This commit is contained in:
Siana Gearz
2011-04-19 14:00:04 +02:00
10 changed files with 165 additions and 112 deletions

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@@ -302,6 +302,8 @@ NVIDIA GeForce 6700 .*NVIDIA.*GeForce 67.* 2 1
NVIDIA GeForce 6800 .*NVIDIA.*GeForce 68.* 2 1
NVIDIA GeForce 7000M .*NVIDIA.*GeForce 7000M.* 0 1
NVIDIA GeForce 7100M .*NVIDIA.*GeForce 7100M.* 0 1
NVIDIA GeForce 7000 .*NVIDIA.*GeForce 70.* 0 1
NVIDIA GeForce 7100 .*NVIDIA.*GeForce 71.* 0 1
NVIDIA GeForce 7200 .*NVIDIA.*GeForce 72.* 1 1
NVIDIA GeForce 7300 .*NVIDIA.*GeForce 73.* 1 1
NVIDIA GeForce 7500 .*NVIDIA.*GeForce 75.* 1 1
@@ -389,8 +391,39 @@ NVIDIA MCP78 .*NVIDIA.*MCP78.* 1 1
NVIDIA Quadro2 .*Quadro2.* 0 1
NVIDIA Quadro4 .*Quadro4.* 0 1
NVIDIA Quadro DCC .*Quadro DCC.* 0 1
NVIDIA Quadro FX 4500 .*Quadro.*FX.*4500.* 3 1
NVIDIA Quadro FX 1400 .*Quadro.*FX.*1400.* 1 1
NVIDIA Quadro FX 1500 .*Quadro.*FX.*1500.* 1 1
NVIDIA Quadro FX 1700 .*Quadro.*FX.*1700.* 2 1
NVIDIA Quadro FX 1800 .*Quadro.*FX.*1800.* 2 1
NVIDIA Quadro FX 3400 .*Quadro.*FX.*3400.* 1 1
NVIDIA Quadro FX 3450 .*Quadro.*FX.*3450.* 1 1
NVIDIA Quadro FX 3500 .*Quadro.*FX.*3500.* 1 1
NVIDIA Quadro FX 3700 .*Quadro.*FX.*3700.* 2 1
NVIDIA Quadro FX 3800 .*Quadro.*FX.*3800.* 2 1
NVIDIA Quadro FX 370 .*Quadro.*FX.*370.* 2 1
NVIDIA Quadro FX 380 .*Quadro.*FX.*380.* 2 1
NVIDIA Quadro FX 4000 .*Quadro.*FX.*4000.* 1 1
NVIDIA Quadro FX 4500 .*Quadro.*FX.*4500.* 1 1
NVIDIA Quadro FX 4600 .*Quadro.*FX.*4600.* 2 1
NVIDIA Quadro FX 4700 .*Quadro.*FX.*4700.* 2 1
NVIDIA Quadro FX 4800 .*Quadro.*FX.*4800.* 2 1
NVIDIA Quadro FX 470 .*Quadro.*FX.*470.* 2 1
NVIDIA Quadro FX 5500 .*Quadro.*FX.*5500.* 1 1
NVIDIA Quadro FX 5600 .*Quadro.*FX.*5600.* 2 1
NVIDIA Quadro FX 5700 .*Quadro.*FX.*5700.* 2 1
NVIDIA Quadro FX 5800 .*Quadro.*FX.*5800.* 2 1
NVIDIA Quadro FX 540 .*Quadro.*FX.*540.* 1 1
NVIDIA Quadro FX 550 .*Quadro.*FX.*550.* 1 1
NVIDIA Quadro FX 560 .*Quadro.*FX.*560.* 1 1
NVIDIA Quadro FX 570 .*Quadro.*FX.*570.* 2 1
NVIDIA Quadro FX 580 .*Quadro.*FX.*580.* 2 1
NVIDIA Quadro FX .*Quadro FX.* 1 1
NVIDIA Quadro VX 200 .*Quadro VX.*200.* 2 1
NVIDIA Quadro 2000 .*Quadro.*2000.* 2 1
NVIDIA Quadro 4000 .*Quadro.*4000.* 2 1
NVIDIA Quadro 5000 .*Quadro.*5000.* 2 1
NVIDIA Quadro 6000 .*Quadro.*6000.* 2 1
NVIDIA Quadro 600 .*Quadro.*600.* 2 1
NVIDIA Quadro NVS .*Quadro NVS.* 0 1
NVIDIA RIVA TNT .*RIVA TNT.* 0 0
NVIDIA PCI .*NVIDIA.*/PCI/SSE2 0 0

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@@ -596,23 +596,26 @@ void LLFace::printDebugInfo() const
llinfos << "II: " << mIndicesIndex << " Count:" << mIndicesCount << llendl;
llinfos << llendl;
poolp->printDebugInfo();
S32 pool_references = 0;
for (std::vector<LLFace*>::iterator iter = poolp->mReferences.begin();
iter != poolp->mReferences.end(); iter++)
if (poolp)
{
LLFace *facep = *iter;
if (facep == this)
poolp->printDebugInfo();
S32 pool_references = 0;
for (std::vector<LLFace*>::iterator iter = poolp->mReferences.begin();
iter != poolp->mReferences.end(); iter++)
{
llinfos << "Pool reference: " << pool_references << llendl;
pool_references++;
LLFace *facep = *iter;
if (facep == this)
{
llinfos << "Pool reference: " << pool_references << llendl;
pool_references++;
}
}
}
if (pool_references != 1)
{
llinfos << "Incorrect number of pool references!" << llendl;
if (pool_references != 1)
{
llinfos << "Incorrect number of pool references!" << llendl;
}
}
#if 0

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@@ -12,7 +12,7 @@
#include "llfloaterchat.h"
#include "llfloaterblacklist.h"
static const size_t num_collision_sounds = 28;
static const size_t num_collision_sounds = 29;
const LLUUID collision_sounds[num_collision_sounds] =
{
LLUUID("dce5fdd4-afe4-4ea1-822f-dd52cac46b08"),
@@ -42,7 +42,8 @@ const LLUUID collision_sounds[num_collision_sounds] =
LLUUID("be582e5d-b123-41a2-a150-454c39e961c8"),
LLUUID("c70141d4-ba06-41ea-bcbc-35ea81cb8335"),
LLUUID("7d1826f4-24c4-4aac-8c2e-eff45df37783"),
LLUUID("063c97d3-033a-4e9b-98d8-05c8074922cb")
LLUUID("063c97d3-033a-4e9b-98d8-05c8074922cb"),
LLUUID("e8af4a28-aa83-4310-a7c4-c047e15ea0df") //Step sound
};
LLFloaterExploreSounds* LLFloaterExploreSounds::sInstance;

View File

@@ -809,13 +809,14 @@ void LLHUDText::updateVisibility()
return;
}
if (vec_from_camera * LLViewerCamera::getInstance()->getAtAxis() <= LLViewerCamera::getInstance()->getNear() + 0.1f + mSourceObject->getVObjRadius())
F32 object_radius = llmin(mSourceObject->getVObjRadius(), 26.f); //~15x15x15 prim : sqrt((15^2) * 3) = 25.9807621. getVObjRadius is diam.
if (vec_from_camera * LLViewerCamera::getInstance()->getAtAxis() <= LLViewerCamera::getInstance()->getNear() + 0.1f + object_radius)
{
mPositionAgent = LLViewerCamera::getInstance()->getOrigin() + vec_from_camera * ((LLViewerCamera::getInstance()->getNear() + 0.1f) / (vec_from_camera * LLViewerCamera::getInstance()->getAtAxis()));
}
else
{
mPositionAgent -= dir_from_camera * mSourceObject->getVObjRadius();
mPositionAgent -= dir_from_camera * object_radius;
}
mLastDistance = (mPositionAgent - LLViewerCamera::getInstance()->getOrigin()).magVec();

View File

@@ -116,78 +116,6 @@ void validate_drawable(LLDrawable* drawablep)
#define validate_drawable(x)
#endif
class LLOctreeStateCheck : public LLOctreeTraveler<LLDrawable>
{
public:
U32 mInheritedMask[LLViewerCamera::NUM_CAMERAS];
LLOctreeStateCheck()
{
for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
{
mInheritedMask[i] = 0;
}
}
virtual void traverse(const LLSpatialGroup::OctreeNode* node)
{
LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0);
node->accept(this);
U32 temp[LLViewerCamera::NUM_CAMERAS];
for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
{
temp[i] = mInheritedMask[i];
mInheritedMask[i] |= group->mOcclusionState[i] & LLSpatialGroup::OCCLUDED;
}
for (U32 i = 0; i < node->getChildCount(); i++)
{
traverse(node->getChild(i));
}
for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
{
mInheritedMask[i] = temp[i];
}
}
virtual void visit(const LLOctreeNode<LLDrawable>* state)
{
LLSpatialGroup* group = (LLSpatialGroup*) state->getListener(0);
for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
{
if (mInheritedMask[i] && !(group->mOcclusionState[i] & mInheritedMask[i]))
{
llerrs << "Spatial group failed inherited mask test." << llendl;
}
}
if (group->isState(LLSpatialGroup::DIRTY))
{
assert_parent_state(group, LLSpatialGroup::DIRTY);
}
}
void assert_parent_state(LLSpatialGroup* group, LLSpatialGroup::eSpatialState state)
{
LLSpatialGroup* parent = group->getParent();
while (parent)
{
if (!parent->isState(state))
{
llerrs << "Spatial group failed parent state check." << llendl;
}
parent = parent->getParent();
}
}
};
S32 AABBSphereIntersect(const LLVector3& min, const LLVector3& max, const LLVector3 &origin, const F32 &rad)
{
@@ -3069,6 +2997,79 @@ void LLSpatialPartition::renderIntersectingBBoxes(LLCamera* camera)
pusher.traverse(mOctree);
}
class LLOctreeStateCheck : public LLOctreeTraveler<LLDrawable>
{
public:
U32 mInheritedMask[LLViewerCamera::NUM_CAMERAS];
LLOctreeStateCheck()
{
for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
{
mInheritedMask[i] = 0;
}
}
virtual void traverse(const LLSpatialGroup::OctreeNode* node)
{
LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0);
node->accept(this);
U32 temp[LLViewerCamera::NUM_CAMERAS];
for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
{
temp[i] = mInheritedMask[i];
mInheritedMask[i] |= group->mOcclusionState[i] & LLSpatialGroup::OCCLUDED;
}
for (U32 i = 0; i < node->getChildCount(); i++)
{
traverse(node->getChild(i));
}
for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
{
mInheritedMask[i] = temp[i];
}
}
virtual void visit(const LLOctreeNode<LLDrawable>* state)
{
LLSpatialGroup* group = (LLSpatialGroup*) state->getListener(0);
for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
{
if (mInheritedMask[i] && !(group->mOcclusionState[i] & mInheritedMask[i]))
{
llerrs << "Spatial group failed inherited mask test." << llendl;
}
}
if (group->isState(LLSpatialGroup::DIRTY))
{
assert_parent_state(group, LLSpatialGroup::DIRTY);
}
}
void assert_parent_state(LLSpatialGroup* group, LLSpatialGroup::eSpatialState state)
{
LLSpatialGroup* parent = group->getParent();
while (parent)
{
if (!parent->isState(state))
{
llerrs << "Spatial group failed parent state check." << llendl;
}
parent = parent->getParent();
}
}
};
void LLSpatialPartition::renderDebug()
{
if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCTREE |

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@@ -5882,8 +5882,8 @@ std::string LLVOAvatar::getIdleTime()
// animations.
LLUUID LLVOAvatar::remapMotionID(const LLUUID& id)
{
LLCachedControl<bool> use_new_walk_run("UseNewWalkRun",true);
LLCachedControl<bool> use_cross_walk_run("UseCrossWalkRun",false);
static const LLCachedControl<bool> use_new_walk_run("UseNewWalkRun",true);
static const LLCachedControl<bool> use_cross_walk_run("UseCrossWalkRun",false);
LLUUID result = id;
// start special case female walk for female avatars