Clean up compressed texture handling. Exclude dynamic/client generated/local textures. Got rid of glh headers.
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@@ -51,7 +51,7 @@ S32 LLViewerDynamicTexture::sNumRenders = 0;
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// LLViewerDynamicTexture()
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//-----------------------------------------------------------------------------
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LLViewerDynamicTexture::LLViewerDynamicTexture(S32 width, S32 height, S32 components, EOrder order, BOOL clamp) :
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LLViewerTexture(width, height, components, FALSE),
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LLViewerTexture(width, height, components, FALSE, false),
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mClamp(clamp)
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{
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llassert((1 <= components) && (components <= 4));
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