Improved error handling (introduced debugsession commandline argument). Startup/shutdown now more verbose. SSE checks if project was compiled with SSE(2)... not sure if windows would reach it if hardware lacked support, but linux/mac may (from V2). Fixed Mac crashes in deferred.
This commit is contained in:
@@ -207,6 +207,13 @@ public:
|
||||
void renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture);
|
||||
|
||||
void grabReferences(LLCullResult& result);
|
||||
void clearReferences();
|
||||
|
||||
//check references will assert that there are no references in sCullResult to the provided data
|
||||
void checkReferences(LLFace* face);
|
||||
void checkReferences(LLDrawable* drawable);
|
||||
void checkReferences(LLDrawInfo* draw_info);
|
||||
void checkReferences(LLSpatialGroup* group);
|
||||
|
||||
void renderGeom(LLCamera& camera, BOOL forceVBOUpdate = FALSE);
|
||||
void renderGeomDeferred(LLCamera& camera);
|
||||
@@ -657,6 +664,9 @@ protected:
|
||||
public:
|
||||
static BOOL sRenderBeacons;
|
||||
static BOOL sRenderHighlight;
|
||||
|
||||
//debug use
|
||||
static U32 sCurRenderPoolType ;
|
||||
};
|
||||
|
||||
void render_bbox(const LLVector3 &min, const LLVector3 &max);
|
||||
|
||||
Reference in New Issue
Block a user