Sync llcommon with Alchemy a bit.
llmath::llround->ll_round LL_ICC->LL_INTELC Add llpredicate Add LL_CPP11 macro Remove llhash Update llinitparam, llsd and all relatives of it.
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@@ -3955,9 +3955,9 @@ void process_chat_from_simulator(LLMessageSystem *msg, void **user_data)
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const LLViewerObject* obj(chatter ? chatter : gObjectList.findObject(owner_id));
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// Compute the object SLURL.
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LLVector3 pos = obj ? obj->getPositionRegion() : LLVector3::zero;
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S32 x = llmath::llround((F32)fmod((F64)pos.mV[VX], (F64)REGION_WIDTH_METERS));
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S32 y = llmath::llround((F32)fmod((F64)pos.mV[VY], (F64)REGION_WIDTH_METERS));
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S32 z = llmath::llround((F32)pos.mV[VZ]);
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S32 x = ll_round((F32)fmod((F64)pos.mV[VX], (F64)REGION_WIDTH_METERS));
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S32 y = ll_round((F32)fmod((F64)pos.mV[VY], (F64)REGION_WIDTH_METERS));
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S32 z = ll_round((F32)pos.mV[VZ]);
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std::ostringstream location;
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location << (obj ? obj->getRegion() : gAgent.getRegion())->getName() << "/" << x << "/" << y << "/" << z;
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if (chatter != obj) location << "?owner_not_object";
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