Improved error handling (introduced debugsession commandline argument). Startup/shutdown now more verbose. SSE checks if project was compiled with SSE(2)... not sure if windows would reach it if hardware lacked support, but linux/mac may (from V2). Fixed Mac crashes in deferred.

This commit is contained in:
Shyotl
2011-05-28 01:46:11 -05:00
parent 2f3a8fb6c0
commit 71eec1caed
40 changed files with 1404 additions and 190 deletions

View File

@@ -313,7 +313,7 @@ void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns)
}
else
{
LL_DEBUGS("ShaderLoading") << log << LL_ENDL;
LL_INFOS("ShaderLoading") << log << LL_ENDL;
}
}
}