Track glEnable states via static refs instead of map lookups.
Sync light state, bound shader, and various gl context states similarly to render matrices. Texture handles now refcounted, as multiple viewer textures could ref the same handle (cubemaps do this) Clean up gl extension loading a bit. Not necessary, but only look for ARB variants if not included in current core version. Removed unused extensions. Use core shader api if supported, else use ARB. (FN signatures are identical. Just doing some pointer substitution to ARB if not core.) Attempt at improving VBO update batching. Subdata updates better batched to gether per-frame. There's probably other stuff I forgot that is in this changeset, too. Todo: Fix lightstate assertion when toggling fullscreen with shaders off.
This commit is contained in:
@@ -53,181 +53,128 @@ private:
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//----------------------------------------------------------------------------
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class LLGLSDefault
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struct LLGLSDefault
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{
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protected:
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LLGLEnable mColorMaterial;
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LLGLDisable mAlphaTest, mBlend, mCullFace, mDither, mFog,
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mLineSmooth, mLineStipple, mNormalize, mPolygonSmooth,
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mGLMultisample;
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public:
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LLGLSDefault()
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:
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// Enable
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mColorMaterial(GL_COLOR_MATERIAL),
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// Disable
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mAlphaTest(GL_ALPHA_TEST),
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mBlend(GL_BLEND),
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mCullFace(GL_CULL_FACE),
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mDither(GL_DITHER),
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mFog(GL_FOG),
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mLineSmooth(GL_LINE_SMOOTH),
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mLineStipple(GL_LINE_STIPPLE),
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mNormalize(GL_NORMALIZE),
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mPolygonSmooth(GL_POLYGON_SMOOTH),
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mGLMultisample(GL_MULTISAMPLE_ARB)
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{ }
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private:
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LLGLEnable<GL_COLOR_MATERIAL> mColorMaterial;
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LLGLDisable<GL_ALPHA_TEST> mAlphaTest;
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LLGLDisable<GL_BLEND> mBlend;
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LLGLDisable<GL_CULL_FACE> mCullFace;
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LLGLDisable<GL_DITHER> mDither;
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LLGLDisable<GL_FOG> mFog;
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LLGLDisable<GL_LINE_SMOOTH> mLineSmooth;
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LLGLDisable<GL_LINE_STIPPLE> mLineStipple;
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LLGLDisable<GL_NORMALIZE> mNormalize;
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LLGLDisable<GL_POLYGON_SMOOTH> mPolygonSmooth;
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LLGLDisable<GL_MULTISAMPLE_ARB> mGLMultisample;
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LLGLDisable<GL_LIGHTING> lighting;
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};
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class LLGLSObjectSelect
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{
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protected:
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LLGLDisable mBlend, mFog, mAlphaTest;
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LLGLEnable mCullFace;
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public:
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LLGLSObjectSelect()
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: mBlend(GL_BLEND), mFog(GL_FOG),
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mAlphaTest(GL_ALPHA_TEST),
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mCullFace(GL_CULL_FACE)
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{ }
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struct LLGLSObjectSelect
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{
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private:
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LLGLDisable<GL_BLEND> mBlend;
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LLGLDisable<GL_ALPHA_TEST> mAlphaTest;
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LLGLDisable<GL_FOG> mFog;
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LLGLEnable<GL_CULL_FACE> mCullFace;
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};
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class LLGLSObjectSelectAlpha
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struct LLGLSObjectSelectAlpha
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{
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protected:
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LLGLEnable mAlphaTest;
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public:
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LLGLSObjectSelectAlpha()
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: mAlphaTest(GL_ALPHA_TEST)
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{}
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private:
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LLGLEnable<GL_ALPHA_TEST> mAlphaTest;
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};
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//----------------------------------------------------------------------------
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class LLGLSUIDefault
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struct LLGLSUIDefault
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{
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protected:
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LLGLEnable mBlend, mAlphaTest;
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LLGLDisable mCullFace;
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private:
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LLGLEnable<GL_BLEND> mBlend;
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LLGLEnable<GL_ALPHA_TEST> mAlphaTest;
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LLGLDisable<GL_CULL_FACE> mCullFace;
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LLGLDisable<GL_MULTISAMPLE_ARB> mMSAA;
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//LLGLEnable<GL_SCISSOR_TEST> mScissor;
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LLGLDepthTest mDepthTest;
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LLGLDisable mMSAA;
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public:
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LLGLSUIDefault()
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: mBlend(GL_BLEND), mAlphaTest(GL_ALPHA_TEST),
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mCullFace(GL_CULL_FACE),
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mDepthTest(GL_FALSE, GL_TRUE, GL_LEQUAL),
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mMSAA(GL_MULTISAMPLE_ARB)
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LLGLSUIDefault()
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: mDepthTest(GL_FALSE, GL_TRUE, GL_LEQUAL)
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{}
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};
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class LLGLSNoAlphaTest // : public LLGLSUIDefault
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struct LLGLSNoAlphaTest // : public LLGLSUIDefault
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{
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protected:
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LLGLDisable mAlphaTest;
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public:
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LLGLSNoAlphaTest()
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: mAlphaTest(GL_ALPHA_TEST)
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{}
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private:
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LLGLDisable<GL_ALPHA_TEST> mAlphaTest;
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};
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//----------------------------------------------------------------------------
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class LLGLSFog
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struct LLGLSFog
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{
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protected:
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LLGLEnable mFog;
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public:
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LLGLSFog()
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: mFog(GL_FOG)
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{}
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private:
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LLGLEnable<GL_FOG> mFog;
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};
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class LLGLSNoFog
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struct LLGLSNoFog
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{
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protected:
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LLGLDisable mFog;
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public:
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LLGLSNoFog()
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: mFog(GL_FOG)
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{}
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private:
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LLGLDisable<GL_FOG> mFog;
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};
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//----------------------------------------------------------------------------
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class LLGLSPipeline
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struct LLGLSPipeline
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{
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protected:
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LLGLEnable mCullFace;
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private:
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LLGLEnable<GL_CULL_FACE> mCullFace;
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LLGLDepthTest mDepthTest;
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public:
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LLGLSPipeline()
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: mCullFace(GL_CULL_FACE),
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mDepthTest(GL_TRUE, GL_TRUE, GL_LEQUAL)
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{ }
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: mDepthTest(GL_TRUE, GL_TRUE, GL_LEQUAL)
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{}
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};
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class LLGLSPipelineAlpha // : public LLGLSPipeline
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struct LLGLSPipelineAlpha // : public LLGLSPipeline
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{
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protected:
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LLGLEnable mBlend, mAlphaTest;
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public:
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LLGLSPipelineAlpha()
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: mBlend(GL_BLEND),
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mAlphaTest(GL_ALPHA_TEST)
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{ }
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private:
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LLGLEnable<GL_ALPHA_TEST> mAlphaTest;
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LLGLEnable<GL_BLEND> mBlend;
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};
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class LLGLSPipelineEmbossBump
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struct LLGLSPipelineEmbossBump
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{
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protected:
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LLGLDisable mFog;
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public:
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LLGLSPipelineEmbossBump()
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: mFog(GL_FOG)
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{ }
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private:
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LLGLDisable<GL_FOG> mFog;
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};
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class LLGLSPipelineSelection
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struct LLGLSPipelineSelection
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{
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protected:
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LLGLDisable mCullFace;
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public:
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LLGLSPipelineSelection()
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: mCullFace(GL_CULL_FACE)
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{}
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private:
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LLGLDisable<GL_CULL_FACE> mCullFace;
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};
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class LLGLSPipelineAvatar
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struct LLGLSPipelineAvatar
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{
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protected:
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LLGLEnable mNormalize;
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public:
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LLGLSPipelineAvatar()
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: mNormalize(GL_NORMALIZE)
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{}
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private:
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LLGLEnable<GL_NORMALIZE> mNormalize;
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};
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class LLGLSPipelineSkyBox
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struct LLGLSPipelineSkyBox
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{
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protected:
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LLGLDisable mAlphaTest, mCullFace, mFog;
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public:
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LLGLSPipelineSkyBox()
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: mAlphaTest(GL_ALPHA_TEST), mCullFace(GL_CULL_FACE), mFog(GL_FOG)
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{ }
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private:
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LLGLDisable<GL_ALPHA_TEST> mAlphaTest;
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LLGLDisable<GL_CULL_FACE> mCullFace;
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LLGLDisable<GL_FOG> mFog;
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LLGLDisable<GL_LIGHTING> mLighting;
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};
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class LLGLSTracker
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struct LLGLSTracker
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{
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protected:
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LLGLEnable mCullFace, mBlend, mAlphaTest;
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public:
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LLGLSTracker() :
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mCullFace(GL_CULL_FACE),
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mBlend(GL_BLEND),
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mAlphaTest(GL_ALPHA_TEST)
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{ }
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private:
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LLGLEnable<GL_ALPHA_TEST> mAlphaTest;
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LLGLEnable<GL_BLEND> mBlend;
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LLGLEnable<GL_CULL_FACE> mCullFace;
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};
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//----------------------------------------------------------------------------
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