Catching up with Lindies part 3
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@@ -62,6 +62,7 @@ BOOL LLImageGL::sGlobalUseAnisotropic = FALSE;
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F32 LLImageGL::sLastFrameTime = 0.f;
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BOOL LLImageGL::sAllowReadBackRaw = FALSE ;
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LLImageGL* LLImageGL::sDefaultGLTexture = NULL ;
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bool LLImageGL::sCompressTextures = false;
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std::set<LLImageGL*> LLImageGL::sImageList;
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@@ -489,6 +490,8 @@ void LLImageGL::init(BOOL usemipmaps)
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mHeight = 0;
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mCurrentDiscardLevel = -1;
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mAllowCompression = true;
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mTarget = GL_TEXTURE_2D;
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mBindTarget = LLTexUnit::TT_TEXTURE;
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mHasMipMaps = false;
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@@ -720,7 +723,7 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
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stop_glerror();
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}
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LLImageGL::setManualImage(mTarget, gl_level, mFormatInternal, w, h, mFormatPrimary, GL_UNSIGNED_BYTE, (GLvoid*)data_in);
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LLImageGL::setManualImage(mTarget, gl_level, mFormatInternal, w, h, mFormatPrimary, GL_UNSIGNED_BYTE, (GLvoid*)data_in, mAllowCompression);
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if (gl_level == 0)
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{
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analyzeAlpha(data_in, w, h);
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@@ -762,7 +765,7 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
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LLImageGL::setManualImage(mTarget, 0, mFormatInternal,
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w, h,
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mFormatPrimary, mFormatType,
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data_in);
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data_in, mAllowCompression);
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analyzeAlpha(data_in, w, h);
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stop_glerror();
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@@ -821,7 +824,7 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
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stop_glerror();
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}
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LLImageGL::setManualImage(mTarget, m, mFormatInternal, w, h, mFormatPrimary, mFormatType, cur_mip_data);
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LLImageGL::setManualImage(mTarget, m, mFormatInternal, w, h, mFormatPrimary, mFormatType, cur_mip_data, mAllowCompression);
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if (m == 0)
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{
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analyzeAlpha(data_in, w, h);
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@@ -880,7 +883,7 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
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}
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LLImageGL::setManualImage(mTarget, 0, mFormatInternal, w, h,
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mFormatPrimary, mFormatType, (GLvoid *)data_in);
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mFormatPrimary, mFormatType, (GLvoid *)data_in, mAllowCompression);
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analyzeAlpha(data_in, w, h);
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updatePickMask(w, h, data_in);
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@@ -1039,7 +1042,7 @@ void LLImageGL::deleteTextures(S32 numTextures, U32 *textures, bool immediate)
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}
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// static
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void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels)
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void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels, bool allow_compression)
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{
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bool use_scratch = false;
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U32* scratch = NULL;
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@@ -1102,6 +1105,36 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
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}
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}
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if (LLImageGL::sCompressTextures && allow_compression)
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{
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switch (intformat)
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{
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case GL_RGB:
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case GL_RGB8:
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intformat = GL_COMPRESSED_RGB;
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break;
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case GL_RGBA:
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case GL_RGBA8:
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intformat = GL_COMPRESSED_RGBA;
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break;
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case GL_LUMINANCE:
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case GL_LUMINANCE8:
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intformat = GL_COMPRESSED_LUMINANCE;
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break;
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case GL_LUMINANCE_ALPHA:
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case GL_LUMINANCE8_ALPHA8:
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intformat = GL_COMPRESSED_LUMINANCE_ALPHA;
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break;
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case GL_ALPHA:
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case GL_ALPHA8:
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intformat = GL_COMPRESSED_ALPHA;
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break;
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default:
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llwarns << "Could not compress format: " << std::hex << intformat << llendl;
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break;
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}
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}
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stop_glerror();
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glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, use_scratch ? scratch : pixels);
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stop_glerror();
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