Improved error handling (introduced debugsession commandline argument). Startup/shutdown now more verbose. SSE checks if project was compiled with SSE(2)... not sure if windows would reach it if hardware lacked support, but linux/mac may (from V2). Fixed Mac crashes in deferred.
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@@ -118,6 +118,10 @@ void LLDrawable::initClass()
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void LLDrawable::destroy()
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{
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if (gDebugGL)
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{
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gPipeline.checkReferences(this);
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}
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if (isDead())
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{
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sNumZombieDrawables--;
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