Made compiler detection more reliable and cleanup clang warnings
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@@ -910,7 +910,6 @@ void LLAgentCamera::cameraZoomIn(const F32 fraction)
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}
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LLVector3d camera_offset(mCameraFocusOffsetTarget);
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LLVector3d camera_offset_unit(mCameraFocusOffsetTarget);
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F32 min_zoom = 0.f;//LAND_MIN_ZOOM;
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F32 current_distance = (F32)camera_offset_unit.normalize();
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@@ -988,7 +987,6 @@ void LLAgentCamera::cameraOrbitIn(const F32 meters)
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}
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else
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{
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LLVector3d camera_offset(mCameraFocusOffsetTarget);
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LLVector3d camera_offset_unit(mCameraFocusOffsetTarget);
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F32 current_distance = (F32)camera_offset_unit.normalize();
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F32 new_distance = current_distance - meters;
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