Cherry-pick of 24a7281bef42 from viewer-development, also added missing AttachmentDrop to notifications.xml

simon@Simon-PC.lindenlab.com: MAINT-862 and ER-1781 : Sounds not playing the first time.  Reviewed by Kelly.
This commit is contained in:
Lirusaito
2012-06-02 05:13:50 -04:00
parent 9835d3b27e
commit 73c05eff77
4 changed files with 50 additions and 17 deletions

View File

@@ -616,7 +616,8 @@ void LLAudioDecodeMgr::Impl::processQueue(const F32 num_secs)
llwarns << mCurrentDecodep->getUUID() << " has invalid vorbis data, aborting decode" << llendl;
mCurrentDecodep->flushBadFile();
LLAudioData *adp = gAudiop->getAudioData(mCurrentDecodep->getUUID());
adp->setHasValidData(FALSE);
adp->setHasValidData(false);
adp->setHasCompletedDecode(true);
mCurrentDecodep = NULL;
done = TRUE;
}
@@ -631,11 +632,16 @@ void LLAudioDecodeMgr::Impl::processQueue(const F32 num_secs)
if (mCurrentDecodep->finishDecode())
{
// We finished!
if (mCurrentDecodep->isValid() && mCurrentDecodep->isDone())
LLAudioData *adp = gAudiop->getAudioData(mCurrentDecodep->getUUID());
if (!adp)
{
LLAudioData *adp = gAudiop->getAudioData(mCurrentDecodep->getUUID());
adp->setHasDecodedData(TRUE);
adp->setHasValidData(TRUE);
llwarns << "Missing LLAudioData for decode of " << mCurrentDecodep->getUUID() << llendl;
}
else if (mCurrentDecodep->isValid() && mCurrentDecodep->isDone())
{
adp->setHasCompletedDecode(true);
adp->setHasDecodedData(true);
adp->setHasValidData(true);
// At this point, we could see if anyone needs this sound immediately, but
// I'm not sure that there's a reason to - we need to poll all of the playing
@@ -644,7 +650,8 @@ void LLAudioDecodeMgr::Impl::processQueue(const F32 num_secs)
}
else
{
llinfos << "Vorbis decode failed!!!" << llendl;
adp->setHasCompletedDecode(true);
llinfos << "Vorbis decode failed for " << mCurrentDecodep->getUUID() << llendl;
}
mCurrentDecodep = NULL;
}
@@ -712,15 +719,18 @@ BOOL LLAudioDecodeMgr::addDecodeRequest(const LLUUID &uuid)
if (gAudiop->hasDecodedFile(uuid))
{
// Already have a decoded version, don't need to decode it.
//llinfos << "addDecodeRequest for " << uuid << " has decoded file already" << llendl;
return TRUE;
}
if (gAssetStorage->hasLocalAsset(uuid, LLAssetType::AT_SOUND))
{
// Just put it on the decode queue.
//llinfos << "addDecodeRequest for " << uuid << " has local asset file already" << llendl;
mImpl->mDecodeQueue.push(uuid);
return TRUE;
}
//llinfos << "addDecodeRequest for " << uuid << " no file available" << llendl;
return FALSE;
}