Improved error handling (introduced debugsession commandline argument). Startup/shutdown now more verbose. SSE checks if project was compiled with SSE(2)... not sure if windows would reach it if hardware lacked support, but linux/mac may (from V2). Fixed Mac crashes in deferred.

This commit is contained in:
Shyotl
2011-05-28 01:46:11 -05:00
parent 2f3a8fb6c0
commit 71eec1caed
40 changed files with 1404 additions and 190 deletions

View File

@@ -953,9 +953,11 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot, boo
render_ui();
}
gPipeline.rebuildGroups();
LLSpatialGroup::sNoDelete = FALSE;
gPipeline.clearReferences();
gPipeline.rebuildGroups();
}
LLAppViewer::instance()->pingMainloopTimeout("Display:FrameStats");
@@ -1151,10 +1153,14 @@ void render_ui(F32 zoom_factor, int subfield, bool tiling)
{
LLGLState::checkStates();
glPushMatrix();
glLoadMatrixd(gGLLastModelView);
glh::matrix4f saved_view = glh_get_current_modelview();
glh_set_current_modelview(glh_copy_matrix(gGLLastModelView));
if (!gSnapshot)
{
glPushMatrix();
glLoadMatrixd(gGLLastModelView);
glh_set_current_modelview(glh_copy_matrix(gGLLastModelView));
}
{
BOOL to_texture = gPipeline.canUseVertexShaders() &&
@@ -1212,8 +1218,11 @@ void render_ui(F32 zoom_factor, int subfield, bool tiling)
LLVertexBuffer::unbind();
}
glh_set_current_modelview(saved_view);
glPopMatrix();
if (!gSnapshot)
{
glh_set_current_modelview(saved_view);
glPopMatrix();
}
if (gDisplaySwapBuffers)
{