Improved error handling (introduced debugsession commandline argument). Startup/shutdown now more verbose. SSE checks if project was compiled with SSE(2)... not sure if windows would reach it if hardware lacked support, but linux/mac may (from V2). Fixed Mac crashes in deferred.
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@@ -313,7 +313,7 @@ void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns)
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}
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else
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{
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LL_DEBUGS("ShaderLoading") << log << LL_ENDL;
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LL_INFOS("ShaderLoading") << log << LL_ENDL;
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}
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}
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}
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