Catching up with Lindies part 3
This commit is contained in:
@@ -34,12 +34,13 @@
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#include "llmemtype.h"
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#include "llrender.h"
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#include "llvector4a.h"
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#include "llcontrol.h"
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#include "llshadermgr.h"
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#include "llglslshader.h"
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#include "llmemory.h"
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#include "llfasttimer.h"
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#define LL_VBO_POOLING 0
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//Next Highest Power Of Two
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//helper function, returns first number > v that is a power of 2, or v if v is already a power of 2
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U32 nhpo2(U32 v)
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@@ -51,6 +52,35 @@ U32 nhpo2(U32 v)
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return r;
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}
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//which power of 2 is i?
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//assumes i is a power of 2 > 0
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U32 wpo2(U32 i)
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{
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llassert(i > 0);
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llassert(nhpo2(i) == i);
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U32 r = 0;
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while (i >>= 1) ++r;
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return r;
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}
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const U32 LL_VBO_BLOCK_SIZE = 2048;
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U32 vbo_block_size(U32 size)
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{ //what block size will fit size?
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U32 mod = size % LL_VBO_BLOCK_SIZE;
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return mod == 0 ? size : size + (LL_VBO_BLOCK_SIZE-mod);
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}
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U32 vbo_block_index(U32 size)
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{
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return vbo_block_size(size)/LL_VBO_BLOCK_SIZE;
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}
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//============================================================================
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@@ -59,9 +89,13 @@ LLVBOPool LLVertexBuffer::sStreamVBOPool(GL_STREAM_DRAW_ARB, GL_ARRAY_BUFFER_ARB
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LLVBOPool LLVertexBuffer::sDynamicVBOPool(GL_DYNAMIC_DRAW_ARB, GL_ARRAY_BUFFER_ARB);
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LLVBOPool LLVertexBuffer::sStreamIBOPool(GL_STREAM_DRAW_ARB, GL_ELEMENT_ARRAY_BUFFER_ARB);
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LLVBOPool LLVertexBuffer::sDynamicIBOPool(GL_DYNAMIC_DRAW_ARB, GL_ELEMENT_ARRAY_BUFFER_ARB);
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U32 LLVBOPool::sBytesPooled = 0;
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LLPrivateMemoryPool* LLVertexBuffer::sPrivatePoolp = NULL ;
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U32 LLVBOPool::sBytesPooled = 0;
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U32 LLVBOPool::sIndexBytesPooled = 0;
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U32 LLVertexBuffer::sAllocatedIndexBytes = 0;
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U32 LLVertexBuffer::sIndexCount = 0;
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LLPrivateMemoryPool* LLVertexBuffer::sPrivatePoolp = NULL;
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U32 LLVertexBuffer::sBindCount = 0;
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U32 LLVertexBuffer::sSetCount = 0;
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S32 LLVertexBuffer::sCount = 0;
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@@ -76,6 +110,7 @@ U32 LLVertexBuffer::sLastMask = 0;
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bool LLVertexBuffer::sVBOActive = false;
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bool LLVertexBuffer::sIBOActive = false;
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U32 LLVertexBuffer::sAllocatedBytes = 0;
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U32 LLVertexBuffer::sVertexCount = 0;
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bool LLVertexBuffer::sMapped = false;
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bool LLVertexBuffer::sUseStreamDraw = true;
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bool LLVertexBuffer::sUseVAO = false;
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@@ -136,39 +171,35 @@ public:
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};
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//which power of 2 is i?
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//assumes i is a power of 2 > 0
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U32 wpo2(U32 i)
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{
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llassert(i > 0);
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llassert(nhpo2(i) == i);
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U32 r = 0;
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while (i >>= 1) ++r;
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return r;
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}
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volatile U8* LLVBOPool::allocate(U32& name, U32 size)
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{
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llassert(nhpo2(size) == size);
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llassert(vbo_block_size(size) == size);
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volatile U8* ret = NULL;
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U32 i = wpo2(size);
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#if LL_VBO_POOLING
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U32 i = vbo_block_index(size);
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if (mFreeList.size() <= i)
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{
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mFreeList.resize(i+1);
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}
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volatile U8* ret = NULL;
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if (mFreeList[i].empty())
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{
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//make a new buffer
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glGenBuffersARB(1, &name);
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glBindBufferARB(mType, name);
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LLVertexBuffer::sAllocatedBytes += size;
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if (mType == GL_ARRAY_BUFFER_ARB)
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{
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LLVertexBuffer::sAllocatedBytes += size;
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}
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else
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{
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LLVertexBuffer::sAllocatedIndexBytes += size;
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}
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if (LLVertexBuffer::sDisableVBOMapping || mUsage != GL_DYNAMIC_DRAW_ARB)
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{
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@@ -179,6 +210,7 @@ volatile U8* LLVBOPool::allocate(U32& name, U32 size)
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{ //always use a true hint of static draw when allocating non-client-backed buffers
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glBufferDataARB(mType, size, 0, GL_STATIC_DRAW_ARB);
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}
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glBindBufferARB(mType, 0);
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}
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else
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@@ -186,19 +218,55 @@ volatile U8* LLVBOPool::allocate(U32& name, U32 size)
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name = mFreeList[i].front().mGLName;
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ret = mFreeList[i].front().mClientData;
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sBytesPooled -= size;
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if (mType == GL_ARRAY_BUFFER_ARB)
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{
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sBytesPooled -= size;
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}
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else
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{
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sIndexBytesPooled -= size;
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}
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mFreeList[i].pop_front();
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}
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#else //no pooling
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glGenBuffersARB(1, &name);
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glBindBufferARB(mType, name);
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if (mType == GL_ARRAY_BUFFER_ARB)
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{
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LLVertexBuffer::sAllocatedBytes += size;
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}
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else
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{
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LLVertexBuffer::sAllocatedIndexBytes += size;
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}
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if (LLVertexBuffer::sDisableVBOMapping || mUsage != GL_DYNAMIC_DRAW_ARB)
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{
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glBufferDataARB(mType, size, 0, mUsage);
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ret = (U8*) ll_aligned_malloc_16(size);
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}
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else
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{ //always use a true hint of static draw when allocating non-client-backed buffers
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glBufferDataARB(mType, size, 0, GL_STATIC_DRAW_ARB);
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}
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glBindBufferARB(mType, 0);
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#endif
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return ret;
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}
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void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size)
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{
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llassert(nhpo2(size) == size);
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llassert(vbo_block_size(size) == size);
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U32 i = wpo2(size);
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#if LL_VBO_POOLING
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U32 i = vbo_block_index(size);
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llassert(mFreeList.size() > i);
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@@ -212,9 +280,29 @@ void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size)
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}
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else
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{
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sBytesPooled += size;
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if (mType == GL_ARRAY_BUFFER_ARB)
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{
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sBytesPooled += size;
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}
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else
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{
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sIndexBytesPooled += size;
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}
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mFreeList[i].push_back(rec);
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}
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#else //no pooling
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glDeleteBuffersARB(1, &name);
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ll_aligned_free_16((U8*) buffer);
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if (mType == GL_ARRAY_BUFFER_ARB)
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{
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LLVertexBuffer::sAllocatedBytes -= size;
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}
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else
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{
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LLVertexBuffer::sAllocatedIndexBytes -= size;
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}
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#endif
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}
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void LLVBOPool::cleanup()
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@@ -238,8 +326,16 @@ void LLVBOPool::cleanup()
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l.pop_front();
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LLVertexBuffer::sAllocatedBytes -= size;
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sBytesPooled -= size;
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if (mType == GL_ARRAY_BUFFER_ARB)
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{
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sBytesPooled -= size;
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LLVertexBuffer::sAllocatedBytes -= size;
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}
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else
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{
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sIndexBytesPooled -= size;
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LLVertexBuffer::sAllocatedIndexBytes -= size;
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}
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}
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size *= 2;
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@@ -436,7 +532,7 @@ void LLVertexBuffer::drawArrays(U32 mode, const std::vector<LLVector3>& pos, con
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U32 count = pos.size();
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llassert_always(norm.size() >= pos.size());
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llassert_always(count > 0) ;
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llassert_always(count > 0);
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unbind();
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@@ -695,8 +791,8 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const
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//static
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void LLVertexBuffer::initClass(bool use_vbo, bool no_vbo_mapping)
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{
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sEnableVBOs = use_vbo && gGLManager.mHasVertexBufferObject ;
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sDisableVBOMapping = sEnableVBOs && no_vbo_mapping ;
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sEnableVBOs = use_vbo && gGLManager.mHasVertexBufferObject;
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sDisableVBOMapping = sEnableVBOs && no_vbo_mapping;
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if (!sPrivatePoolp)
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{
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@@ -747,8 +843,8 @@ void LLVertexBuffer::cleanupClass()
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if(sPrivatePoolp)
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{
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LLPrivateMemoryPoolManager::getInstance()->deletePool(sPrivatePoolp) ;
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sPrivatePoolp = NULL ;
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LLPrivateMemoryPoolManager::getInstance()->deletePool(sPrivatePoolp);
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sPrivatePoolp = NULL;
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}
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}
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@@ -756,25 +852,41 @@ void LLVertexBuffer::cleanupClass()
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S32 LLVertexBuffer::determineUsage(S32 usage)
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{
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if (LLRender::sGLCoreProfile)
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S32 ret_usage = usage;
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if (!sEnableVBOs)
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{
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ret_usage = 0;
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}
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if (ret_usage == GL_STREAM_DRAW_ARB && !sUseStreamDraw)
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{
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ret_usage = 0;
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}
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if (ret_usage == GL_DYNAMIC_DRAW_ARB && sPreferStreamDraw)
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{
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ret_usage = GL_STREAM_DRAW_ARB;
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}
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if (ret_usage == 0 && LLRender::sGLCoreProfile)
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{ //MUST use VBOs for all rendering
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if(!usage)
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return GL_STREAM_DRAW_ARB;
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ret_usage = GL_STREAM_DRAW_ARB;
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}
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else if (!sEnableVBOs || !usage || (!sUseStreamDraw && usage == GL_STREAM_DRAW_ARB))
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{
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return 0;
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}
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//Only stream_draw and dynamic_draw are supported when using VBOs, dynamic draw is the default.
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//Always use stream_draw VBO if mapping is disabled, or stream is preferred or expected
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if( sDisableVBOMapping || sPreferStreamDraw || (usage == GL_STREAM_DRAW_ARB))
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{
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return GL_STREAM_DRAW_ARB;
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}
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else
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{
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return GL_DYNAMIC_DRAW_ARB;
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if (ret_usage && ret_usage != GL_STREAM_DRAW_ARB)
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{ //only stream_draw and dynamic_draw are supported when using VBOs, dynamic draw is the default
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if (sDisableVBOMapping)
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{ //always use stream draw if VBO mapping is disabled
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ret_usage = GL_STREAM_DRAW_ARB;
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}
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else
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{
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ret_usage = GL_DYNAMIC_DRAW_ARB;
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}
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}
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return ret_usage;
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}
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LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) :
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@@ -883,7 +995,10 @@ LLVertexBuffer::~LLVertexBuffer()
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mFence = NULL;
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llassert_always(!mMappedData && !mMappedIndexData) ;
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sVertexCount -= mNumVerts;
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sIndexCount -= mNumIndices;
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llassert_always(!mMappedData && !mMappedIndexData);
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};
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void LLVertexBuffer::placeFence() const
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@@ -914,7 +1029,7 @@ void LLVertexBuffer::waitFence() const
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void LLVertexBuffer::genBuffer(U32 size)
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{
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mSize = nhpo2(size);
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mSize = vbo_block_size(size);
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if (mUsage == GL_STREAM_DRAW_ARB)
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{
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@@ -930,7 +1045,7 @@ void LLVertexBuffer::genBuffer(U32 size)
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void LLVertexBuffer::genIndices(U32 size)
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{
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mIndicesSize = nhpo2(size);
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mIndicesSize = vbo_block_size(size);
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if (mUsage == GL_STREAM_DRAW_ARB)
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{
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@@ -1099,14 +1214,16 @@ void LLVertexBuffer::updateNumVerts(S32 nverts)
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nverts = 65535;
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}
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U32 needed_size = calcOffsets(mTypeMask, mOffsets, nverts);
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S32 needed_size = calcOffsets(mTypeMask, mOffsets, nverts);
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if (needed_size > (U32)mSize || needed_size <= (U32)mSize/2)
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if (needed_size > mSize || needed_size <= mSize/2)
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{
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createGLBuffer(needed_size);
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}
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sVertexCount -= mNumVerts;
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mNumVerts = nverts;
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sVertexCount += mNumVerts;
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}
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void LLVertexBuffer::updateNumIndices(S32 nindices)
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@@ -1115,14 +1232,16 @@ void LLVertexBuffer::updateNumIndices(S32 nindices)
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llassert(nindices >= 0);
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U32 needed_size = sizeof(U16) * nindices;
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S32 needed_size = sizeof(U16) * nindices;
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if (needed_size > (U32)mIndicesSize || needed_size <= (U32)mIndicesSize/2)
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if (needed_size > mIndicesSize || needed_size <= mIndicesSize/2)
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{
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createGLIndices(needed_size);
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}
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sIndexCount -= mNumIndices;
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mNumIndices = nindices;
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sIndexCount += mNumIndices;
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}
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void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create)
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@@ -1247,7 +1366,7 @@ void LLVertexBuffer::setupVertexArray()
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{
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glEnableVertexAttribArrayARB(i);
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if (attrib_integer)
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if (attrib_integer[i])
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{
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#if !LL_DARWIN
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//glVertexattribIPointer requires GLSL 1.30 or later
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@@ -1323,6 +1442,7 @@ bool expand_region(LLVertexBuffer::MappedRegion& region, S32 index, S32 count)
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static LLFastTimer::DeclareTimer FTM_VBO_MAP_BUFFER_RANGE("VBO Map Range");
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static LLFastTimer::DeclareTimer FTM_VBO_MAP_BUFFER("VBO Map");
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// Map for data access
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volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_range)
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{
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@@ -1457,16 +1577,16 @@ volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, boo
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log_glerror();
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//check the availability of memory
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LLMemory::logMemoryInfo(true) ;
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LLMemory::logMemoryInfo(true);
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if(mMappable)
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{
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//--------------------
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//print out more debug info before crash
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llinfos << "vertex buffer size: (num verts : num indices) = " << getNumVerts() << " : " << getNumIndices() << llendl ;
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GLint size ;
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glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size) ;
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llinfos << "GL_ARRAY_BUFFER_ARB size is " << size << llendl ;
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llinfos << "vertex buffer size: (num verts : num indices) = " << getNumVerts() << " : " << getNumIndices() << llendl;
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GLint size;
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glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size);
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llinfos << "GL_ARRAY_BUFFER_ARB size is " << size << llendl;
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//--------------------
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GLint buff;
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@@ -1481,7 +1601,7 @@ volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, boo
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}
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else
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{
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llerrs << "memory allocation for vertex data failed." << llendl ;
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llerrs << "memory allocation for vertex data failed." << llendl;
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}
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}
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}
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@@ -1635,7 +1755,7 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range
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if (!mMappedIndexData)
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{
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log_glerror();
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LLMemory::logMemoryInfo(true) ;
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LLMemory::logMemoryInfo(true);
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if(mMappable)
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{
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@@ -1650,7 +1770,7 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range
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}
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else
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{
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llerrs << "memory allocation for Index data failed. " << llendl ;
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llerrs << "memory allocation for Index data failed. " << llendl;
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}
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}
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}
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@@ -1681,10 +1801,10 @@ void LLVertexBuffer::unmapBuffer()
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LLMemType mt2(LLMemType::MTYPE_VERTEX_UNMAP_BUFFER);
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if (!useVBOs())
|
||||
{
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return ; //nothing to unmap
|
||||
return; //nothing to unmap
|
||||
}
|
||||
|
||||
bool updated_all = false ;
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bool updated_all = false;
|
||||
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if (mMappedData && mVertexLocked)
|
||||
{
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@@ -1815,10 +1935,10 @@ void LLVertexBuffer::unmapBuffer()
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glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB);
|
||||
stop_glerror();
|
||||
|
||||
mMappedIndexData = NULL ;
|
||||
mMappedIndexData = NULL;
|
||||
}
|
||||
|
||||
mIndexLocked = false ;
|
||||
mIndexLocked = false;
|
||||
sMappedCount--;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user