Fixed an annoying showstopper regarding rigged attachment vertex corruption. Rigged meshes have can have poor weighting, causing potential div-by-zero issues.
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@@ -183,7 +183,7 @@ public:
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LLStrider<LLVector3> &normals,
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LLStrider<LLVector2> &texCoords,
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LLStrider<F32> &vertex_weights,
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LLStrider<LLVector4> &clothing_weights);
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LLStrider<LLVector4a> &clothing_weights);
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// For volumes, etc.
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U16 getGeometry(LLStrider<LLVector3> &vertices,
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