Clean up compressed texture handling. Exclude dynamic/client generated/local textures. Got rid of glh headers.

This commit is contained in:
Shyotl
2019-03-04 02:03:45 -06:00
parent 64931839cc
commit 7317f28ab3
13 changed files with 365 additions and 2406 deletions

View File

@@ -51,7 +51,7 @@ S32 LLViewerDynamicTexture::sNumRenders = 0;
// LLViewerDynamicTexture()
//-----------------------------------------------------------------------------
LLViewerDynamicTexture::LLViewerDynamicTexture(S32 width, S32 height, S32 components, EOrder order, BOOL clamp) :
LLViewerTexture(width, height, components, FALSE),
LLViewerTexture(width, height, components, FALSE, false),
mClamp(clamp)
{
llassert((1 <= components) && (components <= 4));