFog)
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@@ -345,7 +345,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
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{
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return FALSE;
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}
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shader->mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits-1;
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shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
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}
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}
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@@ -364,7 +364,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
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{
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return FALSE;
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}
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shader->mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits-1;
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shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
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}
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}
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@@ -404,7 +404,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
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return FALSE;
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}
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}
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shader->mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits-1;
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shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
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}
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}
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}
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@@ -428,7 +428,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
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{
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return FALSE;
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}
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shader->mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits-1;
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shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
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}
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}
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@@ -447,7 +447,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
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{
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return FALSE;
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}
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shader->mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits-1;
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shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
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}
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}
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}
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