Improved error handling (introduced debugsession commandline argument). Startup/shutdown now more verbose. SSE checks if project was compiled with SSE(2)... not sure if windows would reach it if hardware lacked support, but linux/mac may (from V2). Fixed Mac crashes in deferred.
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@@ -144,6 +144,8 @@ public:
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//one renderable attachment (i.e. color buffer, depth buffer).
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bool isComplete() const;
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static LLRenderTarget* getCurrentBoundTarget() { return sBoundTarget; }
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protected:
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friend class LLMultisampleBuffer;
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U32 mResX;
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@@ -157,6 +159,8 @@ protected:
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LLTexUnit::eTextureType mUsage;
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U32 mSamples;
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LLMultisampleBuffer* mSampleBuffer;
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static LLRenderTarget* sBoundTarget;
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};
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