Sync llcommon with Alchemy a bit.
llmath::llround->ll_round LL_ICC->LL_INTELC Add llpredicate Add LL_CPP11 macro Remove llhash Update llinitparam, llsd and all relatives of it.
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@@ -1425,10 +1425,10 @@ BOOL LLSurface::generateWaterTexture(const F32 x, const F32 y,
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S32 x_begin, y_begin, x_end, y_end;
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x_begin = llmath::llround(x * scale_inv);
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y_begin = llmath::llround(y * scale_inv);
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x_end = llmath::llround((x + width) * scale_inv);
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y_end = llmath::llround((y + width) * scale_inv);
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x_begin = ll_round(x * scale_inv);
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y_begin = ll_round(y * scale_inv);
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x_end = ll_round((x + width) * scale_inv);
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y_end = ll_round((y + width) * scale_inv);
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if (x_end > tex_width)
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{
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@@ -1476,9 +1476,9 @@ BOOL LLSurface::generateWaterTexture(const F32 x, const F32 y,
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// Want non-linear curve for transparency gradient
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coloru = MAX_WATER_COLOR;
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const F32 frac = 1.f - 2.f/(2.f - (height - WATER_HEIGHT));
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S32 alpha = 64 + llmath::llround((255-64)*frac);
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S32 alpha = 64 + ll_round((255-64)*frac);
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alpha = llmin(llmath::llround((F32)MAX_WATER_COLOR.mV[3]), alpha);
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alpha = llmin(ll_round((F32)MAX_WATER_COLOR.mV[3]), alpha);
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alpha = llmax(64, alpha);
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coloru.mV[3] = alpha;
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