Improved error handling (introduced debugsession commandline argument). Startup/shutdown now more verbose. SSE checks if project was compiled with SSE(2)... not sure if windows would reach it if hardware lacked support, but linux/mac may (from V2). Fixed Mac crashes in deferred.

This commit is contained in:
Shyotl
2011-05-28 01:46:11 -05:00
parent 2f3a8fb6c0
commit 71eec1caed
40 changed files with 1404 additions and 190 deletions

View File

@@ -420,7 +420,15 @@ S32 LLGLSLShader::disableTexture(S32 uniform, LLTexUnit::eTextureType mode)
{
if (gDebugGL && gGL.getTexUnit(index)->getCurrType() != mode)
{
llerrs << "Texture channel " << index << " texture type corrupted." << llendl;
if (gDebugSession)
{
gFailLog << "Texture channel " << index << " texture type corrupted." << std::endl;
ll_fail("LLGLSLShader::disableTexture failed");
}
else
{
llerrs << "Texture channel " << index << " texture type corrupted." << llendl;
}
}
gGL.getTexUnit(index)->disable();
}
@@ -708,16 +716,34 @@ void LLGLSLShader::uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, c
GLint LLGLSLShader::getUniformLocation(const string& uniform)
{
GLint ret = -1;
if (mProgramObject > 0)
{
std::map<string, GLint>::iterator iter = mUniformMap.find(uniform);
if (iter != mUniformMap.end())
{
llassert(iter->second == glGetUniformLocationARB(mProgramObject, uniform.c_str()));
return iter->second;
if (gDebugGL)
{
stop_glerror();
if (iter->second != glGetUniformLocationARB(mProgramObject, uniform.c_str()))
{
llerrs << "Uniform does not match." << llendl;
}
stop_glerror();
}
ret = iter->second;
}
}
return -1;
/*if (gDebugGL)
{
if (ret == -1 && ret != glGetUniformLocationARB(mProgramObject, uniform.c_str()))
{
llerrs << "Uniform map invalid." << llendl;
}
}*/
return ret;
}
GLint LLGLSLShader::getAttribLocation(U32 attrib)
@@ -903,7 +929,9 @@ void LLGLSLShader::uniformMatrix4fv(const string& uniform, U32 count, GLboolean
if (location >= 0)
{
stop_glerror();
glUniformMatrix4fvARB(location, count, transpose, v);
stop_glerror();
}
}