Sync llcommon with Alchemy a bit.
llmath::llround->ll_round LL_ICC->LL_INTELC Add llpredicate Add LL_CPP11 macro Remove llhash Update llinitparam, llsd and all relatives of it.
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@@ -158,8 +158,8 @@ void LLUI::cleanupClass()
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void LLUI::setMousePositionScreen(S32 x, S32 y)
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{
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S32 screen_x, screen_y;
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screen_x = llmath::llround((F32)x * getScaleFactor().mV[VX]);
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screen_y = llmath::llround((F32)y * getScaleFactor().mV[VY]);
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screen_x = ll_round((F32)x * getScaleFactor().mV[VX]);
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screen_y = ll_round((F32)y * getScaleFactor().mV[VY]);
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LLView::getWindow()->setCursorPosition(LLCoordGL(screen_x, screen_y).convert());
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}
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@@ -170,8 +170,8 @@ void LLUI::getMousePositionScreen(S32 *x, S32 *y)
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LLCoordWindow cursor_pos_window;
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getWindow()->getCursorPosition(&cursor_pos_window);
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LLCoordGL cursor_pos_gl(cursor_pos_window.convert());
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*x = llmath::llround((F32)cursor_pos_gl.mX / getScaleFactor().mV[VX]);
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*y = llmath::llround((F32)cursor_pos_gl.mY / getScaleFactor().mV[VX]);
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*x = ll_round((F32)cursor_pos_gl.mX / getScaleFactor().mV[VX]);
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*y = ll_round((F32)cursor_pos_gl.mY / getScaleFactor().mV[VX]);
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}
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//static
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@@ -262,15 +262,15 @@ LLVector2 LLUI::getWindowSize()
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//static
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void LLUI::screenPointToGL(S32 screen_x, S32 screen_y, S32 *gl_x, S32 *gl_y)
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{
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*gl_x = llmath::llround((F32)screen_x * getScaleFactor().mV[VX]);
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*gl_y = llmath::llround((F32)screen_y * getScaleFactor().mV[VY]);
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*gl_x = ll_round((F32)screen_x * getScaleFactor().mV[VX]);
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*gl_y = ll_round((F32)screen_y * getScaleFactor().mV[VY]);
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}
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//static
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void LLUI::glPointToScreen(S32 gl_x, S32 gl_y, S32 *screen_x, S32 *screen_y)
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{
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*screen_x = llmath::llround((F32)gl_x / getScaleFactor().mV[VX]);
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*screen_y = llmath::llround((F32)gl_y / getScaleFactor().mV[VY]);
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*screen_x = ll_round((F32)gl_x / getScaleFactor().mV[VX]);
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*screen_y = ll_round((F32)gl_y / getScaleFactor().mV[VY]);
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}
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//static
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