Merge branch 'master' of https://github.com/Shyotl/SingularityViewer
This commit is contained in:
@@ -302,6 +302,8 @@ NVIDIA GeForce 6700 .*NVIDIA.*GeForce 67.* 2 1
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NVIDIA GeForce 6800 .*NVIDIA.*GeForce 68.* 2 1
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NVIDIA GeForce 7000M .*NVIDIA.*GeForce 7000M.* 0 1
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NVIDIA GeForce 7100M .*NVIDIA.*GeForce 7100M.* 0 1
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NVIDIA GeForce 7000 .*NVIDIA.*GeForce 70.* 0 1
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NVIDIA GeForce 7100 .*NVIDIA.*GeForce 71.* 0 1
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NVIDIA GeForce 7200 .*NVIDIA.*GeForce 72.* 1 1
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NVIDIA GeForce 7300 .*NVIDIA.*GeForce 73.* 1 1
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NVIDIA GeForce 7500 .*NVIDIA.*GeForce 75.* 1 1
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@@ -389,8 +391,39 @@ NVIDIA MCP78 .*NVIDIA.*MCP78.* 1 1
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NVIDIA Quadro2 .*Quadro2.* 0 1
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NVIDIA Quadro4 .*Quadro4.* 0 1
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NVIDIA Quadro DCC .*Quadro DCC.* 0 1
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NVIDIA Quadro FX 4500 .*Quadro.*FX.*4500.* 3 1
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NVIDIA Quadro FX 1400 .*Quadro.*FX.*1400.* 1 1
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NVIDIA Quadro FX 1500 .*Quadro.*FX.*1500.* 1 1
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NVIDIA Quadro FX 1700 .*Quadro.*FX.*1700.* 2 1
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NVIDIA Quadro FX 1800 .*Quadro.*FX.*1800.* 2 1
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NVIDIA Quadro FX 3400 .*Quadro.*FX.*3400.* 1 1
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NVIDIA Quadro FX 3450 .*Quadro.*FX.*3450.* 1 1
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NVIDIA Quadro FX 3500 .*Quadro.*FX.*3500.* 1 1
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NVIDIA Quadro FX 3700 .*Quadro.*FX.*3700.* 2 1
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NVIDIA Quadro FX 3800 .*Quadro.*FX.*3800.* 2 1
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NVIDIA Quadro FX 370 .*Quadro.*FX.*370.* 2 1
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NVIDIA Quadro FX 380 .*Quadro.*FX.*380.* 2 1
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NVIDIA Quadro FX 4000 .*Quadro.*FX.*4000.* 1 1
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NVIDIA Quadro FX 4500 .*Quadro.*FX.*4500.* 1 1
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NVIDIA Quadro FX 4600 .*Quadro.*FX.*4600.* 2 1
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NVIDIA Quadro FX 4700 .*Quadro.*FX.*4700.* 2 1
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NVIDIA Quadro FX 4800 .*Quadro.*FX.*4800.* 2 1
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NVIDIA Quadro FX 470 .*Quadro.*FX.*470.* 2 1
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NVIDIA Quadro FX 5500 .*Quadro.*FX.*5500.* 1 1
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NVIDIA Quadro FX 5600 .*Quadro.*FX.*5600.* 2 1
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NVIDIA Quadro FX 5700 .*Quadro.*FX.*5700.* 2 1
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NVIDIA Quadro FX 5800 .*Quadro.*FX.*5800.* 2 1
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NVIDIA Quadro FX 540 .*Quadro.*FX.*540.* 1 1
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NVIDIA Quadro FX 550 .*Quadro.*FX.*550.* 1 1
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NVIDIA Quadro FX 560 .*Quadro.*FX.*560.* 1 1
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NVIDIA Quadro FX 570 .*Quadro.*FX.*570.* 2 1
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NVIDIA Quadro FX 580 .*Quadro.*FX.*580.* 2 1
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NVIDIA Quadro FX .*Quadro FX.* 1 1
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NVIDIA Quadro VX 200 .*Quadro VX.*200.* 2 1
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NVIDIA Quadro 2000 .*Quadro.*2000.* 2 1
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NVIDIA Quadro 4000 .*Quadro.*4000.* 2 1
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NVIDIA Quadro 5000 .*Quadro.*5000.* 2 1
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NVIDIA Quadro 6000 .*Quadro.*6000.* 2 1
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NVIDIA Quadro 600 .*Quadro.*600.* 2 1
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NVIDIA Quadro NVS .*Quadro NVS.* 0 1
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NVIDIA RIVA TNT .*RIVA TNT.* 0 0
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NVIDIA PCI .*NVIDIA.*/PCI/SSE2 0 0
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@@ -596,23 +596,26 @@ void LLFace::printDebugInfo() const
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llinfos << "II: " << mIndicesIndex << " Count:" << mIndicesCount << llendl;
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llinfos << llendl;
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poolp->printDebugInfo();
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S32 pool_references = 0;
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for (std::vector<LLFace*>::iterator iter = poolp->mReferences.begin();
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iter != poolp->mReferences.end(); iter++)
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if (poolp)
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{
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LLFace *facep = *iter;
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if (facep == this)
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poolp->printDebugInfo();
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S32 pool_references = 0;
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for (std::vector<LLFace*>::iterator iter = poolp->mReferences.begin();
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iter != poolp->mReferences.end(); iter++)
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{
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llinfos << "Pool reference: " << pool_references << llendl;
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pool_references++;
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LLFace *facep = *iter;
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if (facep == this)
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{
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llinfos << "Pool reference: " << pool_references << llendl;
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pool_references++;
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}
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}
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}
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if (pool_references != 1)
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{
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llinfos << "Incorrect number of pool references!" << llendl;
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if (pool_references != 1)
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{
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llinfos << "Incorrect number of pool references!" << llendl;
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}
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}
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#if 0
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@@ -12,7 +12,7 @@
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#include "llfloaterchat.h"
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#include "llfloaterblacklist.h"
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static const size_t num_collision_sounds = 28;
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static const size_t num_collision_sounds = 29;
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const LLUUID collision_sounds[num_collision_sounds] =
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{
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LLUUID("dce5fdd4-afe4-4ea1-822f-dd52cac46b08"),
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@@ -42,7 +42,8 @@ const LLUUID collision_sounds[num_collision_sounds] =
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LLUUID("be582e5d-b123-41a2-a150-454c39e961c8"),
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LLUUID("c70141d4-ba06-41ea-bcbc-35ea81cb8335"),
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LLUUID("7d1826f4-24c4-4aac-8c2e-eff45df37783"),
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LLUUID("063c97d3-033a-4e9b-98d8-05c8074922cb")
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LLUUID("063c97d3-033a-4e9b-98d8-05c8074922cb"),
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LLUUID("e8af4a28-aa83-4310-a7c4-c047e15ea0df") //Step sound
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};
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LLFloaterExploreSounds* LLFloaterExploreSounds::sInstance;
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@@ -809,13 +809,14 @@ void LLHUDText::updateVisibility()
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return;
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}
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if (vec_from_camera * LLViewerCamera::getInstance()->getAtAxis() <= LLViewerCamera::getInstance()->getNear() + 0.1f + mSourceObject->getVObjRadius())
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F32 object_radius = llmin(mSourceObject->getVObjRadius(), 26.f); //~15x15x15 prim : sqrt((15^2) * 3) = 25.9807621. getVObjRadius is diam.
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if (vec_from_camera * LLViewerCamera::getInstance()->getAtAxis() <= LLViewerCamera::getInstance()->getNear() + 0.1f + object_radius)
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{
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mPositionAgent = LLViewerCamera::getInstance()->getOrigin() + vec_from_camera * ((LLViewerCamera::getInstance()->getNear() + 0.1f) / (vec_from_camera * LLViewerCamera::getInstance()->getAtAxis()));
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}
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else
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{
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mPositionAgent -= dir_from_camera * mSourceObject->getVObjRadius();
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mPositionAgent -= dir_from_camera * object_radius;
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}
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mLastDistance = (mPositionAgent - LLViewerCamera::getInstance()->getOrigin()).magVec();
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@@ -116,78 +116,6 @@ void validate_drawable(LLDrawable* drawablep)
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#define validate_drawable(x)
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#endif
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class LLOctreeStateCheck : public LLOctreeTraveler<LLDrawable>
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{
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public:
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U32 mInheritedMask[LLViewerCamera::NUM_CAMERAS];
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LLOctreeStateCheck()
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{
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for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
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{
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mInheritedMask[i] = 0;
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}
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}
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virtual void traverse(const LLSpatialGroup::OctreeNode* node)
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{
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LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0);
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node->accept(this);
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U32 temp[LLViewerCamera::NUM_CAMERAS];
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for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
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{
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temp[i] = mInheritedMask[i];
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mInheritedMask[i] |= group->mOcclusionState[i] & LLSpatialGroup::OCCLUDED;
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}
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for (U32 i = 0; i < node->getChildCount(); i++)
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{
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traverse(node->getChild(i));
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}
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for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
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{
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mInheritedMask[i] = temp[i];
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}
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}
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virtual void visit(const LLOctreeNode<LLDrawable>* state)
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{
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LLSpatialGroup* group = (LLSpatialGroup*) state->getListener(0);
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for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
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{
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if (mInheritedMask[i] && !(group->mOcclusionState[i] & mInheritedMask[i]))
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{
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llerrs << "Spatial group failed inherited mask test." << llendl;
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}
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}
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if (group->isState(LLSpatialGroup::DIRTY))
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{
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assert_parent_state(group, LLSpatialGroup::DIRTY);
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}
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}
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void assert_parent_state(LLSpatialGroup* group, LLSpatialGroup::eSpatialState state)
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{
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LLSpatialGroup* parent = group->getParent();
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while (parent)
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{
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if (!parent->isState(state))
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{
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llerrs << "Spatial group failed parent state check." << llendl;
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}
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parent = parent->getParent();
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}
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}
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};
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S32 AABBSphereIntersect(const LLVector3& min, const LLVector3& max, const LLVector3 &origin, const F32 &rad)
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{
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@@ -3069,6 +2997,79 @@ void LLSpatialPartition::renderIntersectingBBoxes(LLCamera* camera)
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pusher.traverse(mOctree);
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}
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class LLOctreeStateCheck : public LLOctreeTraveler<LLDrawable>
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{
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public:
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U32 mInheritedMask[LLViewerCamera::NUM_CAMERAS];
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LLOctreeStateCheck()
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{
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for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
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{
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mInheritedMask[i] = 0;
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}
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}
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virtual void traverse(const LLSpatialGroup::OctreeNode* node)
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{
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LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0);
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node->accept(this);
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U32 temp[LLViewerCamera::NUM_CAMERAS];
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for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
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{
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temp[i] = mInheritedMask[i];
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mInheritedMask[i] |= group->mOcclusionState[i] & LLSpatialGroup::OCCLUDED;
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}
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for (U32 i = 0; i < node->getChildCount(); i++)
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{
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traverse(node->getChild(i));
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}
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for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
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{
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mInheritedMask[i] = temp[i];
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}
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}
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virtual void visit(const LLOctreeNode<LLDrawable>* state)
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{
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LLSpatialGroup* group = (LLSpatialGroup*) state->getListener(0);
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for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
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{
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if (mInheritedMask[i] && !(group->mOcclusionState[i] & mInheritedMask[i]))
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{
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llerrs << "Spatial group failed inherited mask test." << llendl;
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}
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}
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if (group->isState(LLSpatialGroup::DIRTY))
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{
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assert_parent_state(group, LLSpatialGroup::DIRTY);
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}
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}
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void assert_parent_state(LLSpatialGroup* group, LLSpatialGroup::eSpatialState state)
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{
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LLSpatialGroup* parent = group->getParent();
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while (parent)
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{
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if (!parent->isState(state))
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{
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llerrs << "Spatial group failed parent state check." << llendl;
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}
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parent = parent->getParent();
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}
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}
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};
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void LLSpatialPartition::renderDebug()
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{
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if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCTREE |
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@@ -5882,8 +5882,8 @@ std::string LLVOAvatar::getIdleTime()
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// animations.
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LLUUID LLVOAvatar::remapMotionID(const LLUUID& id)
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{
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LLCachedControl<bool> use_new_walk_run("UseNewWalkRun",true);
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LLCachedControl<bool> use_cross_walk_run("UseCrossWalkRun",false);
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static const LLCachedControl<bool> use_new_walk_run("UseNewWalkRun",true);
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static const LLCachedControl<bool> use_cross_walk_run("UseCrossWalkRun",false);
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LLUUID result = id;
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// start special case female walk for female avatars
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Reference in New Issue
Block a user