Improved error handling (introduced debugsession commandline argument). Startup/shutdown now more verbose. SSE checks if project was compiled with SSE(2)... not sure if windows would reach it if hardware lacked support, but linux/mac may (from V2). Fixed Mac crashes in deferred.
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@@ -957,7 +957,8 @@ void LLViewerObjectList::killAllObjects()
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objectp = *iter;
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killObject(objectp);
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llassert(objectp->isDead());
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// Object must be dead, or it's the LLVOAvatarSelf which never dies.
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llassert((objectp == gAgent.getAvatarObject()) || objectp->isDead());
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}
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cleanDeadObjects(FALSE);
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